use the arrow keys to select one of the squares on the screen
RemberHere
Creator of
Recent community posts
I mean, its pretty simple when you boil it down:
The basic gameplay mechanic is you walk around and gather items. certain items will make the creature more aggressive. when you have all the items, go to a place to put them all.
all the models are low poly and made quickly, most of the textures I got from ambientcg, and the sound effects I either made or got on freesound.
I think the parts that took the most time were the animations/cut scenes.
I actually tried to leave what the creature is more open ended. the only time it's called a wendigo is in the note when whoever wrote it said "I think its a wendigo." I wanted to develop this thing into its own kind of species/creature.
As for corruption, I did originally have an idea of the player turning into one at the end, but it didn't really make sense for what I have in mind for this creature.
I actually did this on purpose. The wording in the paper is "I think its a wendigo" Implying that whoever wrote it couldn't tell or just fell for the misconception. I left it open ended like that because I wanted to develop my own kind of species for this creature. Its just not shown/explained in the game.




