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ReiKodes

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A member registered 53 days ago · View creator page →

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TYSM for the kind words, I really appreciate it! I'm glad you found the difficulty slider useful as well, I almost cut it out but playtests told me otherwise.. so I'm glad I kept it in and that it was useful to you! Happy that you found the Recipes good as well haha, the names (including ingredients) are quite on the nose and I tried to keep it simple.  (like glowberries are stars becuz they glow??? and uh moon berries... is the moon lol) GLAD THEY ARE RECOGNIZABLE HAHA.

Also, thanks so much for putting my game into your collection!! It really means so much.

I'm happy you found the game fun! I'm still unsure if the fairies were a good idea or not, so I'm glad you found it good haha.

I loved your game as well! Thanks so much for the comment.

I'm glad you enjoyed it! Thanks for leaving a comment :)

Thanks so much for the comment! I'm so happy the tutorial could help and elevate your experience haha. I was seriously contemplating how much effort to put into that and it's really only thanks to the extra day that I could implement it.

Thanks for playing!! LOVE YOUR WORK AS WELL!!

Man! This is such a beautiful game, the narrative is amazing! I'm so glad I managed to play this before the voting ends (sorry for the late vote, had so many things over the weekend... finally had the time and i'm SO GLAD I played this, as this is probably the last vote i'll do!)

The artstyle fits it so perfectly and the characters were so interesting! It really got me emotional after they shared their stories and I love the cat so friggen much haha. My single critique is that Mr Morrison walks really really slow so it's quite a journey to back track.

Keep making great things guys! Love your work.

This was fun! Played the multiplayer mode with my friend. It's nice that the music warns the player if the corn man is close.  I had some trouble finding the candies, so a hint or a cue might be good? Loved the opening splash screen too haha.

I'm looking forward to the update! Thanks again for making this game :)

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Wow! Thank you so much for the detailed feedback, I'm really grateful! 

I'm glad you enjoyed the game, I really only managed to get that tutorial done thanks to that extra day of the jam haha. I totally agree with the UI noises, to be very honest, I completely forgot about them until the last part of the jam and I just took them from my previous game. I'll be sure to update it!

On another note, I don't really understand people who hide their use from Pixabay or other sites.. it feels wrong to claim something as my own if it isn't right??

I'll definitely consider working in a team in a future jam! I wasn't too satisfied with my previous jam and I just really wanted to test my limits and see what I could do as a solo dev  (after so, so, so much group work in college/uni...) and I hope I've done well haha. 

Thanks so much for the comment, really means a lot!

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Thank you! I'm glad you enjoyed the game :)

Fun fact, papa flash games was the inspiration haha, wanted to do a kitchen at first but I quickly realized that the scope was just way too big. so dishes became drinks and everything else was simplified or streamlined so I could make the deadline.

Thanks for playing!! :)

Took awhile but I finally had some time to play this game and I'm really glad I did. The art was really charming and frickin LOVE point and click games, so this was great. The puzzles were fun and the dialogue was pretty humorous! Really wished it was a little longer but I really enjoyed what you've done.

I want to give some constructive feedback if you don't mind. I think some other people has already pointed out, but I'll state the issues from my experience. I felt like the mode switching should have been a UI button or something as I kept accidentally switching and had to leave to find out how to switch back. It's mainly due to space advancing the dialogue. I also had some issues with the keys where it doesn't seem to work, which made me go on a hunt to see if there's any other locks before trying the same door/box where it magically works then. Maybe the dialogue could disable the room switching as well or another fix could be implemented, as I kept exiting the room by accident during dialog and when I came back, somehow managed to break soda ghosts dialogue and had to replay the game. Hope my feedback helps!

Overall I had a blast. Thanks for making this!

Thanks for the feedback and comment! I definitely agree with the improvement you suggested, it makes a lot more sense for this type of game, I'll add it to the list for the next update. Thanks so much for playing! 

Thanks for the comment, glad you enjoyed the game!

This is such a wholesome game.. I didn't expect to play something like this in the jam. I absolutely loved the narrative and the artstyle, phenomenal music choice as well. The story was so meaningful and I got quite emotional at the end haha. I think there were some bugs with the dialogue when you enter a room and the kettle seemed to be index above the player.

Such a beautiful game. Thank you for making this.

The art is pretty cute in this game, unfortunately I couldn't complete the game as I didn't really understand what was going on or what I had to do. though, I managed to amass a bunch of pumpkins! The metal pipe meme was also kinda funny. I would say the gameplay needs to be a bit more polished, but it was definitely a good effort.

Thanks for making this game :)

Loved the concept! It's a pretty cool use of the limitation. The art and sfx were pretty nice as well.

My only complain is that I didn't really know what to do until I read the tutorial on the games page. Maybe some tooltips or UI can help streamline the gameplay a little. It really has lots of potential!

Well done :)

Loved the concept, great use of the limitation! The art is nice and the pumpkins are so cute.

The puzzle weren't too difficult, had to try the last level a couple of times but figured it out eventually. Polish was nice as well. I have a slight suggestion for some of the art, sometimes I couldn't tell what's a wall and what isn't.

I had fun playing it, Great work and thanks for making this game :)

This was really fun to play! Finally had the time to play some games and I'm really glad I started with this one.

The sprite work is fantastic and the animations are really on point. The gameplay loop is simple but fun and the upgrading scaling is really satisfying (especially at the end where you can obliterate the pumpkins). The game feel is also really good. I'd definitely play a longer version of this.

Managed to play to the end, great work!


I'm so glad you enjoyed the game! Thanks for the kind words.

Loved your game as well, your art is fantastic :)

I'm glad you found the game fun! Happy that the fairies gave you enough tension, haha.

Thanks for the feedback and comment :) Really love your work!

Such a cute and relaxing game! The artstyle is so cozy other than the scarecrow jumpscare,  I had a slight issue with the cart especially on the bridge but I managed to get across. Had a great time! 

Its such a sweet game. Great job :)

Hi, thanks so much for the kind comment! I spent a good chunk of time trying to balance the drinks, so I'm really glad you found it fun!

Thanks 😊

Omg.. I had so much fun playing this. I didn't expect it to be so good! The gameplay loop is great and the level switching idea is so creative. My only issue is with the mages due to how far I had to scroll to get them. 

Just amazing. Keep making great stuff guys!

This is so cool! Loved the cell shaded artstyle, the mechanic where you stick to trees is great and I liked how much momentum you can gain from the double jumps. However, I did get stuck on some of the branches though and the collision is a little wonky in some areas. The mannequin underground jumpscared me when I was trying to look up  for acorns, haha.

I enjoyed the game, thanks for making this :)

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Hi thanks for leaving the comment! The limitation comes when the fairies steal and drink your drink (the cursor acts like your sight) so if you hover away for too long they will come. So.. i guess "the drink changes when you look away???" haha. Thanks for the feedback. Appreciate it alot :)

I enjoyed your game as well! It's nice to see similar ideas turn out differently.

I'm so glad you enjoyed the game! Hm.. Using the fairies like that is definitely a first so far, haven't thought of it! 

I loved that detail as well, it's named "pumpky" in the game files as well haha. Hopefully it isn't too cruel to squash it.  

Thanks for playing through 3 rounds of the game :)

Thanks for the comment! Rly appreciate the kind words. I'm glad you enjoyed the game, a sparkling treeroot ale would be great to have haha.

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Had a fun time playing! The cutting mini game was quite fun and it's cute to see the dish come together.

I got surprised when he suddenly turned into a wolf and even more surprised when his tail smacked the pot outta my hand! Wonderful stuff haha. The art is charming and the polish is pretty good. Though I feel that some of the UI text is a little hard to read, might want to add a border for better visibility?

Overall it was a fun time, great submission :)

(just saw another player post his ending scene... my date looks terrified)

Haha thanks for leaving a comment! I guess it's good that the fairies didn't bother you, they become more of a nuisance once the difficulty ramps up to expert+. 

Rip to our king dani. miss him everyday.

Thanks again for the comment!

Thanks so much for the comment!! Haha so happy you enjoyed the game. You should see the design document... it's a huge mess of spaghetti. So glad you caught the ASMR feel, that was one of the things I was working towards and was inspired by watching those barista videos haha.

Thanks again for playing, really appreciate it :)

What a cute and charming game! It really reminds me of night at the museum (like the movie)

The gameplay was nice and straight forward and the sprite work is fantastic. Sound design was on point and the limitation really fit the theme perfectly. It's a really charming game.

Really well done, great submission!


Wonderful submission! Love that the theme is Mid Autumn Festival! Haven't seen much of that in this jam.

The concept of the changing moon cakes is so creative! The UI, Art and polish were really solid and I appreciate the difficulty of the puzzles. Didn't encounter any bugs or issues during my playthrough. Somehow managed to complete the entire game w my dumdum brain as well! Think you guys did a wonderful job with the mechanics with the limitations at hand, getting 19 levels out isn't easy. So props to the teams!


I don't really play these types of games but I found it really enjoyable! 

Keep up the great work!

Oh my god. It's incredible to think that this was made in 2 weeks. The artstyle is simply gorgeous, the pantantans are SO FRIGGEN CUTE. Had a nice laugh at the one in the jam jar. Such a fun take on Waldo! It's so cozy and It'd be a game I'd definitely buy!

Thanks for creating this wonderful game!

Holy... phenomenal art! The story is so cute and the polish on the game is really good! It really feels like something I would have bought and played myself. Multi-tasking was quite fun to do and I really enjoyed baking pies.

My only complaint is that the bin icon doesn't really look like a bin? I threw away my first pie when packaging it cause I thought I was supposed to drag it there haha. I also encountered a bug where the huge pot sticks to the cursor and wouldn't leave if you change scenes.

But overall it's seriously such a great game with a cute but sad story. I really enjoyed it.

Please keep creating amazing things!

great art and such an addictive game loop! Love that the background kinda expands the game. turned out to be a pretty neat rhythm game! 

Great submission!

I had fun playing this game, just wanted to say that "I am the doll master and i am EVIL" is just 10/10 peak writing.

I liked the narrative take on the limitation and the humor as well (i did enter the lake). The mechanics were nice, found myself b-hopping everywhere. However the fights were abit underwhelming, as all I did was basically spam click. It was the same for the boss as well.

But I still had alot of fun! Great submission!


I had a nice time playing this game! The art was nice and cute. The take on the limitation was interesting as well, though it took me a couple of tries to understand it.

It took me an embarrassing amount of time to realize that I could move cups between scenes. It's a little buggy, I had to redo a drink cause it got lost inbetween 2 scenes and I couldn't grab it back. The tea bags also just kinda flew around and got stuck? The game could definitely benefit from clearer instructions.

Overall it was enjoyable and has lots of charm to it! I had fun :)

Had a blast playing the game! It's such simple but fun concept. Really enjoyed what you've created here!

There doesn't seem to be a fullscreen or restart button though. Had to keep refreshing to replay the game. However I really liked the concept and the Handbook UI was really cute. So glad you could re-upload the game!

Great submission :)

I love rhythm games so much, so this was fun for me. I enjoyed the game however the controls are a little confusing cause there were just so many keys to press (the double press was especially difficult). I loved the concept though!

Great submission :)

I had a nice time playing the game, the story was interesting and the gameplay was straight forward and enjoyable. 

Just a personal suggestion though. Maybe you could add a little tooltip that appears before you start a mini game - give a clearer direction to the player. Took me a while to understand what I was supposed to do on some of the minigames, but (imo) ideally it should be immediate if it isn't a puzzle game! Hope the feedback I provided was useful.

Overall I had a great time. Keep up the great work guys :)

What an experience! The story was really meaningful and I really enjoyed what you did with the limitation, haven't seen anything similar in the jam yet! 

Some personal suggestions for the gameplay, if you don't mind! You may want to include the "platformer shadow" or a form of it so that it's clearer where the player will be landing. The parts with the ceilings were also quite challenging but still doable. The dialogue was meaningful but I'd suggest that you have more consistent Capitalization and Punctuation, it's something I learnt in my game dev classes and it does really add to the polish of the final product! Hope the feedback helps a little.

I had a great time with the game and I made it to the very end :)

Keep up the great work!!