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Raphael Kwok

22
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4
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A member registered Aug 25, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! Right now, we're setting up dedicated tooltips for the tutorials, as there is definitely a lot to learn when getting started with the game. This should hopefully reduce a lot of the bloat in the VN and improve the dialogue experience. The ideas around why the ship is unavailable is also really helpful, and we'll definitely incorporate it into the dialogue + story. Thanks again!

Thank you for the feedback, and for playing our game! We definitely felt that way, and we hope that people will come back after the jam to play the updated game in its entirety. We're working on reducing the information overload at the start of the game and adding better tutorialization,  which should hopefully help with getting into the actual gameplay much faster!

I managed to get through the first level using the secret / second ending, as I think I softlocked myself by accidentally deleting the title card in the editor. But, I then got stuck again on the second level - I'm assuming that you're supposed to spend the gems to buy chests until you can get all 4 of the gear items, but I ended up running out of gems. I clicked around a bit to try to figure out other ways to make money, but I wasn't able to find anything (this might be a user error on my part?). 

Overall, I think it would be helpful for some more guidance in the first few levels to let us know how to use the different tools available to us on the desktop, and that the player is supposed to explore a bit more.

Really fun to play and get good at controlling and driving the car - I also really liked that a lot of the cards gave a balance of positives and negatives. I ran into a few bugs during the racing segment though - the map and placement tracking seemed a bit off, as a few times, I wasn't able to finish the race, or would get stuck under the track. My placement would also fluctuate even when no one was passing or being overtaken by me.

Overall though, fun concept!

I agree with SledDogGames - the presentation and game is really well polished for this jam duration, but I'm not sure if I can call it a full genre mashup. I really liked how much content you were able to put in in such a short time, and the tutorialization was really well done, with the task list

I like the presentation, and I think there's something here, but I had a hard time figuring out what to do. I also found that when I clicked around the tutorial, it seemed to break some of the text, so I had to restart the game a few times. It would be helpful if you had a playthrough video so we can see how the game is meant to be played!

The idea is really cool, but i did have some trouble progressing through the early game, where your money generation is pretty low - this is turned into a bit of a slog with the speed of the AI animations (it might be helpful if there was a speed up button). I found that the best approach was to select random cards in the memory match, end my turn, then return to the main menu with my 1 gold for ending a turn, avoiding the time needed to wait for the AI turn.

Overall though, it's a really interesting idea, and I'd love to see more expansion into more games (especially the memory games, which can be kinda tricky when you have to keep track of multiple boards at once), and items that provide interactions between different games (ex. rather than giving an extra turn in another game, perhaps placing down a piece in Connect 4 - essentially, you'd have to think about how each move affects other games)!

Thank you for your feedback, and for playing our game!

Thank you for taking the time to play our game! We've now updated the page with a first 15 minutes of gameplay - this should hopefully give you a better idea of how the game works (As a note, some of the machines in the jam version are bugged, so progression through each of the tech trees is currently limited). We're also working on putting together a more concrete in game tutorial, which will be implemented once the jam is over, and hopefully reduce the bloat in the VN. Please let us know if you have any other advice, confusions, or suggestions!

Thanks for the feedback! The game is meant to be a proof of concept for the timeframe we were allotted, and will be developed further after the jams over.

Thank you for playing our game!

Thank you! The game doesn't have an end, as you're meant to live in the arena for all eternity, but we're planning on adding a true ending to this game after the jam!

By far the most addictive game in this jam I think I'm gonna break my spacebar

Fun, crunchy game, I really enjoyed playing it! We had similar ideas for our games and I really liked how you pulled off your game. Congrats!

Nice first game! You could do with some telegraphing for the projectiles and things caused by the dice roll as had a few issues where I died instantly upon spawn because obstacles started right on top of me, but congrats on finishing the jam!

Thanks! It was one of our inspirations for both art and gameplay

Thanks for playing! We're planning to update and polish the game as soon as we can

Thank you for playing!

It's all part of the fun! We'll be balancing and updating the game after the jams over :)

It's our favourite gun too!

Thanks for the feedback, we'll be updating the game once the jam ends!

Thank you! If you want to hear more of the music they composed during the jam, check out darlingSaw's youtube channel!