The art and models are fantastic, this was a fun frog game! I want to jump on the turtles so bad haha...

Miadora
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Adorable game with unique game mechanics! I love your take on the theme track, and how you interpreted this directly into your gameplay. The music was a joy to listen to, I liked the end of the last tunnel the best! Also great job on UI and title page, Mole Melo was so fun to play!



Really cool artwork and story that stands out. The characters felt believable and I LOVE a good train game. As for some feedback, there is not much I would change about this experience other than to make the dash ability not face towards the cursor. I hope to see more of this type of game in the future! Amazing job on this super unique game!
Wow I really liked playing this game! It was well designed, funny, and I felt close to the characters without even seeing them. You nailed the nostalgic feel of midnight snacks and I see how the theme track heavily inspired your gameplay. I loved the writing and general design choices for this game, amazing job!


I played the compression version and it was very cute! I loved the puzzles and only feedback would be the artwork for the girls looks cheesy and has that AI feel. I liked how the puzzles didn't have unnecessary prompts to find which tool to use, it was trial and error and letting the player discover how to fix the music box added a lot! All together it was a fun game to play! 
Cute game! I liked being a turtle and you captured the feeling very well. The AI art for the characters was generated well but still brought me out of the moment many times as it lacks the soul I saw in many other parts of the game. The credits were hilarious and I appreciate the transparency of AI use. The turtle was well executed and I loved the basketball game! Some feedback ( if you want to make updates) would be to keep the amazing structure and loop but replace the AI art assets with human made art. Another idea is you could make the fish follow the food as well when the owner feeds pickle! Thanks for making this cute game!

Incredible art style! This game is the most eloquent way to get a gamer to touch grass. I loved the attention to detail in each of the layered pieces in the environment. The character design is stunning and the dialogue was refreshing and authentic. If I had to give something constructive too, I would say the sound kept clipping at certain spots and took me out of the immersion a little. Your team did an excellent job with this game, thank you for creating it!
I think making your own art, even if it was stick figure horses, would improve the experience tremendously. You don't have to be a good artist to make a cool game, but I feel the use of AI art is preventing people from enjoying the good concept of this game. This is my personal take and its a cute game underneath the use of AI art.
I was expecting another under stimulating visual novel and what I just played I think changed everything i think about the genre.
Unspoken words felt like it spoke to me personally, while also narrating someone else's genuine human experience through an interactive lens. Your team touched on so many topics within the AuDHD experience from a clear honest perspective, every moment of this game was authentic and human without being obvious or aggressive when depicting the negative emotions. The 3D environments, collectibles, and hidden notes made me read every word and the pacing was perfect. The theme track is felt continually through your original soundtrack and design choices. The soundtrack is SO good I just sat there for a while listening in the library and planetarium.
As a beginner developer, I thought the controls were super intuitive and I didn't run into any bugs or dead ends. Amazing job on the flow of the game and unique and easy to learn mechanics. Once I got Owl Vision in the library I knew somebody cooked here! I also loved the website pages and the drawing mechanic!
As an artist, I am blown away by the seamless character design, photos, UI, environment design... everything! I think your minimal use of AI as a tool is commendable as the handmade illustrations and writing clearly demonstrate the heart and soul that was lovingly poured into this project. You created my favorite game I've played so far, and published a polished beautiful game that is fun and easy to play - all within two weeks! The art style is breathtaking and coheasive!
Ok so I really want to think of some constructive feedback and found some minor things that - within the timeframe we had - would have been impossible or are just personal preference. Seriously, this game is so polished and runs in browser so well!
- ok pondering and I cant think of anything
- Oh I would add a settings menu when pressing esc to change the field of view (I got motion sick only in the school bc I'm weak to first person view

This remined me of my sky kid easter egg in our game Unfired
Each environment is fascinating!

The planetarium area made me cry... also the glass sculpture reminded me of the game Skate Story (also an indie dev)

(cries) This game was a super charming puzzle platformer, i really enjoyed the character design and cohesive art style! Sound effects were good and the last puzzle was challenging but rewarding. I love the escape and peace I felt once going out of office. Incredible polished result, thank you for making such a fun game!
Wow, amazing game that pulled my heart strings. I loved the mechanics and accomplishment of making something. The story and writing was great. Was the art AI? Yes, but this is first game ive played with AI art that seemed complete and still with human influence. Not everyone is an artist, and i loved playing your game <3 amazing job making me cri
SO PEACFUL! The music and sound design made this a serine experience! I liked the progression of figuring out the fishing mechanic and then fishing a lot at once. I did get stuck at the end, and thinking that i missed one I fished the missing one and went back but still cannot fish the last stars no matter what order. Would have loved to experience an ending, but you did an amazing job with this one and I am so happy to play! 



BEST WITH FRIENDS! Experiencing this game for the first time at a LAN with a few close friends was uniquely special. I knew Vofgofm was spending every spare minute in their busy life pouring their soul into this project, but I had no idea it was this polished and included all of our friends before I played it a few days ago. I was blown away with the soulfulness of this game, with its hand drawn animations and a million references to each friend. Passing the controller was a wholesome and connected experience. Happy LANd is what gaming is all about, at least in my book. I loved how each character has their own movement and unique obstacles in the game. I am definitely biased but my favorite part was the alien station with all the little guys from my tiny museum. The alien character's float mechanic was really fun too. I loved the endless references to all our favorite single player games we pass the controller on together.
The theme's image (symbolic of the creation of Adam) spoke to me, and although I did not submit a game, I loved playing each submission I could. So many takes of one image, one feeling. To me, the image is about human connection, reaching out, and how we can sometimes never touch or truly be close. When we all finished Happy LANd together I felt more connected to myself and my friends than ever before. The most beautiful and fitting part is when we all finished our characters part, the final boss came and it was VERY difficult (but there is a full playthrough if you get stuck!). Vofgofm helped us beat that final boss and we watched in awe as the boss just kept coming at us with new stuff! With each players powers combined in an intuitive and seamless way, we all watched the color come back to our life. The two hands reaching out for each other, now connected.
I am immensely proud of the Dev, my dear friend Vofgofm. Thank you for making this game and showing me what true connection is.








