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Oddbit Studios

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A member registered Jul 03, 2026 · View creator page →

Creator of

Recent community posts

The new addon has been finished and is live. Per your requests, I have updated the menu selections when launching the game the game modes are now more easily readable. I also added a crosshair for those who prefer to use manual controls. And now I have coop added in as well. Please review and test everything. If you see any bugs or have any suggestions use the bug report option in the settings. I have not been able to fully test the coop features so please if you have time invite your friends and test it out. Let me know in the bug report system if there are any issues or recommendations. Thank you all for the comments and suggestions. It has truly helped me in making the game better. 

Thanks so much for playing and taking the time to leave a comment! I’m really glad you enjoyed the progression. I put a lot of thought into making the game start simple and gradually build from there. Really appreciate the feedback and support!

Thank you for the input, that is in the works it will be released with the new addon which i am pushing hard to get done. Should be out in the next few weeks. Along with other feature updates and a new UI to make it a better navigation for everyone.

Thank you.

Thank you so much for the kind comments.

Sorry about that. I hope you were able to find a way to enjoy it.

Thanks

Thanks for the feedback, I'll definitely look into working on the aiming with the mouse and adding a cross-hair both are great ideas. I have a major update coming in that will include coop. A better story addon for 20 more levels and a new mapping system for the story level selection. I will also have other fixes for bugs that were reported. As far as the AI, I used multiple different AI platforms to help with the process. For sprites or the painted version if you didn't test that out its in the settings. I use AI to make the ships. I then took those ships into my graphics editor and adjusted most of them and cleared out all of the backgrounds as much as possible and ended up with some enemies and ships that I actually liked. I'm not a graphics artist specifically or music producer of any kind. I actually created music with AI riffusion long ago and edited it once I got it onto my machine. Then used it for this game. And as far as the code I did most of it but ran into some issues and had AI help me with my bugs and the pieces I was struggling with. The ultimate goal once I get my main editing pc working again is to recreate this game in Unreal Engine from scratch with updated graphics and special effects. All done by myself instead of using AI to help.

Thanks! 

I appreciate it. I've revamped a lot since this version. The new Last Call addon comes out Tuesday with a lot of changes. Check the devlog when you get a chance for all of the details. And please share the game with others. /__site/oddbit-studios.itch.io/bank-or-bust/devlog/1620226/last-call-a-free-addo...

🎲 Bank or Bust is now available on itch.io!

I just released my newest game, Bank or Bust, a push your luck dice roguelite where every roll is a risk.

You are a hustler sitting at a back room felt table. Each round, the house sets a new quota, and you must decide whether to safely bank your points or keep rolling for a bigger payout. The further you go, the higher the stakes become.

Between rounds, you can spend your winnings on powerful relics that change how you play, unlock new strategies, and help you survive the endless climb of escalating antes.

Features: • Push your luck dice gameplay • Endless ante progression • Twenty unique relics that change your strategy • The Dealer's Bottle gamble event • Unlockable table felt colors and dice styles • Achievements and run history • Mouse, touch, and controller support

Play it here: /__site/oddbit-studios.itch.io/bank-or-bust

I would love to hear what you think. If you try the game, let me know what strategies you discover, what features you enjoy, and any bugs or improvements you would like to see added.

I am continuing development and player feedback will help shape future updates.

Thanks for checking out Bank or Bust! 🎲


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Void Wake: Signal Reclamation is a solo dev space survivor/shooter, out now

Hey all I just released Void Wake: Signal Reclamation, a top-down space shooter I've been building solo.

You're a pilot answering a distress signal that turns out to be a trap. Fight through a campaign that unfolds as your ship's AI, VESPER, guides you deeper toward the source of a hostile Static that's converting derelict tech into an ever-growing swarm.

Beyond the 50-level campaign, there's:

  • Endless Survival — difficulty climbs forever, see how long you last
  • 5-Minute Blitz — dense waves, hard time limit, pure score chase
  • Boss Rush — every boss back-to-back, no mercy
  • Salvage Run (extraction mode) — dive into a debris field, bank salvage under mounting pressure, then survive a real extraction sequence (ship flies in, doors open, you fly out, it warps away) to bank what you've collected.
  • Daily/Weekly Challenges and Ghost Duel (race your own best runs) for re-playability

Full controller support (Xbox/PlayStation, everything re-bindable), and you can swap between a clean neon-vector art style or fully painted ship art anytime.

Free to play in browser - Full game — $4.99  /__site/oddbit-studios.itch.io/void-wake

Would genuinely love feedback, bug reports, or just impressions/suggestions. This was a solo build from the ground up and I'm still actively patching. Thanks for reading!

Here's a small video of the salvage run. 

Enjoying Void Wake? Ratings and comments genuinely help more than almost anything else at this stage. If you've got a minute, a quick rating on this page (even just a star rating, no essay required) makes a real difference for a solo-dev release like this. And if something felt off, broke, or you just want more of something then drop a comment, I read every one, or use the in-game "Report a Bug" button for anything technical. Thanks for playing!