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Rose & Leaf Studio

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A member registered Aug 10, 2025 · View creator page →

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Such a great vibe and very cozy experience. UI & sound effects are really satisfying. Great job!

Wow, the art is amazing! Love the color palette you choose. The concept of this game is super unique, the combo of the visual novel feel with puzzle gameplay is fun. Looking forward to seeing your updates in the future.

That means a lot to us, thank you so much!! Appreciate all the kind feedback. Simon & Tesoro say "meow" back :D

Addicting concept, nice visual presentation that fits with the limitation!

Very simple and satisfying incremental, great job! Would have liked to be able to upgrade the lightning frequency just a bit further for more automation in the end game. Limitation is used very well here!

Such a well-executed game, it really captures the eerie and freaky sensation of being alone in a forest. Very cool environmental storytelling that is elevated by the pixel art. You used the limitation really well with this palette for a cohesive and evocative style, amazing work! We got to the ending, although it feels like it didn't play out as intended, the monster still attacked and then the retry button didn't work.

The pixel art is so effective, the only critique is how the fireplace is animated. Adjusting the opacity makes sense as a way to animate the flames, but it does feel like it clashes with the rest of the simple style and looks a little unnatural.

Overall great atmospheric work and well done, one of the best kinds of jam games!

This is a really cool take on the theme/limitation, the puzzles are clean and fun to solve. Played through a few times to finally figure out the key puzzle, the multiple endings are a nice touch. The character sprite changing as you regain your memories was well done. More narrative-driven games in jams are always really cool to see, great work!

Very short & sweet platformer, good job! The last level has some good challenge to it. The text scaling is really tiny for the controls in the bottom right corner, making it difficult to see.

This is a great take on a rogue-like that fits the fire inspiration and color limitation really well! Love the NieR influence as well. Only being able to shoot straight in the cardinal directions in combination with losing health with every shot really encourages the player to be mindful and precise with their movements and shots. Having an endless mode is really impressive for such a short jam!

Only critique is that the UI is a bit messy and difficult to parse, especially for an action game where things move quickly. Having more icons alongside the text, or spelling things out like "Score" clearly would help with this. On the other hand, some of the upgrades were difficult to infer what they were going to be before picking them up, because they are only icons with sometimes vague designs that have no link to the UI.

Very nice physics puzzle concept with a very striking visual style. The physics controls with the mouse are just a little too unwieldy so it got frustrating at points trying to position blocks in a certain angle. Maybe having the option to rotate on its axis with keyboard controls would provide a little extra quality of life.

Nice demo, wishlisted! Great pixel art and music selection, excited to check out the full release! We were very inspired by the Check Out dev vlogs, good luck with the second full release!

This is really great, the platforming feels good, like classic Mega Man, slower movement but precise. Dying felt fair because it was clear what could be improved in the next attempt. The visual presentation is the highlight, lots of nice little details like the character bobbing sprite, the desynchronized fire animations, and the way the moving platforms slow down as they approach. Use of sound effects is great as well. Some music would help build the atmosphere too!

The water shooting has some quirks that took getting used to, but are not necessarily negative. If you stand really close to a flame, the water will arc over it. It makes sense with the physics and encourages the player to manage their spacing more, but was a bit jarring at first. Having to hold down the button for a bit before the first water splash comes out makes the control feel a little less responsive.

Would really love to see more levels with this concept, feels like there is a lot of potential for a larger game here! 

Thank you for your nice comment, very appreciated!

Thank you so much!! Great minds think alike indeed :D Our two cats are great interns, they were integral support for our development!

That's very kind, thank you so much! Definitely would've liked to add some additional mechanics with some more time to keep the puzzles engaging. Appreciate the feedback!

Thank you so much for playing!

This is a really heartwarming and wonderful short story! Very detailed presentation and a lot of care with the pixel art. Only issue was the somewhat janky jumping. Also the itch game page just looks great, nice work!

This game looks great! Really efficient use of the color palette and limitation, the pixel art is just great. The jump mechanic itself is very well-tuned and satisfying, it is nice and responsive. 

The danger obstacles are difficult to see and read on screen. The changing ability over time as the flame dies out is really cool, but it has the consequence of requiring a lot of waiting just to get to the smaller size. With pretty unforgiving difficulty, I imagine many are dying several times to get through each level, so even though you are only waiting a few seconds to change size, it adds up over time and becomes frustrating. The very repetitive music loop exacerbates that as well. The control scheme for the fire shot ability doesn't feel very good, maybe a WASD movement with using the arrow keys to fire the shots might help the player feel more in control.

This is a great game, one of the most addicting in the jam for sure. The visuals are great, really effective pixel art designs and aesthetics. It has the classic satisfying gameplay loop of something like Dragon Quest, grinding to become stronger to beat the next big enemy, and figuring out how to optimize the grind. Amazing job!

Around halfway through I realized that it is just more powerful and efficient to use the lowest fuel cost ability. Is there a real tradeoff/benefit to using the higher level skills? Since the enemies don't hit back, and you only die when you run out of fuel, it didn't really feel worth using those skills. 

Love the premise, so relatable. The choice to use shadows and silhouettes is really cool and stands out especially in this jam, as well as the light-colored flames. The music is a jam too! Some additional sound effects would definitely elevate this even further!

This is a very evocative experience, great work! It's also just very visually striking, and the melodic sound effects for each new fire is nice.

This is such a unique concept, glad you were able to complete it for the jam! Really like the idea of everyone having a unique flame.

MAHJJAGE#PYR

Very cool idea, it's impressive to have a unique mechanic and level design for each level! The levels take a while time so getting sent back to the beginning feels quite punishing, especially with the timers. The pixel art is really cute.

Thank you so much! Yes, some people have found some of the earlier levels a bit more difficult. I think there are some tricks to some of the mid levels that might've been harder than expected. The last level specifically was designed a bit easier than the previous two because we didn't want players to get stuck on the very last level :D Appreciate the feedback!

Thank you so much!! Happy that you appreciated the level design, it was a nice challenge to learn how to structure them. Definitely learned a lot about puzzle design from it!

Glad you enjoyed playing, thank you so much!

This is very very kind, thank you so much! We appreciate you taking the time to play :D

Thank you so much!! We also would love to make some more levels, it's a very scalable concept which is really nice.

Thank you for playing and for all the feedback, we're glad you appreciated all the little things!

Thank you so much! Glad you found it satisfying :D

Thank you!!

Were you able to see the first level when you hit start game, or does it not load? Haven't been able to replicate the issue.

Thank you so much!!

Thank you for playing!!

Thank you,  we appreciate your kind feedback!

That's unfortunate to see, thanks for the notice. If you let us know what browser/platform you are using, we can take a look and see if we can replicate the issue on our end.

Thank you so much!!

Thank you for taking the time to play! The burnout is real :o

Thank you, we appreciate the feedback! Glad you had a good time with it!

Thank you so much!!