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M. Kirin ๐Ÿ“ถโšก

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A member registered Oct 28, 2015 ยท View creator page โ†’

Creator of

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I'm currently not looking into translating my games (I have too much on my plate at the moment ๐Ÿ™‡โ€โ™€๏ธ). Thank you for the offer tho! ๐Ÿ’š

Lovely! Thank you for sharing ๐Ÿ’š

This is awesome! Thank you so much for sharing this killer playthru ๐Ÿ˜‰โค๏ธ

Hell yeah! I'd love to join. If there's anything else I gotta do/agree to, would you mind emailing me (contact.mkirin@gmail.com) about it? So we don't have our back and forth here in the comments ๐Ÿ˜…

Thank you for the question. I do in fact have plans for making more games in this format, including some in other genres. I can't share many details right now (as it's not something I'm releasing in the immediate time), but it's on the board of things I want to make 100% ๐Ÿ‘

I love this!!! What an awesome playthru ๐Ÿ˜ฒ Thank you so much for sharing!! ๐Ÿ’š

Hi there! In Iron Valley, promises are your character's quests and goals. You set up promises by following the instructions in the move Make a Promise (page 78). Name, is the quest's name. It can be as simple as "Buy a Chicken" or as flowery as "There's Something Odd About The Ticksworth the Clockmaker". The Steps & Notes, section is for you to write down your character's thoughts, as well as record the steps you might need to make in order to Mark Progress on the promise.

I've attached an example of what this would look like. I hope this helps clear things up ๐Ÿ‘


So happy to hear this! I wish you the best in your writing journeys ๐Ÿ’—

That's awesome! Welcome to the wonderful world of solo tabletop rpgs ๐Ÿซถ๐Ÿ’š

Hell yeah!! Thank you so much for checking out my game. Love your playthru as well thanks for sharing ๐Ÿ’š

parodying horror is part of horror ๐Ÿ˜Ž

Thank you for sharing!! ๐Ÿ’š

Hell yeah!! That rules. You're the coolest camp counselor ๐Ÿ’š

Yooo! This looks like one hell of a playthrough, a bloody good time even! ๐Ÿ˜‰โค๏ธ

That's awesome! Thank you so much for sharing your playthru ๐Ÿซถ

Thank you for asking! Here's my quick and easy rules for making stuff based on my stuff ;)

  1. Mention and link back to my game. Preferably, in the store page and the document.
  2. Please explain the mechanisms in your own words. If you decide to use any of my writing then you're gonna have to quote and cite me like we're in college haha
  3. Absolutely no use of Generative AI or LLMs is allowed.
  4. Don't put anything in your game that would make me and my games look bad by association. For example (but not limited to): racism, sexism, homophobia, transphobia, xenophobia, antisemitism. You get the picture ๐Ÿ‘‰๐Ÿ–ผ๏ธ.

If you have any questions, don't hesitate to shoot me an email (contact.mkirin@gmail.com). Best of luck on your game design journey!! ๐Ÿ’š

I'm so happy to hear that! Thank you for checking out my game ๐Ÿ’š

Congrats!! Thank you for checking out my game ๐Ÿ’š

This looks amazing!! Thank you so much for sharing โค๏ธ

There's no set value number. The rules make mention that some items you're bringing may not have (value) to the people of the town--but it's all very vibes-based. Go with your gut feeling!

Love it!! This is one of the best play-reports I've seen! You really committed to the theme. Also love seeing the logo on the corner, thank you so much for sharing ๐Ÿ’–

This is so cute!! Thank you so much for checking out my game + sharing ๐Ÿ˜Š๐Ÿฉท

Love it! Thank you so much for sharing your run ๐Ÿ’š

hell yeah!! glad to hear you had fun and this was a good first solo ttrpg experience. thank you for trying my game! ๐Ÿ’š

I'm so glad I found this!! This is Fiasco playset really captures the Hallmark movie feel. We played it on stream and had a blast. So many laughs! Fully recommend. โญโญโญโญโญ

Anytime! Thank you for checking out my game ๐Ÿ’š

Iron Valley is compatible with two-player co-op and guided (aka group play) just like Ironsworn!

Looking good~! Thank you so much for trying out my game ๐Ÿ’š

Hello, Jinglewitch. ๐Ÿ‘‹

In this game you only use one page (one side of a sheet of paper). All of the prompts, including character creation and killer creation, go on the same side.

The rules were formatted to fit in a single sheet, double-sided, so the line "flip over the page" was put in place to let people know (particularly people playing with the physical rules) that once they finished creating the killer they should flip the rules and continue with the instructions there.

Sorry for the confusion. If you wanna see what the game looks like when played, scroll down this page. Many lovely people have shared their runs. ๐Ÿ’š

Love to hear it! Thank you for trying my game out ๐Ÿ’š

Thank you for checking out my game and writing about it! ๐Ÿ’š

Hi there, this is Maxi (M. Kirin) and author of Iron Valley. I just saw this jam and I'm looking forward to reading the entries. Thank you so much for trying out my game!!

I had to double check the book for this lol

Technically speaking, there's nothing in the rules that says you have to reset EDGE after a mission. The spirit of the game is that there has to be some sort of release after a mission, but until I actually put that in the book in some form of errata you can keep your EDGE. Feel free to envision what this means for your pilot!

That's a typo! ๐Ÿ˜…

Hacking my game is a-OK! I just ask that you mention+link back to my game. Also make sure to let me know so I can share/boost it ๐Ÿ’›

You only spend Luck when you write/draw over your previous entries by mistake. If a prompt asks you to Overdraw/Overwrite then you're a-OK to write/draw over your previous entries ๐Ÿ‘

This looks so good! Thank you for sharing (and don't worry, your grammar/spelling was spot on ๐Ÿ’ฏ)

Yooo!! Thank you for sharing! Your sheet came out awesome ๐Ÿ˜ฒโœจโœจ

Iron Valley is completely stand-alone. Knowledge of Ironsworn will help understand the flow of game-play and some core principles, but that's about it. Iron Valley is very different from Ironsworn. So no, you don't need to have it in order to try this game ๐Ÿ‘

Hell yeah!! Good to hear~ Thank you for giving my little game a try ๐Ÿ’œ