Wow! I was super captivated by this experience! While playing, I felt a sense of anxiety, dread and a loss of control. I think the use of music and sound effects really added a lot to the experience, especially the voices and clicking sound on one of the faces. I cant say that I'm too read up on schizophrenia or have experiences involving it, despite that, I felt like I got the vibe that you were going for or perhaps not hahaha! I had an awesome time with this, thank you for taking on the challenge of putting such a personal thing into this game and sharing it with us. Thank you for the submission!
NB
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Nice! I had a chill cozy time with this game! I feel like everything fit the vibe really nicely, the use of specific characters, a narrative and happy faces on the animals when you serve them adds a lot. I managed to get a score of 103! I liked the use of a rain sound in the background, it definitely further adds to the cozy vibe. I did also notice that the rain sound continues to play after the rain stops, it would be cool if this rain sound was switched out to a different ambient sound, like birds chirping. For the visuals, I had an issue of not being able to see what ingredient the animal wants when there a piece of dialogue/message appears, the dialogue box covers a part of the ingredients list, I think the positioning of this box could be tweaked. I liked the inclusion of particles and sound effects, I also like that no two ingredients are too similar, I felt like I always knew which ingredient I was looking at! Awesome stuff, thanks for the submission!
What a fun concept! Winning and launching the other bug is super satisfying! The sound effects add some great feedback to the player's actions. I think an extra sound for when the you reach charge required to lunge would be a great addition. For the visuals, I like to use of the 3 dots recharging indicator, I think it effectively communicates to the player that they must wait before lunging again. I also really like the animations for the beetles, it gives them a lot of life and makes them stand out. Currently, the beetles and the ground that the beetles are standing on have a similar colour, I think there could be some more visual clarity with a colour tweak, but there are also many other ways to approach this. You were sick for the entire jam?1!1! Thank you for the submission despite that!
Awesome stuff! I enjoyed getting to hour 30! I felt like there was a well balanced level of complexity in terms of the progression of the game and ways of killing enemies. I liked the use of effects such as particles and screenshake, I always feel like this is a great way to improve game feel. I also like the use of a cone to show which way the gun is pointing, I felt like this cone was an efficient and simple way to communicate multiple things. At the start of the game things felt a bit slow because the difficulty at this point is easier. I think the rate at which you and the enemies get more powerful could be increased. Thank you for the submission! I enjoyed playing it!











