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Plabs_

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A member registered Mar 31, 2019 · View creator page →

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We talked a bit during the stream but over all great movement tech! Only thing was my mention of some leeway when if comes to smacking the ground with the shield kind of like cayote jumping in platformers since it did feel like I was slightly off at times and that would be helpful.

Thank you for popping by stream! 

Once the game has some sounds oooh baby will it be hella satisfying!

Gameplay 01:58:00

This game was fantastic, I loved all the different enemy behaviors!
Some of the info for the weapons and abilities could do with being a bit clearer but over all great work!

Gameplay 00:24:01

The game shows great promise, I loved the variety in bugs! I liked that there were active abilities, made the down time between level ups more entertaining. I did wish there was the ability either through a perk or just as a rare chance to get upgraded train cars as a choice, nothing crazy just a level or maybe even have them have effects. Again this could be an unlockable perk or something.

The UI could also use a touch up, specifically an indicator for where the front of the train is located on the car equipping screen.

Gameplay 04:43:19

I yet again got stuck on the same mission haha. Glad to see yall back, really enjoyed the improvements, having the little minigames was a nice addition! More minigames and more interactables are the way to go also having the little Kibus do stuff is great, it's fun to "people" watch haha.

Gameplay 03:57:21

Really neat concept for a puzzle game but I found myself quite confused at times, I wish there was some sort of minimap or indicator of what the next room will be in order to plan better.
It also took me a bit to realize I could kill the enemies and that power only went through if the room was loaded so making that clearer in the tutorial would be nice. That said I appreciated the sound for the power it helped knowing if it had gone through.

I'm also not sure if you can get softlocked or not but first run seemed impossible, the way through was blocked on all sides but I might just be dense.

Gameplay 03:03:43

I had a ton of fun with this one, so satisfying to obliterate your opponents!
Fantastic work, wish there was more variety but it is a demo after all.  Whatever you come up with I'm sure it'll be great! Really nailed the vibe, from the sound to the visuals!

I will say, I'm not sure if the difficulty was working or if I misunderstood what it was for but they all felt just as easy, extreme maybe felt like a bit more of a challenge but no by much.

Gameplay 02:25:40 

We discussed a few things, your plans for the future of the game and I filled in the form at the end of the demo but for posterity's sake I'll talk a bit here as well.

As I stated the movement is great, genuinely quite fun to mess around with, my only gripe was with the magic grapple which is a bit hard to control.
You had mentioned you plan to make it a roguelike with meta progression and the like which sounds super promising and we talked a bit about ideas for how that'd look like, you had mentioned punishing the player in some way but I believe losing is punishment enough as the whole point is to learn and grow when it comes to these types of games.
Not to mention you have that curse/corruption mechanic which is a risk vs reward thing already.

I do hope there's an overarching story/goal to the progression since it's a great setting and I do like a bit of lore haha.

Thank you for stopping by the stream and I look forward to seeing what you do with the game!

Gameplay 01:40:09

The game shows promise, I liked the overall gameplay loop I just found myself wishing things were a bit faster. 
My biggest issue with the game was the wall hitboxes, specifically in the forest as it was hard to tell what was a dark tile vs the wall and I kept getting stuck. I also think the breakables should be 1 hit, it feels rough when you spends time trying to break a box only to get nothing good. It also takes too much time when there's multiple breakables, a game like this should be quick to progress through.

Also being able to test your skills in the hub area would be nice.

Gameplay 00:09:16

The build I played was missing some functionality as you stated upgrades weren't really implemented which was unfortunate. The game definitely needs some balancing, some runs feel really easy while other feel brutal and it depends on the boss ability and whether or not you were able to mitigate it. 

More info on what things do would be nice, like are boosts permanent or temporary when it comes to items. Actually seeing the change would be nice as well, being able to visualize upgrades helps the player understand whether or not certain decisions are worth it in future runs.

That said it does show promise, I can see it being a really fun strategy game and you talked about already changing a few things that will really improve the game. 

Thank you for popping into the stream!

Gameplay 06:28:52

I genuinely enjoyed it more than I thought I would, I don't play many racing games but maybe I should try more!
You were present during the stream and have already made changes which is fantastic!

My biggest issue was the amount of clicks needed to get into a race, since you have to do it for every race it becomes tedious. The less the player needs to wait to play the game the better!
Having it save your starting settings would be great, you could have the option to go back to menu or continue racing. Whether or not that includes character select is up to you, since the characters are cosmetic I don't see a reason to change them every time but it can be a tab in the set up portion for the race. That way you have the option to change but if not it uses the last selected character, same with the chairs.

Thank you again for popping into the streams!

Gameplay 04:56:41

The visuals and cutscenes were gorgeous but I was a bit sad to see it was so short compared to last year's version.
Makes it hard to give much feedback, I was really hoping to see more of what the cooking aspect would be like but alas. Either way I liked the improvements and hope to see a bit of the cooking feature in the future.

Gameplay 04:40:47

I genuinely had a canon blast with this one, loved the characters and the wacky setting that is Torovo!

My only notes are allowing the play to maybe skip to a specific time of day and being able to completely skip repeat dialogue. Maybe some sort of highlight or indication of when you can use one of your pictures to uncover new info would be very useful as well!

I did encounter a couple story breaking bugs:
I spoke to nomad first and protag mentions the guy at the hospital remembering a horse even though I hadn't spoken with him yet.
Then with Kenny's arrest protag calls the voice his dad even though I never got that info. Then everyone continues as if that was common knowledge.

Overall it was a great demo!
Gameplay 02:19:53

Spot the difference horror works fantastically well in the backrooms simply due to the amount of settings and nonsense that can occur. I know you said you're completely reworking the game but it seems yall have a good idea of what you're doing!
I appreciate that the anomalies aren't extremely subtle, you just have to be observant. Like for example the wall of paintings, if that were to have an anomaly it should stand out, otherwise remembering a whole wall would be brutal. 

I liked the entity appearing, yall can definitely do more with that, hell make some anomalies wild! Have the player phase through again into another level and get chased, stuff like that would spice things up!

I also enjoy the addition of a narrative/story normally these types of games have a very light story or just simply lack one. Only thing is that walk at the end felt a little long, granted it was only 3mins but still I thought i went the wrong way. Having it be long enough for the monologue to play I think would be a good change.

Thanks again for stopping by the streams! Look forward to seeing the rework!

Gameplay 1:21:40

Overall I'm liking the direction the game is taking, as I stated giving the player more of a reason to actually "garden" is a good call. 
My only real critique was the hot bar items not showing and accurate representation of how clean/full they are which would help if you're carrying multiples. Highlighting the door once the level is clean would be good as well.

Thank you for popping during the streams! Best of luck with the steam demo launch!

Gameplay starts at 00:17:20

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Hell yea, feel free to reach out through discord or Email: PlabsVO@gmail.com
Looking forward to it!

Hello! I know it's an old post but if you still need VAs feel free to reach out! 
I don't have a demo reel yet so I'll leave a link to my YT and Insta that way you can get a feel for my voice, that said I have a pretty flexible range so I'm confident I can perform whatever you throw at me! 

https://www.youtube.com/@Plabs_ 
https://www.instagram.com/plabsvo/ 

Reach out to me via whichever you prefer!
Discord: Plabs
Email: PlabsVO@gmail.com

Hello!

Thank you for the offer, unfortunately I'm not a fan of Gen AI so I'm focusing on 100% Human Made projects. 
Wish you the best of luck!

Hello!

Thank you for the offer, unfortunately I'm personally not a fan of Gen AI so I'm mainly focusing on 100% Human Made projects.
I do realize for a visual novel that's a lot of work and if you're trying to get a feel for what people think of the story that might not be the best invesment of time/money, however if you make the switch to Human Made art at some point down the line feel free to reach out!

Best of luck!

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Hello!

I'm a Voice actor looking to help out with any Voice lines yall need!

I'm also participating in covering the event so my time is limited, as much as I'd love to I won't be able to help with a book of dialogue but feel free to reach out and we can discuss it!

I have yet to make a Voice Demo so if you need to know what I sound like there's plenty of material on YT, that said I have a pretty felixble range so if you have whacky characters throw em at me! lol

NO GEN AI


Any other Voice Actors willing to offer their voices feel free to post here as well!

Should be fixed now!

It should be fixed now

(1 edit)

Hello! I'm Plabs, a Voice Actor and Streamer on Twitch & YT with a focus on Indie games!
I'm always open to trying out new concepts in order to not only expand my own taste in games but also bring more exposure to the many Indie gems out there!
I try to cover as many games as I can for the event so I'll be around quite a lot.

I normally stream 4 times a week so feel free to stop by, whether it's for Feedback Quest or not, I'm always looking forward to meeting new people and finding new games!

Excited to see what this year has in store!

ohh ok, nice! Looking forward to seeing what you do with them!

Glad you enjoyed watching as much as I did playing haha 
The cart of corpses clip was good, love a good ragdoll so I'm glad it's being added!

It was hard to pull myself away from the games haha looking forward to seeing it develop!

Fair, it's good to make sure the main character is properly fleshed out and balanced. 

Ahhh ok awesome! Like I said, what was available showed great potential and I'm looking forward to seeing it develop further!

I really liked the visuals, the models had a really neat design. The gameplay however I felt lacked direction, not sure if there's meant to be a goal or just a decoration type game. I mean there were tasks but I couldn't figure out how to complete them so I had to stop playing. 

Time Stamped VOD

I must say I felt a bit over stimulated with so many sounds and effects going on at all times but then again I did thrust myself into the middle of the story so I also expected that. Over all I found it fun, maybe requires a bit of balancing with some of the characters specifically Vanilla, she was hard to get any kills with since I could only shoot forward and the dinos were keeping up with me, as well as Honey, the charm effect makes you basically impossible to attack since all the enemies get charmed. Maybe make it less frequent or reduce the duration of the effect?
I did enjoy the variety of abilities and having different characters to play as, makes replaying quite fresh!

The last level was bugged for me so I was unable to get past it but over all the game is coming along quite nicely!

Time Stamped VOD (Beware my potty mouth haha)

I assume it was bugged as I couldn't get past the timed tutorial at the start of the game. Not sure why it's timed though, it stressed me out haha. I did watch the trailer and it looks like a fun and relaxing game hence why I was confused about there being a timer. The knitting mechanic looked fun as well as tying up the enemies.

I do plan to revisit some games in the future so if there's a new build I'll check it out!

Time Stamped VOD

Well made demo, the puzzles were a fun challenge and easy to understand! I liked the comedic story as a way to link the levels together as well. Not sure how many levels are planned for the full game but I look forward to seeing how you spice them up!


Time Stamped VOD

As I stated while live, I have no notes, honestly amazing work! From the story to the art and gameplay it was a blast! The story made me invested in the world and characters and the combat was simple yet challenging! Even the subtle details of little sounds or effects were wonderful!

I was only able to try the story mode but I'm sure chaos mode is equally as good as I saw it's a more in-depth version of the combat.

Time Stamped VOD

Really well made game, took me a little bit to understand what the icons on the cards meant but it wasn't too difficult to understand. I found the game pretty easy but tbf I did notice the difficulty increases once you beat a run so that's likely why. I do hope the runs are a bit extended or change somehow other than just difficulty as players might quickly lose interest if it's just the same but harder.

In part I was hoping fusing cards would take a pattern and an atribute or make a whole new card of some kind but I also understand that's a a lot more work. I really enjoyed the fusion mechanic and saw it was a relatively new addition so I look forward to seeing where you take it!

Time Stamped YT VOD

I had a blast with this one, the combat was really fun and the animations made you feel like a badass! There were many different events on the map making choosing your route a brand new experience, not to mention the enemies and scenery changing depending which way you went on the map as well!

Maybe given more time and playing more of it I might find some balancing issues but for the time I played I just had a good time!


Time Stamped YT VOD

I really enjoyed the intro sequence, amazing way to introduce mechanics as well as the story! I enjoyed the combat, I liked the variety in enemies and their attack patterns but hope more depth is added to it via upgrades or different guns.  The cooking portion I felt wasn't extensive enough for me to really give an opinion on it.

I read the steam page but I'm still struggling to picture where the game is headed and how the cooking will be part of the gameplay loop, I assume you'll get some sort of currency or upgrades from doing it or maybe unlock areas?

Overall the game looked gorgeous and shows potential for a great adventure, I look forward to seeing it develop!


Time Stamped YT VOD

I don't really have any criticisms for the game, honestly I enjoyed it way more than I thought I would! I found the mix of magical girls in a creepy and vile atmosphere really cool. The writing was really immersive and painted a vivid image in your mind even though the rooms were quite simple in detail.

The gameplay was quite a fun challenge and forgiving so you can play at your own pace, playing it safe and healing back at base or risking going further in the same trip. Exploring the dungeon was fun as well, the occasional events and traps really kept things interesting! 

Played for almost 2hrs and had to stop since I had more games to cover haha

Time Stamped YT VOD

Unfortunately I found the game very frustrating to control, it seemed like the whole gimmick of punching the ball was unreliable and hard to use. You have to get pretty close to the ball to hit it but too close and you nudge it then you have to chase after it.

I also found moving while jumping lacked control so I'd fall off ledges or fail jumps but discovered I could punch walls to scale them and that was quite fun so maybe you could utilize that in some way?

I do see potential if you tighten up the physics and allow the players to do some crazy moves, for example I used the tiny ball and managed to uppercut it to the top of level 8 but since there were no rails up there it just rolled off. Finding ways to use the physics to your advantage is always fun for the player but when the physics are hard to pin down it just makes it a pain. Perhaps simply getting the ball to the end would be a good solution since you don't have to babysit it till the timer fills or make the timer shorter?

Time Stamped YT VOD

Over all I had a fun time playing the game, I did have some issues with the default M&K controls but after some remapping I felt more in my element. The tutorial should definitely explain sliding down walls as my biggest gripe with the movement was the fact getting down/off a wall was slow or tricky to do and I only realized you could slide down walls since the dev had popped in. I also threw around the idea of having you slide down walls by default and removing the grab entirely, that kept throwing me off as I'm used to holding on to a wall to slide in most games so it could just be a matter of getting used to it.

The other issue was the difficulty increase ramped up sharply as level 8 was extremely difficult for me, over all I feel like the first zone should be quite easy and should serve to introduce you to the mechanics, the quests on each level should be a little challenging since you'd do them after becoming a bit familiar with the movement but should reflect the over all difficulty of the zone as well.

Bugs
When setting the M&K to WASD the UI still uses arrow keys, there's also some conflicting keybinds with interacting
Some corners collisions seemed off as I would get stuck occasionally

Time Stamped YT VOD 

I stream on Tuesday, Thursday, Friday and Saturday at around 5PM EST
I post what games I'll be covering on Twitter & Bluesky and @ the corresponding socials.
I'm not entirely sure how I'll cover the event but I'll try to cover as many games as I can and tag the devs where I can!

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I'm a voice actor and content creator over on Twitch & Youtube with a focus on Indie games.
I love the Indie community, they're the reason behind innovation in the gaming industry and my goal is to share as many games as I can with whoever will listen!
I'm a firm believer that there's a game out there for everyone in every genre so I stream games of all genres and visual styles.
Streaming 4 times per week and on Fridays we do Demo Days where we check out 4 upcoming indie games as well!

My list is ever growing and I will never catch up but that's part of the fun haha

Streams on Twitch & YT (Sometime I edit)
https://www.twitch.tv/plabs_
https://www.youtube.com/@Plabs_


Socials
https://x.com/Plabs_
https://bsky.app/profile/plabs.bsky.social