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Greg

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A member registered 93 days ago · View creator page →

Creator of

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Hi, I used RV32 to make it easier to support running binary files.

Thanks for the feedback; I’ll take your advice into account.

The game is quite cool and interesting. I can’t really say much more, as I didn’t find any notable downsides. The visuals are very pleasing.

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This program lets you travel back to the late 80s an era of old computers and hardware that, by today’s standards, would be considered quite weak.

You can write actual utilities, games, and other software for it in C, compiling the binaries for the RV32IM architecture (RV32Im, simply because it was easy to implement not that it’s some sort of full-blown RV32-based computer!!!). But even if you don’t know C, you can still have fun exploring the existing utilities.

I’d lov to get some feedback on whether you find the concept interesting and what you think of the final result. And for those who develop in C - what do you think of the SDK? (It’s available as part of the source code.)

GO80 by Greg - itch.io + source code link in description

For those who don't know C, I’ve created a BASIC implementation for GO80; it allows you to write programs using this simple interpreter without ever leaving the GO80 environment. https://github.com/greqwx/BASIC80

cool

The puzzles and the concept are actually quite cool. This kind of game would be perfect for mobile phones: people love solving puzzles like these while sitting on the toilet. It would be great to have more levels, or perhaps a level generator (though that would need to be thoroughly tested).

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I partially agree with the review above. The gameplay can get boring; you should add some dynamism - that is, have things happen in the game at random moments. This would add at least a bit of interest, though it might not entirely eliminate the boredom, depending on how you implement it. Otherwise, yes - the music and the design are excellent!

Am i correct in assuming these are UI sounds? If so, many of them don’t match their names. For instance, take "notification" - don’t you think it should be short and simple, so it doesn’t become annoying? The same goes for "close" "open" and "message"

Here are my answers to your two questions:

1: That’s a bit debatable. It really depends on whether a person actually bothers to read the text above the board first.
2: Yes, everything is easy to see and very comfortable to use.

Overall, it’s a pretty cool little game. Even though it was made with AI assistance, it still turned out really nice.

The core concept is great, but as others have already mentioned, the gameplay does feel a bit slow and tedious. It would be awesome if you could, say, lower the upgrade costs a bit or slightly increase the pollen spawn rate.

this is peak