pikadih more like PEAK a dih
haha

vibes and atmosphere is brilliant and the music was fire! the modeling and cutscenes fit the atmosphere very well as well. however there doesnt seem to be enough clues to point out who it is, and i only managed to find who by getting lucky confining someone then confirming it by confining them again the next night. There definitly needs to have a penalty to doing this or a cooldown, as the talking part was kinda overshadowed by this
very cool game guys well done
holy peak this was actually really fun! could def see this as like an actual multiplayer roblox game, i couldnt understand how to calculate the yaw (up/ down) so i was mostly doing it through trial and error, but after a bit and i got the hang of it i could hit multiple targets in a row without even using the rangefinder to find the elevation. really fun and cool as hell ending!
art is amazing! music seemed to sync with the turning of the character after getting the ingredients from the fridge which was really cool! slightly repetitive at times, though. the tone is set really well but the music and atmosphere almost made an uneasy feeling but it ended up quite wholesome. would have been cool if there was a more darker ending though... although im not sure what
thank you very much for your feedback! this helped me realised that during building or some other unseen reason the first level teleports you to the third (final), garden level instead of the second one which was a kitchen, so i'm fixing that now. could you tell me more about the dash ability? i...don't think i coded a dash ability? unless you mean like the going into your shell, but that just like conserves your momentum, and doesnt add any. I don't think it uses any ammo either although i didn't have time to add an ui so I get that it's difficult to know how much ammo you have
yeah okay i'd love to. One annoying thing is that ranged enemies linger around the edge of the screen, which is also where the bomb enemies spawn, and if you try to swing at them just when the bomb enemies spawn they hit the edge and explode, damaging you, which can be frustrating because with everything else going on you don't really notice the little green bar that tells that bomb guy is about to appear. The golden mace guy also kind of punishes you for sticking around near the edge cus the mace comes out of nowhere, but if you stay near the centre another problem is that as all the enemies go towards you and so groups up, and normally this is fine but if there is a regular enemy behind the bomb enemy, you hit the bomb into them and it just explodes on you. I also don't think you get a skull stack for hitting bomb guy, and he also spawns pretty common, so he is probably one of the biggest threats. The dashing I don't use too much tbh. The character is quite fast anyways and dashing just feels less precise? like more prone to accidentally dash into an enemy and get hit, so I rarely use it. That's everything, really. hope this helps and good luck on the steam version! when you release it, send me a link