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killbot2007

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A member registered Jun 10, 2020 · View creator page →

Creator of

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I'm glad that there's appreciation for my scribbled smoke particles.

Thank you for the feedback, making the sound effects was probably one of the most fun parts of the project.

Thank you, I appreciate the feedback. I made all the monsters and SFX myself.

Some excellent suggestions. Thank you for taking the time to leave feedback. Refuel points were something I considered with my initial design but didn't have enough time to fit them in. I've never thought about adding mouse sensitivity to any of my projects, it may be something that I need to look into in the future.

Thank you for taking the time to leave some excellent feedback. Highlights for the spawn points and candy bowl would have been great. I love the color coding idea for monsters and weapons.

Initially I played with the idea that touching the candy puts it back in the bowl instantly, or giving the player the ability to physically carry them back one at a time. Unfortunately I didn't find a solution that I was happy with in the time limit.

Someone else also mentioned this. It was definitely a missed opportunity that I overlooked.

Sorry about that, I should have put up a control scheme. Weapons can be switched with 1-4, Q and E, or the mouse wheel. In regards to the 3D vs 2D this is an issue I've encountered a few times. 2D is simpler, but I personally play more 3D games and I keep getting drawn into wanting to make 3D games. I also feel more comfortable in Blender than in most drawing programs. See my scribbled smoke particles for an example of my 2D work :P

Thank you for playing. I was hoping to have time to put together a quick tutorial to go over the monster types. Unfortunately I had to drop a few things as I was running out of time. The SFX were probably the most fun part, and I just recorded them using my phone and ran them through audacity.

Some excellent design feedback, thank you. Weapon variety is something I would like to play around with more. The pathfinding issues were likely issues with my settings, as I was using Unity's built in Nav Mesh system. I did most of my testing in a more open test level and only created the level in the house on the last day.

A cool idea and stands out from everything else I've played so far. I'm not sure if this is intended but you can drag from anyway that the crowd currently is. If you place some next to the exit and then follow the cops you can fairly easily get 100%

I'm not sure if it was working as intended. The ghost made me run off the edge but I didn't die and after hitting space 5 times it still says I escaped.

Great use of the theme. Your particle effects were also great. I'm not sure if it was intended but if you call someone out while you're overlapping them you can bypass the chase.

A quick experience, but well put together.

Overall this was a fun game. I didn't realize I could use windows but managed to clear all the levels without them.

Really enjoyed the experience overall. It was quite difficult though 

A bit difficult but very cool idea. Great job

Overall I had a lot of fun. I'm not sure if the torch/flashlight actually does anything or is just visual. I also didn't find much benefit from the crouch as the monster always heard me and more often than not I was sprinting between hiding spots to get away from him

Overall a fun experience. I didn't understand how to use the sunflowers though

I must have missed a pile somewhere and I didn't get the coffee. But grandma was still happy so that's all that matters

Excellent execution of the jam theme. Game was very well put together. Did you make all the assets yourself?

The way the tentacles walk and the sound they make is so satisfying. Overall a very interesting mechanic of taking over the enemies. Great job

Thank you for playing

Thank you for taking the time to play and provide feedback. Unfortunately the sound and environment were the last two things that I worked on and was on a pretty strict time deadline. Kenney definitely has some great assets but for this jam I was trying to make as much as I could myself during the jam itself. If I had more time I think you made some great suggestions for improvements overall.

You nailed the lighting and atmosphere with this one. Great job

I really like the concept and interpretation of the theme. 

Love the footstep sound. Some of the snakes are so fast though

Seems really well put together. Congratulations on a stellar entry

Thank you for updating. It was definitely worth coming back to check it out.

Thank you for playing. I'm glad that you were able to figure it out.

Thank you for playing. I'm glad you enjoyed it. Resource icons definitely would have been a nice addition if I had more time.

This already feels like it could be a full game. I would love to see what you could do with more time. I only wish I knew how many of the crystals were left before heading back to the altar.

It crashed for me as well

Very relaxing game. Great music choice.

I'm getting an error trying to access the page.

Simple and well executed. Very fun

Very cool. The link mechanic was a little confusing but I enjoyed the game.

Thank you for playing, I'm glad you enjoyed it. I wanted to include a tutorial but ended up running out of time.

Thank you for playing, I'm glad you enjoyed the visuals. I keep telling myself that one day I'll spend more time learning about Krita but I always seem to forget until I need to whip up a few quick sprites for a project like this.

Thank you for playing, I'm glad you enjoyed it. I wanted to include a tutorial but ran out of time. You need to revive the trees in order to create shade for the mushrooms.