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NekoSoftware

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A member registered 50 days ago · View creator page →

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Thank you so much! 

Well deserved! Great work all!

Thanks for the further detailed feedback! The second before its counted as getting caught is actually a grab animation (hence the raise of their hands), definitely too easy to escape though. Perhaps a stamina system might help, but I have my gripes with that. We will think and work on this, thanks very much! The feedback is very valuable.

Thanks so much for playing! That's really great to hear, great job figuring things out!

Thank you very much! That's definitely a valid criticism that I almost adjusted (I could have made them match your speed) but didn't have the time to test that enough if it was a good idea unfortunately, lets just say poor Zaeed and Doug haven't had their Coffee yet...

No problem! Great to hear, definitely something to add in future, best of luck!

Great aesthetics and visuals and quite enjoyed the story as strange as it was! The characters/demons took me out of the immersion a little bit and clashed with the rest of the visuals but overall very solid! Great work!

Very nice aesthetics and concept, but definitely could do with a deeper tutorial, the difficulty feels extremely RNG, took me a couple of encounters to realise I needed to drag the dice onto the enemy/shrine/bones.

Reminds me of the old slenderman games I can see what you were going for here! Did I happen to miss the volume slider? The game started very loud! I had to lower in windows.

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Good game! Had some bugs for sure such as clipping through the console and one of the items falling through. but I'm sure you can get these fixed before the fix window ends. I found it quite funny that I didn't realise that I was crouching the whole time after the second console so I when the monster was chasing me I was thankfully under its catch hitbox. Silly me!

Really liked the theme of the game and the aesthetic, good work!

Very atmospheric game and had me on the edge of my seat. Managed to finish the game quite comfortably. Clarity of when I actually got hit was confusing to me, otherwise, super solid!

Thank you! Likewise, I rated yours yesterday also. Really enjoyed it.

Thanks very much for playing, I do think it could be more clear but we unfortunately ran out of time. I spent more time trying to figure out how things work than actually making things! The itch page gives some context, but essentially they get "taken over" or controlled via the brain chip. 

Morgan reads the contract on the table (which you can read in-game) and it mentions that you must have the brain chip installed, Morgan obviously doesn't want this after seeing Zaeed freaking out. I would (personally) like to add a scene where you see Zaeed getting taken over so it's less jarring.

This would of course be ironed out if we decide to continue the project (the whole level will be redone/expanded), thanks again for checking it out!

Thanks! Game is very atmospheric, we were expecting a super jump scare at some point. Very tense!  The drawing mechanic was so smooth though. Great work! 

Our game is here: /jam/scream-jam-2026/rate/5205489

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Thanks so much for playing, glad you liked them! You can find the coins in: Bathroom (around right corner), Under the desk of Zaeed (behind the desk where you start), in the reception room (opposite the canteen with the vending machine) and one by the vending machine itself in the canteen. You can buy the access card with this, that will allow you to escape into the elevator by using it on the control panel.

Tight controls, I'm surprised I didn't fall off! Crunchy candy ahoy!


Abyssmind is pleased you enjoyed your visit to our atmospheric offices.

(Thanks so much!)

Abyssmind is most glad you enjoyed the experience. Unfortunately, the employee in question (help! it was me!) was unable to add a suitable game-over screen and ran out of time. They will be terminated immediately.

In seriousness, I wanted to, but it was just too goofy and had to focus on other things to make the experience as good as it can be. But we will definitely be adding some if we continue with the game (like being put onto a operating chair/table). Thank you so much for checking the game out!

Reminds me of those old quality horror games you used to see on youtube back in the day (talking 10+ years ago now!) and I mean that in a good way. I also appreciate the lack of incredibly loud jump scares while having some genuinely creepy and disturbing stuff on show. Great work.

Only critique I have are the dialogue sounds, they appear to be on a separate bus or are not affected by the options menu and for me they were LOUD. The sound choices were also a bit too harsh, but that was amplified by the loudness. Those should be easy fixes and I wish you the best, crackin first jam!

Just to let you know, I think you accidentally labelled your game as using generative AI?


You should be fine! You've already changed those settings to reflect that, so you shouldn't be in the wave of removals. You could join the discord and ask in the help channel to make sure.

Gave it a rating!

Here's ours:

/jam/scream-jam-2026/rate/5205489

Thank you! Rated it yesterday night :) 

/jam/scream-jam-2026/rate/5205489

Pretty solid game! A little confusing at first and takes some time to get to grips with it. But very interesting game I enjoyed it quite a bit! Plenty of challenge too, might be a bit niche for this particular jam but would like to see an expanded version of something like this in future! Good work!

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Recommended to play the downloaded version, what a cute game you made! Great work!

/jam/scream-jam-2026/rate/5205489

What a lovely game, super cute characters and artstyle. Really great work!

Great artwork! For replays I would probably add a skip dialogue function (unless I missed that?/It wasn't working?)

Thanks for the feedback! There's a note just behind where you start that explains one of the office workers has put the keycard into the vending machine again, so you have to find coins around the office to vend the Keycard out.

Of course, I'm not a big fan of jumpscare's so I'm glad there weren't any. Keep it up!

Great work everyone and I hope you enjoyed developing the game you made!

Let me know if you rate our game and I will be sure to return the favour. The game is best played downloaded as it's a bit chonky for the web version(and doesn't look as good), but the web version will still work!

/jam/scream-jam-2026/rate/5205489

Thank you so much!

Very cool ideas, I like the idea of inserting levels in this way and the whole command line concept! While it didn't feel very scary it was definitely fun!

Awesome! I'll check out your game momentarily. Thank you!

/jam/scream-jam-2026/rate/5205489

Really good! Great atmosphere and genuinely tense moments. Great work!

Thank you for the offer! I recommend you play downloaded as it's not really made for browser but I had to add it. I will check out your game momentarily.

/jam/scream-jam-2026/rate/5205489

Pretty interesting game, the rat is amazing! Hope you get some of those fixes out during the bug fix period(I'm sure you will!), best of luck!

Very creative and when the door opened to WHATEVER THAT WAS I was spooked! I was a little confused to what the loss condition is but otherwise very cool!

Excellent, I wish the best in your course of study! Keep it up!

That would explain why you didn't have the web export then with C#, understood. GDScript does thankfully have that benefit but it does have its own issues with things like particles (big hitches when the particle generator starts, my game had that but I had to remove it).

I don't have much time with programming but I'm hoping to keep learning and getting better as time goes on. Likewise for art, I wish I could have made the ground blend better in my game as well as have more varied assets, but I have so much to learn. The solo dev life is a tough one! From needing sounds, music, art, programming and marketing plus everything else, its rough!

It's a shame you don't have many ratings, it does appear that not having a browser version is a huge issue in jams like this...

Wonderful graphics and style and idea, it's such a shame that I wasn't able to complete the third level even lining it up exactly to how you had it in the screenshot below, I wonder if framerate has an effect? I think I tried a couple hundred times (no exaggeration).

But presentation wise you knocked it out of the park, for three days this is an incredible prototype that could easily turn into a small puzzle game. Have you made games previously?

I also watched the video, I'm sure you have a great road ahead!

Thanks for the comment! There is a reset button I just unfortunately broke it, my apologies.

More bush sprites would have indeed been good, I just didn't have enough time to draw more things. I could have maybe modulated them differently I suppose.

Thanks! (And yes Capybara)