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gruffenstein

573
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A member registered Jan 08, 2026 · View creator page →

Recent community posts

Nice, thanks, didn't see that in the keylist

I found toast on the stove but can't seem to do anything or leave the stove

Hey thanks for the link, I apologize I had forgotten about this and reported your comment as spam. I sent a followup retracting it, and will check the game out. 

Very short and simple but very effective. Really nice little job. 

"Progress could not be saved" popup can't be cleared

Glad I could  help you catch such a glaring and obvious game design flaw. 

Jejune.

You can finish with only Ballistas - there's no reason to buy any other kind of turret, apart from the pearl wins - but if you don't need the other turrets, you don't need those extra pearls. 

It says that people are driving between islands

oh DUH I had to hit SAVE :)

I set up the starter factory as illustrated but I don't seem to be accruing any plates. What am I not understanding?

Do these cards have text cut off at the end? 

Maybe put a warning about that below the web version? 90% of people will be playing that version, I would guess. 

The name is punchy and distinctive. I'm not sure it's entirely accurate, as the sub doesn't seem to be "rogue" though as he's clearly on a formal side lol. But it's pretty good and will do imho unless something better pops up. 

AIRCRAFT CARRIERS!
Yeah I did the accidental surface thing a few times too

I'm trying to think of a comparable approach to sub games - most go either super simple or super complex. This hits a sweet spot - casual but not simplistic.

I could see surface depth coming back if an AA gun is mounted. Not sure if that would really work in this game though. 

Getting better and better. Glad I got in on the ground floor. 

Lacks an endgame. Also, 5000 clicks is too high for a cheevo in a game that requires very little clicking, and chokes autoclickers.

Needs bulk worker reassignment.

Although it's tagged as heavily AI, it doesn't FEEL AI and is so far pretty entertaining. 

Maybe make the whole perk card selectable. Took me a second to realize I had to click only the little bar. 

NEED MOAR

Bombers are however excessively good against other ships.

Orbital bombers are heavily counteracted by planetary fire. Dreadnoughts seem the only way to attack planets. 

I mean the different elements of the screen: the gameboard, the information popup, the diceroll area, the ship cards. If I ctrl + mousewheel zoom in and out, those different parts change size at different rates, so it's a little tricky to find a good zoom level. For example the  board can be super tiny while everything else looks good, or the text popups can  be squashed so you can't read all the text. 
Played in fullscreen on Chrome. 

FYI the zoom is wonky, the different subscreens all zoom at different rates, not smoothly together. 

Sort of makes sense, though it was an unpleasant surprise :)

Another one

Cannot read properties of undefined (reading '0')

Ort: funkWeiter 556:95645 < erstKarte 556:96120 < erstPruefe 556:91206 < ui 556:171209 < ui 562:30777

Zustand: Runde 1, Phase spieler, Ansicht mein, Modus sonar, Auswahl -, Gegner am Zug -, Mission 4, Tutorial no, Online no, Ende no

Browser: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko)

Ships that have lost their guns can still fire. That's what's happening in Tutorial #1

This is really incredibly good. Great job. 

-If a builder ship is destroyed in the middle of building a starbase, it doesn't seem possible ever to complete the starbase. 

The Soviets looked into this concept https://en.wikipedia.org/wiki/Antonov_A-40

Typo: in the above comment, it says "impass" when it should say "impasse".

Works. Though you have to switch back to left click to move the map; mouse wheel press to do that would be slightly more natural. Not a big deal though

I ran out of wood, now I can't build bands and therefore can't get any wood. 

A Borges-themed game, I'm sold

It's throwing some errors. Here's one: 

Uncaught TypeError: Cannot read properties of null (reading 'lektion') (line 556:93185)

Ort: (anonym) 556:93185 < at Array.forEach (<anonymous>) < kartePassen 556:92758

Zustand: Runde 1, Phase spieler, Ansicht gegner, Modus bewegen, Auswahl -, Gegner am Zug -, Mission -, Tutorial no, Online no, Ende no

Browser: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko)


Great concept btw, keep at it

Yes, mousewheel was my goto. Just tried the browser zoom; it zooms the whole game screen, so the interface panels become giant too, defeating the purpose

Why is there no zoom? The map is so tiny it's hard to make out what's going on. 

50 engines, hardly anything of anything else