I'm glad that there's appreciation for my scribbled smoke particles.
killbot2007
Creator of
Recent community posts
Some excellent suggestions. Thank you for taking the time to leave feedback. Refuel points were something I considered with my initial design but didn't have enough time to fit them in. I've never thought about adding mouse sensitivity to any of my projects, it may be something that I need to look into in the future.
Sorry about that, I should have put up a control scheme. Weapons can be switched with 1-4, Q and E, or the mouse wheel. In regards to the 3D vs 2D this is an issue I've encountered a few times. 2D is simpler, but I personally play more 3D games and I keep getting drawn into wanting to make 3D games. I also feel more comfortable in Blender than in most drawing programs. See my scribbled smoke particles for an example of my 2D work :P
Some excellent design feedback, thank you. Weapon variety is something I would like to play around with more. The pathfinding issues were likely issues with my settings, as I was using Unity's built in Nav Mesh system. I did most of my testing in a more open test level and only created the level in the house on the last day.
Thank you for taking the time to play and provide feedback. Unfortunately the sound and environment were the last two things that I worked on and was on a pretty strict time deadline. Kenney definitely has some great assets but for this jam I was trying to make as much as I could myself during the jam itself. If I had more time I think you made some great suggestions for improvements overall.




