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Henergyque

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A member registered Jan 16, 2026 · View creator page →

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Pour le coup, un jeu fait en 14 jours en ayant aucune notion de Blender c’est excellent !! 

Thank you!! I’m so glad you had fun with Hybris!

I love making challenging games, so it means a lot to hear that you’re enjoying that aspect!

I’m definitely interested in expanding the gameplay with new mechanics and challenges in future updates.

If there’s anything you’d particularly love to see added, feel free to share your ideas! ^^

Thank you so much! I’m really happy you’re enjoying the challenge and have made it to the Endless Climb!

I hope your current run goes far! And definitely give the other characters a try, they can make each run feel quite different.

I’m also considering adding more content in future updates, so stay tuned! Thanks again for playing and sharing your thoughts! ^^

Hi, yes, for the APK version.

No generative AI? Are you sure?

(1 edit)

Hybris: The Hundred Floors

Turn-based combat

Hybris: The Hundred Floors is out on Windows and Android: a turn-based roguelite in pixel art where you climb a tower of Greek myth, one floor at a time.

/__site/henergyque.itch.io/hybris-the-hundred-floors

No map, no filler. Every floor is a fight, every reward is a choice between three cards, and you only get one life. Fall, and you start over from floor 1.

What's inside:

  • 100 floors across ten realms, from a goblin camp and cursed woods to the Underworld and the Pantheon, then an endless Beyond for high scores.
  • Ten guardians, ten different tricks. At half HP each one changes the rules: the Goblin King calls his whole camp, the Ancient Treant roots itself and grows back... and it only gets worse from there.
  • Two cells, one key. Free one hero of myth out of two: Achilles or Medea, Cassandra or Perseus, Atalanta or Odysseus. Some pairs unlock synergies.
  • Loot you can see: six rarity grades, gems and passives, and every outfit and weapon shows on your characters in battle (140 outfits, 150+ weapons, all animated frame by frame).
  • Enzo the Mischievous, a merchant who is convinced "the Mischievous" is a noble title.

The Goblin King calls his camp at half HP

Watch the 30-second trailer: https://youtu.be/NF-lZxGHutk

$2.99, in English, French and Russian. Not sure yet? There's a free Windows demo with the whole first realm, up to the Goblin King.

Thanks for reading, and good luck on the climb!

Hi! I'm a solo dev and I just released Hybris: The Hundred Floors, a turn-based roguelite in pixel art where you climb a tower of Greek myth.

How it plays: no map, no filler. Each floor is one turn-based fight, then you pick one of three rewards: rest, armor, weapon or item. You only get one life. Die, and you start over from floor 1 with nothing but your records and your bestiary.

Turn-based combat

What's in it:

  • 100 floors across ten realms, from a goblin camp and cursed woods to the Underworld and the Pantheon, then an endless Beyond for high scores. Each realm has its own monsters, a lieutenant on floor 9 and a guardian on floor 10.
  • Ten guardians, ten different tricks. At half HP each one changes the rules: the Goblin King calls his whole camp, the Ancient Treant roots itself and grows back... and they get nastier from there.
  • Two cells, one key. On three guardian floors you find two heroes of myth locked up, and you can only free one: Achilles or Medea, Cassandra or Perseus, Atalanta or Odysseus. Some pairs in your party unlock synergies.
  • Loot that matters: six rarity grades, item levels, gem slots and random passives. Everything you equip shows on your characters in battle: 140 outfits and 150+ weapons, all animated frame by frame.
  • Enzo the Mischievous, a merchant who shows up every five floors to sell, buy back, upgrade and set gems. He is convinced "the Mischievous" is a noble title.
  • Elite floors when you feel lucky: one more enemy, harder hits, better loot.

The Goblin King calls his camp at half HP

Free demo (Windows): the whole first realm, the Goblin Camp: 10 floors, ending with the Goblin King.
/__site/henergyque.itch.io/hybris-the-hundred-floors

30-second trailer: https://youtu.be/NF-lZxGHutk

What I'd love feedback on:

  1. Difficulty: do the first 10 floors feel too easy, fair or too punishing? Where did you die?
  2. Rewards: is it clear which of the three cards is the better pick for you?
  3. The Goblin King at half HP: did his trick feel fair, or did it come out of nowhere?
  4. Anything confusing in the menus or the combat screen.

The full game is $2.99, in English, French and Russian, on Windows and Android. Happy to play and comment on your game in return, just leave a link!

Thank you so much! I'm really glad you enjoyed the game!

Yes, I definitely plan to keep updating Hybris. I'm currently looking at adding more content, new enemies and equipment, balancing some parts of the game, and improving things based on player feedback.

I also have a few bigger ideas for future updates that I'd rather keep as a surprise for now :)

Thanks again for playing and if there's anything you'd personally like to see added or improved, I'd love to hear it!