Very interesting answer! One of the rules we planned to put but later removed was something along the line of « Abolish genre », for example. But we finally decided to only include rules that one can follow without too much « interpretation» about what it really means. What I like about the Dogme 95 is that it features rules very specific about the craft of movies, like how to actually do something differently. We tried to do exactly that.
But I think because video game as a medium is intrinsically way more indie / punk / amateur (in the good sense) than cinema (because cinema is soooo expensive to create), I think our rules appear to be less « extreme » than Dogme 95. I guess that’s a good thing, overall.















