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null painter

252
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A member registered Feb 05, 2018 · View creator page →

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By far the hardest level for me was the alien level, for some reason. Nice, I like everything about it!

Pandas shouldn’t assume what I can or can’t understand, just because I’m playing chess and not 象棋 - rude.

I’d love to, but it seems like I need to be in the jam to rate: “You are unable to rate this project because you have not submitted your own entry.”

Otherwise, 5 stars.

This is really cool! I love how chaotic the battles get, and the wacky classes and skills that you built. Super impressed with the funky battle system, with AoE attacks, timing, and clashes - great work!!

Fun little map-painter! Thanks for sharing and hosting the jam.

Nice little story. Managed the ‘HCF’ instruction ending :)

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Awesome and brutal… exactly the kind of experience I’d expect from Beetle Ninja’s creator!

The king’s court goes hard:

I especially loved all the ‘face off’ text between the creatures, the lore, and ‘missingno’ - took me a while to figure out what was going on there (it was my first catch!)

Netrunner. You a fan of the card game, by any chance? :)

Impressive, way more developed than I expected. Will have to spend more time with it, not all game systems are clear to me - like regional development. How it grows in new regions so I can found the first city is unclear.

Also had some difficulty with the UI overall, like in the factions menu, I can see that there are more steps in the quest rendering below the window border, but I couldn’t scroll down in any way, and setting the ‘compact’ UI choice, still the lines were cut off.

Sounds like you may be working on this now, so I’ll keep an eye on this space.

Super impressive. Thought my run was going well, but ran into Tessa. Managed to defeat her gravitas, but took around 10 damage that turn, too…

Ah, that makes sense - a successful end of turn ‘alert’ check prevents creeping from taking effect for that character.

If I see the freezing again, I’ll try to get you a save file so you can repro.

Finished my first campaign! Happy to see many new missions remaining.

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Have played many missions of this now, fun game!

I noticed that even with characters with stealth 6, I can start creeping in an empty room, exit through a door into a room with enemies, and be shot without having stopped creeping… as far as I can tell from the rules, this should not happen - maybe there is a bug there?

Or does going through a door cancel creeping?

I also finished a mission by losing all characters (‘Into the wrong hands’) and the game froze and became unresponsive on the debriefing screen, or at least didn’t respond to any input.

I quit dosbox and on next restart the game resumed from the end of the prior session.

This is really great. I’ve had more time to play several more missions, and it’s a blast. Thank you for sharing it and answering my questions!

Sentinelese OGs REPRESENT!

Thrashing landlords? Definitely WJWD.

Thank you for the clarifications. I think I misunderstood a few things about creeping and especially detection!

When I read that detection let you ‘detect characters out of sight’ I imagined that creeping was like ‘hiding’ and let you be invisible (if successful and not attackign) between turns, and that there would eventually be ‘stealthed’ enemies. Now I suspect detect lets you ‘see’ nearby enemies through walls, etc?

I think I get it now and was just confused by the proximity of the rules and wrongly thinking of ‘stealth/ambush’ systems from other games.

In my very first battle, I ‘creeped’ my scout into position near an enemy and passed the turn, thinking I was setting up an ambush with lots of AP for next turn… my first death :)

“At the end of your turn, there’s an extra stealth check…”: That’s a cool ‘bonus’ effect. Does this mean that you should make all characters with any skill ‘creep’ before end of turn to get this ‘initiative’ bonus to reaction fire, or is this check automatic?

The sections on training and studying did seem clear, even if I didn’t use them yet; I’m looking forward to diving further in.

Nice - gives me that ‘laser squad’ feeling, but with enough unique qualities to make it really stand out. Have played 3 missions, tend to lose one member each mission, but armored up and with competent medic, feel like I can get that number down.

The rescuing of hostages and scavenging for gear are super cool systems.

Haven’t yet played around with the ‘training’ function just yet - should probably roll an extra recruit or two just for that.

I love how transparent the ruleset is - thank you for writing a delightful manual. It seems like a well-balanced ruleset, and you’ve rendered it in enough detail for tabletop play!

I wasn’t able to understand what constitutes critical success - I see that a 6 in the skill is needed, and that 11 out of 36 2d6 rolls provide them, but not what rolls qualify? Mathematically, I’m guessing a one on either die (5x2) plus a double one, so any number of ones?

Also a little unclear how creeping works - do you have to make a skill check for every step, or some other interval? And does using ‘detection’ get ‘contested’ by creeping, or does a success just automatically reveal all creepers in LoS?

Important rule when considering how brutal overwatch can be.

Exciting, I’ll watch for updates, and definitely try a different character next time. Thanks again for sharing your work!

Thanks for sharing this. I didn’t quite understand everything from the tutorial and one game, but it’s a good grounding to go check out the rules. Seems like a solid game!

Much better than ‘jam quality’ suggests! I managed to get 23/35 quartz - gave up on the treasure map after a bit.

The optional boss was a fun challenge, nice well paced game!

Nice! A helen-like, thanks for making it. Lots of turtling in my first run: Screenshot from 2026-10-03 09-10-44.png

I think I’ve just about seen what there is now, but there are enemies on your changelog posts I didn’t see, so…

At any rate, amazing game! Managed to explore all areas, and got my first ‘spell’ much too late - by then I’d already defeated Hodag and the Mushroom King. Ah well.

Good stuff - again, thanks for sharing. Here’s an image to show what all I encountered in a spoiler free way :)

This is amazing! Not quite finished with what’s there so far, but I wanted to drop you some praise:

  • art style is great
  • atmospheric and a bit mysterious, makes me want to explore
  • satisfying progression, my poor ivan has gone from barely able to beat basic zombies to killing a few bosses
  • a little rough, but compelling - i wanna see what’s out there: can i kill hodag some day? why does the camp counselor look like that when i attack? what are all these things
  • gameplay reminds me of some good games (fear and hunger, don’t look outside) but is clearly your own, haven’t played anything quite like it - the exploration system and ‘intro’ system are really cool1

I haven’t managed to unlock any skills yet, even though I’ve killed some bosses. I’m guessing you need to sacrifice some fellow campers…

Also not totally clear how ‘energy’ works. Recharging - is it an amount of real time I need to spend in an area? Screen transitions? Something else?

Anyways, even if you never revisit this, it’s very worth playing! Thanks for sharing it, and I’ll be watching you.

Good fun - I love the greyscale look, character building, world, and music!

Thanks for sharing Laughly… uh, I mean Nirwanda.

Interesting, but a bit excessive at times. I enjoyed the mirror puzzles, overall. Made it to the end, probably would not have tolerated another long maze room, or ‘multi mirror’ room.

hmm. played awhile and slotted the skull into the space on the overworld? Got a console error ‘ArgumentNullException: Value cannot be null. Parameter name: obj’

Fun spin on lockpicking. Goats, that’s exactly what I’d get with 1 million dollars.

Loved the jam version, love the post-jam version!

Nice little puzzle game! Won with 14160 - not sure how much more can optimize the score, but at least a little more is possible.

Thanks for the tips - I did indeed mostly need to defeat the second boss.

Game went quite smoothly after that. Great work! Echoing what others have said, fun world to explore, interesting character, good build variety - just an overall very well made and polished game.

Thank you for sharing it!

you do it to yourself, and thats what really hurts…

Spent a little more time with this. I’m impressed with the wide-open world with so many locations and secrets. I didn’t take the best of notes at first, and have gotten kind of stuck.

Can you tell me where the location is that wants ‘the sound of darkness’? I can’t remember where it is and feel like it might unlock things, now that I know it.

The artist is a useful resource to progress, but now all the characters are in an area I can’t seem to reach.

Really nice. Decided to give a try, ended up already learning to push boulders…

Amazing! Great art, nice puzzle progression, fun variety, and strange, delightful vibes.

Never knew I needed a gain ground/superhot crossover, but I did. The path to the top is paved with 22 of my friends…

Cool game. Mai best girl! Seriously impressed with the variety in endings - the final ending scroll really reminds me of something that would have been in Princess Maker 2.

revenge rancid milkshake/10

This had a lot of mood and was pretty unique, gameplay wise. Great work for a single day!!

They always told me it was tapioca :(

You continue to amaze!