This arc promises to be the franchise’s pinnacle.
While the first game established the foundation—opting for more direct characters, a lean narrative, and systems focused on variety—the continuation represents the natural evolution. The second game rescues fundamental elements from the previous one, but with a total and in-depth focus on lore, bonds, group dynamics, and new mechanical systems.
This post will be updated as the remaining members of the villain group are revealed.
I - THE PROTAGONISTS
Akiba
A bounty hunter who ended up allying with Echo’s group by recommendation. He uses blue flames as his main weapon. He is the compatible vessel for the soul of Voydess Thelxia after establishing contact with another Voydelin. The fusion between the two was gradual, coming to the forefront entirely only in the second part of Station Abyss, titled “A”.
R-07 Echo
A mercenary with connections to an isolated interstellar government core, operating autonomously out of her own motivations. In combat, she uses a laser sniper rifle. Being a half-android—a heritage from her active period in the government—her true age is masked by the absence of biological aging. Her secondary ability is based on binary probability calculations, allowing her to project a holographic copy of herself to execute a synchronized shot (double shoot). The second shot is infallible guaranteed by calculation.
Goto
A mutant wanderer with feline traits who uses dual claws coupled to tactical armbands. In the past, she operated as a pirate, but her crew’s excessive ambition for treasures resulted in a crushing defeat that marked the end of that journey.
Rurina Sei (Ruri Ruri)
Renowned idol across multiple solar systems. She wears an advanced symbiotic dress that accidentally bonded to her body; it features rigid nerves and offensive bodily spikes. Despite being somewhat timid, on stage she is super confident and inspires the audience. This means that, in addition to symbiotic protection, she also possesses her own social and artistic abilities when she uses her microphone to sing.
II - CENTRAL LORE FIGURE [NON-PLAYABLE]
Voydess Thelxia
An alien belonging to the same race as the antagonists, the Voydelins. She transcended all knowledge of her species and now exists purely in the astral plane of ideas, devoid of physical form. Her native energetic world faces severe destabilization because the Sovereign is breaking fundamental laws of physics; since the immaterial plane depends on the material, the collapse of her world became inevitable. To avoid extinction, she sought a compatible soul in the physical world to perform a fusion, finding in Akiba the ideal vessel.
III - ANTAGONISTS
Voyd Rynnthel — The Sovereign of the Abyssals
The main antagonist and patriarch of the Voyd clan of Voydelins. Unlike the more passive antagonist of the first game, Rynnthel is active, enigmatic, and intervenes personally whenever his interests are at stake. He is an extremely dangerous Voydelin who has acquired the ability to tear dimensions using his patriarchal staff, directly commanding 4 unnamed abyssal entities.
The Right Hand: Vania S-09 — The Crimson Android
An android who architected her own internal architecture to support $10^{123}$ data blocks, using the artifact to store the totality of information of the current universe. It is speculated that she possesses precognitive capabilities combined with absolute mathematical omniscience. She leads her own core of troops composed of a mass of combat androids and elite units, serving as the group’s support pillar in the Sovereign’s absence.
Shidou
A human foiler with a symbiotic shoulder pad/cloak. He grew up in a human colony on the planet Veylthra, which gives him a mentality entirely distinct from the humans of Earth and other races that coexist on Earth in smaller numbers. He is agile, cold, and lethal, and although loyal, sometimes has his own questions regarding the entire current situation.
Gal’lat
An alien belonging to a nearly extinct race on the planet Veylthra—the vast majority of locals are Voydelins. Gal’lat’s race descends from a lineage of Voydelins that was disowned by their own people, generating in the same historical process both the humans who failed to be born with Ether in their veins and the Voydelins who form the majority of Veylthrans. This makes Gal’lat a very rare case, like a Voydelin mutation. In combat, she uses an energy whip and is extremely sadistic.
The Villain Group and Boss Structure
In this arc, the antagonist group and combat hierarchy have been expanded to offer a much greater and structured challenge throughout the player’s exploration:
- Main Group Composition (4 Bosses): Includes leader Voyd Rynnthel, right-hand Vania S-09, Shidou, and Gal’lat.
- Mini Bosses (6 battles / 4 encounters): Challenging encounters the player will run into during exploration, including the duo Voyd Varek & Voydess Xylia and the solo Voydess Tassadath, alongside additional tactical units.
- Secret Neutral Hacker Combatant (Special Grade): The Mimic Terminal, situated in an intermediate grade between common/elite mobs and mini-bosses/bosses.
- Abyssal Forces: 4 abyssals commanded directly by Rynnthel.
- Total in Hierarchy: 12 bosses in all (4 main bosses, 6 mini-boss battles, 1 secret neutral combat, and the abyssal command) besides the elite special infantry Voyd Troopers and Android Patrols, and other common and neutral enemies.
In active development. Financial support directed to the project will focus on the production of the final members and expansion of this vast universe.
IV - NEW SYSTEMS
The second arc preserves and enhances all the mechanical foundations of the first game, introducing additions focused on group synergy:
- Awakenings: New expanded character evolution and progression system.
- Party Skill: Combined attacks that consume Party Energy Tanks. Initially configured with a focus on area healing, but designed to be customizable in the future, mechanically symbolizing the unity of the group.
The architectural planning of the project anticipates the future integration of this arc into the first game, which will retroactively update and elevate the systems of both.
V - HOW TO SUPPORT
This arc was structured to represent the franchise’s qualitative pinnacle, featuring renders, soundtrack, and narrative rigorously planned and anticipated for the opportune moment.
If you want to support the creation of the remaining members and accelerate the complete development of this arc, visit: https://ko-fi.com/proxlu.
Thank you for following the journey of Station Abyss so far.












