Devlog #13: Faith, Honey and Candlelight (v0.0.32)


Major Updates:
- Faith: Two fictional faiths, the Covenant of Light and the Ash Cult. Every resident carries a belief strength from 0 to 100. It decides conversion and loss of faith. Friends, partners, believers in the camp, services and funerals each pull them in one direction.
- Altar and Preaching: New work type “Preach”. Believers hold evening services at the altar, and couples can be married there. Left-clicking the altar opens a menu: “Service with candles” and “Service with wine” (alcohol from the stores). Either one strengthens comfort and conversion and eases the strain on the mind. Services still work without them.
- Beehive, Candles, Beeswax: The beehive makes honey (every 12 h) and beeswax (every 18 h) by itself. Candles are made from beeswax at the workbench.
- Brewery: A new workbench where all alcohol recipes are made, plus a new recipe: 3 alcohol from 2 hops and 1 wheat.
- Finds on Expeditions: Rescued survivors, distress calls, notes, murders, and sights of horror and hope. They affect mood and strain.
Minor Updates:
- More Stories: 8 new traits (Charismatic, Marksman, Scout, Inventor, Veteran, Jealous, Secretive, Vengeful) and camp stories where you decide: quarrel, zealot, wedding.
- Camp mood and psyche in the top bar: Both values sit on top of each other, with a trend arrow. Clicking either one opens a window with a graph over 24 hours, 7 days or everything kept. It lists the causes that pull down or lift up.
- New “Religion” section in the resident panel: belonging, strength and influences.
- Flower pot: a small mood bonus for everyone nearby.
- Power and water now sit in a panel at the right edge. Machines without water show a pulsing drop.
- Story window with a “Later” button and key J. Chips for band, role and marriage.
Bugfixes:
- Removed the unknown style rule :last-child (warning when the Hud stylesheet loaded).
- Resident window: someone is always selected when it opens, and the selection is cleared when it closes.
- Saplings show their growth progress in percent.






