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saabyl

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A member registered Aug 02, 2019 · View creator page →

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the ghost effects look rad as hell, and i love the obra dinn like name deduction stuff! the voice over and lighting are such a good combo to get that creepy atmosphere (and i’m personally thankful that there aren’t any jumpscare noises haha - it was so eerie and scary with just the atmosphere!!)

(lowkey would also be cool if you had to name the ghost)

colors and lighting is great! would have liked for the robots to feel a bit more threatening and to be able to shoot the gun whenever i clicked

oh my gosh this is SUCH a cool use for bitsy!! i love how you can toggle between thermal and regular view and pan around the scene. zooming in to see what’s happening indoors was really satisfying too!

i swear if i hear that phone ring one more time…. really clean mechanics for a weekend that plays like stress inducing where’s wally - great job!

really like the blend of management and turn based game, i’d love to see this explored more! it took me a little while to understand what all the ui correlates to, but after getting the hang of it, it was super cool to see how the crowd reacts differently to the different actions. i’d love to feel like i was up against the ropes a bit more, but it’s super impressive how much y’all crammed into this in just a weekend!

want to second the suggested ui changes and some of the implied mechanics (like having energy for actions and writing out the anticipated score), and would be super keen to try the game again if y’all end up working on it a bit more :)

the artstyle and music is so charming! the running animation and tree hands were sooo cool to see, and corralling the dumzies was quite a challenge. not entirely sure i figured out what the shush does, but i managed to save 16!

also, i uh, think i crashed the game by spamming control haha i was having some trouble swapping and me browser page just crashed after clicking it one too many times i think

i really like this concept! unfortunately, i am too dumb to figure out the actual room :’) would love a walkthrough or set of hints that can help you progress through the puzzle! also, knocking on the glass to have people stop is SUCH a cool effect!

some technical notes: i managed to stack boxes to jump out of the box (not sure if this is intended) and i seemed to be able to flip levers behind the keypad next to the door before unlocking it

spoilers for what i thought i figured out for anyone trying to solve this still and what i found myself confused by:

  • very cool that the first ring of people walking don’t stop when you knock on the glass. no clue what i’m supposed to make of it
  • it seems like there are three rings of people walking. one that doesn’t stop when you knock (counter clockwise and closest to the door); the middle ring which has four groups of people (all counterclockwise that don’t stop when knocked) that seems to correspond to this morse code (i suck at morse, so not sure) [--][][-][*-] in that order; and an outer ring walking clockwise that splits by a pillar that certainly means something
  • i thought the middle ring morse code would correspond to one of those old phone 3x4 keyboards to that [XSUD] becomes [9783], but i tried this combination starting from 9, 7, 8, and 3 since there’s no way to tell which one is the first one, but this did not unlock either of the keypads
  • i repaired the cable of the screen, which i assume turns on if i can figure out the order of the levers hidden behind a keypad i couldn’t unlock, which would then give me some information on how to interpret the outer layer of people, which in turn would unlock the vault which presumably has the key

that’s as far as i got! again, really cool concept! wish i had it in me to solve it haha

omg y’alls visual are just peak….. really liked the tier ranking system! finding out that something doesn’t gel well and shuffling the ranks after a day after day really pulled me into the matchmaking! good vibes, good chai, good match :)

benjamin.... do not forsake me benjamin....


benjamin.........

moving and beautiful. really incredible how much detail you've captured in bitsy, and your music was absolutely perfect.

this is one of those games i just know i'll be returning to~~

Would love to play more of this and see more interesting flip-related interactions. Super well polished! Hope to see more of this :)

Full game.

This was pretty interesting to play! The swing was my favorite part, and I thought it was great that swinging wrong wakes you up (though I also really appreciated resetting right to that point and being able to try again). I got two endings + swing death things, though I find it hard to describe what the game is about beyond it feeling extremely dreamlike. I really enjoyed the atmosphere, though I wish there were some more things for me to interact with in diverging ways to push the feeling of the dream (or what the dream is about) a bit further. I clicked on the eye statues at 2/3 in my first playthrough and went through again to try and find one for 3/3 which I did, though I was a bit disappointed that it didn't seem to reveal anything besides that I had collected the final orb. Using the eye cutout to guide the player is brilliant for flavour and dream-mechanics (really helped feel like all you could be interested in is what your subconscious is interested in), but I wish I could have rebelled against the eye a bit to see what the character didn't want to see in other parts of the dream.

Want to emphasize that I really liked this experience! It was extremely strange, and I wish I could have spent more time with it - hope y'all make more stuff like this in the future because I'll be there to play it :)

Extremely grateful that there weren't any jumpscares loud freaky audio things for the spooky vibes. The darkness, flashlight cutting into the darkness mechanic (which is genius btw), and general style was perfect for the level of scary. I found Jimbo and started the chase, got sequence locked once with the single box where Jimbo spawns back onto you and somehow managed to proceed further, but then for the next section with a bunch of stacked boxes, I bumped into the final stack necessary to make the jump and just got stuck. I tried pushing them towards the end and got pretty close, but was unable to stack them high enough to continue the sequence unfortunately. Really cool level design ideas, but it was a bit frustrating not being able to complete the sequence. Loved the music and vibes overall though!

Seems like a good foundation for something more! Would have loved to be able to shoot faster and progress in strength a bit.

This is such a wonderful incremental game! I love being able to interact with the bar instead of just having to click faster to get more stuff. Visuals and music for vibes are also impeccable, and I love that you can fly to different planets and fish out a friend! Big fan of this :)

The multicolored cube stars were wonderful! Felt like trying to escape a music box. Great work!

Loved this. No notes. Quite strange.

Thank you for the kind words :)

Really easy to use tool for making strange places! Loved that there was some audio ambiance to help set the scene. Appreciated the copy tool!


Cool concept for an incremental game. The pause between getting souls confirmed (with the little cutscene thing) felt a bit long and interrupted the flow a bit. Loved the visuals and overall vibe!

Cool presentation of a spot the difference type of game! The narrator/audio/lighting (and end ofc) really helps give things an eerie feeling which  I liked a lot. I would have liked the hints to take a bit longer to start so that I could spend more time searching the environment myself. Maybe some more neutral banter from the narrator inbewteen for more flavor but less assistance could work? Or having the hint parts of the narrator be triggers after several wrong guesses? Great job with this though! It's really well rounded, polished, and self contained which is super impressive for a jam!

Never knew I needed an excuse to dribble a fish. Hilarious premise of a game with cute fish and some fun level ideas! (Would have loved some kind of resolution/magical fish transformation upon completing all the levels, but great job with all the stuff y'all got in!)

Delivering pizza is hard.... Such a beautiful game! Sounds amazing, looks amazing, freaks amazing. 


(Also wanted to mention that there's a bit of a visual glitch for full-screen in firefox. The game doesn't stretch to fill your window so you can still see the webpage around the borders of the game.)

This was a wonderful little sequence of strange subversions of control scheme conventions - great stuff! (The flappy bird level was my favorite :)

There was something really wonderful about the atmosphere in this game. Will echo that a clicker without clicks is a wonderful idea, and your audio/visuals leaned wonderfully into that subversion. 

Thanks for playing :)

Thanks for playing despite the confusion! Appreciate the feedback~~

We could definitely do with a tutorial in the future haha

Thanks for playing!

Thank you for your kind words!

Even witches need their cat toys was such a cute line haha

Great little platformer! Your understanding of cats and what they're after clearly comes from experience - any cat would be lucky to be yours~~

This was really melancholic to play. Amazing atmosphere~~

I loved that inspecting things multiple times show you different things!

Me when I'm an infinite source of energy by the power of mushroom dance. (Love the visuals! That screen transition effect is some witchcraft I need in my life.)

Thanks for playing :) Though we're in desperate need of a hypersphere in there somewhere...

I had no idea what I was in for - this was so cool to play through! The presentation of space was really intriguing and playing with different tile combinations was fun. I have to admit though that I did need to consult the walkthrough for maybe about a third of the unlockable tiles? It was a bit hard to tell what some of the combinations could be, though I really like that you're rewarded with information if you manage to imagine the right combinations - fits the mechanics really well! Also that aurora skybox coming in after being surrounded by nothing... so beautiful... Really cool game!

actually mental.... (i am addicted)

I legit tried to get up on that platform above the one with the spider like 25 times and could not figure it out. The jump/speed feels satisfying and would love to have tried some more levels with this movement system.

Just wanted to mention that the game seems to get stuck on the "Space Sheep Studio" splash screen. I had to press spacebar to get past it. The game also crashes for me in web right after the first phone box :( I'm really interested in the atmosphere of this! Would love to play more of it.

Thanks for playing :)

Definitely have some card text to clean up haha

Riveting is supposed to read: "Destroy all buildings in a 3x3 area to play this card. Place a building that deals three damage to this and all adjacent buildings at the end of your turn. Draw one extra card at the start of your turn" in case you were wondering!