WRONG!!!! Crash N Splash is epic and makes the entire game worth it just for that song
Jofes
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thank you for listening!
When I first started the ideas, I knew I wanted an intro and outro song that mirrored each other, a song with organ for the enemy, and 1 song for each of the main characters.
After I finished those, I still had some time and decided that the one organ track I had (as a bell tolls) wasn’t enough for the citadel so I made the final boss track.
After that, I decided I needed one more simple song with the time I had left so a pause menu or shop theme was ideal.
I did think about having a general world theme, but I knew I would have to find a way to have it without a representative instrument, or have it represent only 1 of the 3 characters which didn’t feel right for a general world theme.
I couldn’t have all 3 play together since that wouldn’t work with the story I intended for the music and with the time I had left, decided that something like an overworld theme wasn’t needed more than the other songs.
Other than the boss track being a thought after I finished as a bell tolls, I liked having at least 2 songs for each instrument for pacing purposes which is why I had them be separate songs as they are the only ones I wanted Organ in.
Thank you for listening!
I used SWAM violin but I think what might be causing that artificial sound to you is that I didn’t do much in the way of automation for it mid track. I was more focused on the melodies themselves that I just set it to a specific low vibrato for the song and didn’t mess with it much. Mostly just a time saving maneuver
Emberhen was my favorite track as you know. Your control over strings is always so crazy to me. They always feel so alive whether they're in a slow or fast song alike. The way you use background flourishes is also something that amazes me. I don't know how you do it honestly. They make every song so much denser and more complex and interesting.
Thank you so much Bodo!
I still have the first song of yours I ever heard on my playlist from Redlines composing challenge.
I think you're probably right about the timbre. Before I started composing anything, I got all of my instruments set up to use for the entire OST. The only instrument I ended up adding was the xylophone after about half of the songs because I really wanted another instrument that wasn't breath based (winds or horns). I did that so I could make sure the OST stayed consistent whilst also giving me room to mix and match things. Like the piccolo, harpsichord, oboe, pan flute, and others only play for some and not all of the songs. That was my attempt to keep things fresh. Though I still used many instruments in every song such as the Celtic harp which I'm fairly certain was in every track.
I would have loved to put more instruments in, but to be honest I couldn't think of that many more that I not only had easy access to, but didn't overlap too much with what I already had.
Perhaps I should have changed the mixing on some to keep it more fresh. I debated making Take stock much drier in the mix to simulate being in a small building, but it seemed to different from the rest and I thought it might sound like a mistake.
Thank you so much!
I was also particularly fond of the percussion in A World of Old. I tried to make sure the percussion felt nice sonically, so in most of the tracks, I had it duplicated and lowered in volume so that I could have one pan to each side which I thought gave the percussion a lot more charm.
Thank you!
A world of Old and The Citadel Beckons are also my favorites alongside bells of battle.
As for the vocals and bells, I knew the bell would be an instrument used sparingly as it's too strong to be used more frequently IMO and the organ acted as a second representational instrument of the citadel itself. The vocals were trickier. I would have liked to have them be more present, but the VST's I was using only had so much range and I didn't want to dip into lower registers for it since it is meant to be a woman's voice. The range on the high end though was limiting so I had to make do with what little space I had on the keyboard which is why it ended up being more supportive than bombastic.
This is it. The last submission. I've now rated every single submission in the Jam.
I liked frostbite Fissure quite a bit. The droplet noises were nice and it really felt like a grand cave. Reminded me a bit of Xenoblade 2.
I also wanted to ask if your cover art was AI? It has that kind of AI feel and I don't want to assume it is, but if it is, just know that it's a really bad look for artists to use AI.
I would love to know what time signature it's actually in, and if it changes a bunch, just a a list of them all so I can try to piece it together as best I can. I agree with others, the mix on the piano sounds a bit odd when compared to the rest of the instruments. It was a very strange piece overall, but not bad.
This gotta be a new form of bullying me specifically. You said it was either somber or hype, and I was so ready for hype, but only Computer lab really hit me with the hype I wanted.
Well I can't force you to write exactly what I want. Computer lab was my favorite and I really like the chords you used alongside that very good and groovy bass guitar.
I like your Idea of mixing medieval with cyberpunk. I will say that it never feels like it really goes into medieval. Sure it has some woodwinds that give a medieval vibe, but I think it's gotta go further than that. Have it use some modal keys and triplets to really sell that vibe, and have the cyberpunk parts also do that so it can really feel like a blend of the 2.
Oh yeah I really like how the first song builds up but then stays fast and fun for a while! Very good stuff!
Both of your tracks are the kind I like where it's fun to listen to with lots of things going on and cool melodies to follow. They change over time with new sections and different instruments so I never got bored.
Great stuff!
I liked the speed and chaotic nature of Vopoinio. While it could be cleaned up a lot in places to make it more digestible, I like that you went for something unique and a little off the wall. I also enjoyed Sadreter since it felt the most coherent overall. The other 2 felt a bit stranger and not as coherent.
Also, I got massively jump scared because the player you have on itch as kind of wonky and sometimes would hit me with the loudest earsplitting static I've ever heard.
With just the guitar sounds, the tracks feel exceptionally empty. It's a cool experimental soundtrack, but it doesn't feel like complete songs. More just like a guitar jam session. Other instruments and especially percussion would make it sound a lot more like a full OST. The final song was the closest to feeling full with that lower sound that felt like a pad because it filled out some of that empty space.
Thank you for listening!
I think the reason the woodwinds were more present is simple because I had to restrict myself from using the other themed instruments in many of the songs. I also didn't want every song to just solely focus on the theme instrument as I felt that would get boring if every song was just one of them. Having woodwinds be the constant instrument I felt made the OST connect together whilst allowing the themed instruments to be where they were needed.
Specifically for the choir I used, it had a very limited range. I wanted to use it more, but it couldn't hit notes I needed it to hit so it was kind of forced to play a supporting role. That made the battle track a little tricky since it was the themed instrument which is why the woodwinds took a much greater focus on that one and choir was support.





























