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Impy

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A member registered Sep 15, 2016 · View creator page →

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Only if you restart the game. The investigation is meant to be a one-time thing where you need to make some suboptimal decisions with whatever you have managed to find.

There isn't a way to discover the culprit yet, the ending is temporary. The postgame afterwards is more of a bonus bit of time to mess around, but yes I should probably add audits there too so that resources don't run out too quickly.

Glad you liked it! If you've skipped any tutorials, you can reset them in the main menu to see them again. I do plan to make the card battles more intuitive to understand and easier. I think that showing more stuff on the evidence board may make it confusing since there are a lot of special rules for how certain evidence pieces can connect. I've added a bunch of quality of life stuff to make the evidence board easier to figure out right before the first public release, but maybe I can give it a tutorial later too.

I plan to reduce the difficulty in a patch and explain things a bit better. I can add the difficulty back in later as a start of game modifier for those who want a challange.

Thank you! There's still a lot that needs to be completed before the game can be directly compared to the first Bastion, but I'm hoping to have most of it in place before the end of 2027.

They're investigation board clues that go on the shelf instead of the board itself. If you have a character photo near the shelf, it will connect.

Sort of. I have some animations, but we'll have to see how and where those get implemented.

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You should have seen a tutorial screen when your first card battle started, you can view it again by setting tutorials to be shown again on the main menu. Remember that you can drag cards to the play area, the lighter to discard them, and the deck to increase your "cards shuffled amount" for the turn.  I have plans to add more indicators for any card costs you're lacking, and mouseover tips in a patch. I'll probably also reduce the difficulty and increase the rate with which the room level decreases if you fail a card battle.

Hello Itch support team,

I have sent an unanswered request #364839 back in May regarding the limited state of my games, and the immediate quarantine that my latest publication at the time had received. I have recently published another game which has also been immediately delisted, so I have followed up with request #415362 which has also not been addressed yet. My titles are correctly tagged as adult and have never required payment. My account should not be flagged as suspicious as I have been actively posting projects, participating in game jams and discussions, buying games, and otherwise interacting with the site for over 6 years. My games and updates take months of hard work to make, and public visibility is incredibly important. Please review the limited state of my games, and why my newly published projects and updates are being placed in quarantine. Thank you!

I think there may be a bit of it later, but I wanted to standardize the interaction results somewhat to make them more intuitive. At the moment the special mechanics are tied purely to the events, such as slimes copying body parts from visitors, the genie lamp requiring rubbing to activate, or orcs rotating when the lever is pulled.

I will try to clarify the blue card cost in a patch. Those are the "cards you've added to your deck this turn". To play a card with a cost like that you need to drag something back to your deck, or play a card that shuffles new cards into your deck. I'll also try to add more mouseover hints and tutorials, but I probably won't bring the big encyclopedia scroll back from the first game. The ability to change assignment choices is also something that I'll try to add soon.

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I was inexperienced when I made Sweepers, but it's stood the test of time and is still considered to be among my best games. Nothing else that I have made has beat it in popularity yet. I understand that it's not your favorite, but I would not have made my other games without the success of Sweepers.

My current set of projects will last for the next couple of years, but I would like to make something like Summer Sweepers again someday. Fio already has a short cameo in this game, and you may see a bit more of her before development ends.

Your deck gets edited with every visit you make. Any time you pick the "support" option, the card shown on the left gets either added or removed from your deck. There may not be as many monsters in this game as in the previous one since the policies regarding such things have tightened on Itch over the past couple of years, but there are a few more rooms left to fill so we are still deciding what exactly may appear in them.

This is just the beginning, I'm hoping to release many more updates to make this game complete! Sorry for holding on to it all the way until v4 this time, I wanted to make a worthy first impression for those who enjoyed the first Bastion game.

Unfortunately Itch has become more strict with allowing creatures, so I do not think that you will see as many of those as in the first game.

Thank you, but it's a bit early to call it your favorite and my best, this is just the first public release! I expect this game to keep getting bigger and better for at least one more year.

Thank you! Naomi is featured quite heavily in this game, and I think she'll continue to make guest appearances in others.

Unlike my previous Bastion game, there's no way to lose this time! The rooms are also reset after each audit, so you don't need to worry about breaches. In the future, playing well will lead to better endings, but there's currently no punishment for failure.

There will be lots of new places to visit, so the big map is among my favorite new features, it will make it a lot easier to avoid getting lost. I'm also quite proud of how well the saving and loading system turned out, you can stop playing at any time and continue from exactly where you left.

Thank you for playing! This game is most likely fully finished now, but I may revisit it for a small bonus update or some touchups at some point. My newer games have a lot of similar themes in them, take a look at them if you have enjoyed playing Monster Monsoon!

I'm not too worried about fights starting, I mostly just wanted to save you some time and peace of mind in the future. Comments like this are all over the place, and it's best to just leave them be.

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Please do not engage with people who dislike things based on sexual kinks. You're inviting an equally strong response, which can turn the comments section into a battleground. It's also a loss of your time and a needless emotional investment.

I think there was a complete set of upgrades in this game, so you may have missed one somewhere, but they are all optional. I've never really updated this game beyond some early bug fixes, so there aren't any big secrets to discover, but I'm happy that it was all fun enough for you to go for a full completion of side-puzzles!

Unfortunately the Itch community has strong opinions about how such characters should be tagged, so I don't usually do it. My games have all sorts of things in them, I just tag the primary themes.

I have not used Macs in a while, but I think that the file path is likely to look a bit like this:

~/Library/Application Support/Impy/Sweeper/

I'm still just posting my games on Itch for now. Betrayal at the Bastion is probably going to finally go public after the v4 update in the first half of Autumn. I usually start with a small but complete game loop for my projects, but the initial scope of the new Bastion game was huge, so it felt too incomplete for me to release to the broader public for a while.

Thank you for letting me know, quite a few of my games have been delisted over the past year. Itch does not show this to developers, so I'm never fully aware of which of my games are currently marked as quarantined.

Thank you, reading your comment has brightened up my evening! I am very grateful to have been such an important inspiration for your games. It is truly wonderful to see my work not just being enjoyed, but actually helping other developers get started. I wish for your continued success, and for your journey as a creator to go as excellently as it can!

With the Underworks exploration, roaming, and brewing systems, this project looks huge and very ambitious! I didn't expect that you'd take on something of such a scale for your next game, but with how complete NTR:BSS ended up, I have no worries that you can fully complete your vision. The gameplay systems look like they'll offer plenty of variety and exploration for the new cast of characters, I'm very excited to see it all in action!

On Windows the file path should be:

C:\Users\*USERNAME*\AppData\LocalLow\Impy\Sweeper

Replace *USERNAME* with your account name. It won't be the C drive if your operating system is installed somewhere else.

Version 4b is a small bug-fixing patch:

- Increased charm goal to 40.

- Set earliest queen appearance day to 3.

- Victory and loss by checkmate are now shown in hint text.

- Fixed bug where token equipment could be interacted with.

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Godot can have compatibility issues with hardware sometimes, I hope it improves in the future. For now you can try the Win32 version, or forcing the game to run in openGL:

- Right-click on the .exe file and select "create shortcut" (on Windows 11 it will be under "Show more options")

- Right-click on the shortcut and add --rendering-driver opengl3 after the target path (right after the last quotation mark)

- Run the shortcut.

I'm really happy to see this game completed! I've played it from the first release and immediately knew that it was going to be something very special. The dialogue is fantastic, there's a big variety of well-matched artwork, and the tracker is a really wonderful feature! This is easily one of my absolute favorite visual novels. I've truly enjoyed playing every update through to the game's conclusion over the past two years, and I am looking forward to the final coat of polish and any future projects you may make!

I'll probably just mark events with animated hearts once I add support for expanding the map to show every place you've visited. There's already a discovery component in exploring, so there's no reason to make players revisited every location.

Thank you! It's more of a patch than an update, but I hope to release a couple of full updates for this game later this year.

Itch has been doing this to my games and others ever since being pressured by payment processors last year. There is no information available for how I can prevent my games from being marked as quarantined, or any indication on my end that they even are aside from the very low traffic.

They appear at specific locations around the map that have vents near them. The girl on the left is near your starting house, the girl in the center is in a cave near the smallest house, the guy on the right is near the big cave with locked door. I wanted to upgrade the map so that it can expand and show you the locations, but didn't have enough time to get it in place for the patch. It will be easier to find these types of events in future updates.

Thank you! Sidesteps will be added in an upcoming patch. The chests are a temporary thing until I make a more proper inventory system. The half-square movement system works a little better with my setup than full squares, it will feel like there's not enough control if I switch to full ones.

Make sure that both of the characters needed are currently in same town. If the relationship is high enough between them in the "Fortune Doctor" app, the button should become available.