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gorgynoid

110
Posts
12
Following
A member registered Aug 22, 2019

Recent community posts

Thank you so much! This is a great minimalist story with a fun twist just as I hoped.

Got to floor 20 on my first try, the bee boss doesn't make much sense to me, but I wasn't religiously reading every popup, so it's possible that I missed something about her. She seemed to randomly get mad, and she hits very hard. 

Overall this game is beautiful! Easy to pick up, satisfying to play - doesn't seem too luck based either. I never discarded any dice and only ever favored the silver & gold upgrades. Perhaps hollow is more useful than it seems on the surface to allow for more movements, or perhaps it's a newbie trap, but I avoided it. Boost dice and the ones that lock in place for several turns feel VERY satisfying to play.

And the sprite art is cute as heck. This game has a lot going for it. Excellent work.

This was one of the first, if not the first horror PSX-like games I played a while back and I loved the experience! Lots of good cool lighting effects, the detail in the environment was great, the foley was very minimal but worked well. When I replayed it just now to leave a review, a couple of the spooks got me again, LOL. 

Thanks for making this game, it's up there in my favorite short horror games.

Haha, what a delightful little puzzler. Simple enough to avoid being frustrating, complex enough for a thoughtful few moments of reflection. I loved the zipper ending most, but I had to play through to get all three endings. Surreal and reminds me a LOT of similar PC games of my childhood with the sort of unhinged nonsense logic of dreams. 

Thanks for making this!

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I LOVED this game. Played it around halloween last year and it's stayed with me the whole time with a fondness, I can't wait to play it again this year. It's got everything? Vibes. Well placed creeps. Atmosphere. The fun twist at the end. The fact that I *never* felt okay getting out of the vehicle and tried to hustle back into it so fast. 

Might be my favorite horror game on itch.io and I've played a bunch of them. Thank you so much for making this.

You had many revelations within the space of one comment! (I'm just having fun with ya).

I consider this an unofficial sequel to NeoNoir, I loved playing it but went into it without reading the blurb so I wouldn't spoil myself. 

The full voice acting was a real treat, everybody did a great job! The humor in the writing is on point and as enjoyable as the previous game, there's a real solid affection in your writing for the goofiest of noir tropes and it shows. 

And Daisy is a good girl even when she's drinking the special water! 

Big props to you and your wife. Thanks for making this game!

A fun game, very unlike the tone of NeoNoir, but engaging nonetheless. I loved the atmosphere and played it through a few times. I think ending 5 is by far my favorite & the most satisfying for me personally. 

Thanks for making this game! 

Fun as hell, dripping with atmosphere. The writing and worldbuilding work in tandem to give the player an immersive experience. I did get stuck a few times, once because I had recently already spoken to someone who I was meant to return to and speak to again, but fortunately the walkthrough saw me through. 

Thanks for making this game, I'll be recommending it! 

Lmao that was disgusting. I didn't appreciate being 'rewarded' for setting up two characters who seemed to like one another with some incel bullshit about jawlines and "failing" by being grossed out by 2000s 4chan level misogyny. 

This game is not for me, thanks. I usually don't leave thoroughly negative feedback, but this felt like a pretty thorough betrayal by docking me points for telling 'zaddy' to take himself out with the rest of the trash. 

Wow, very professional polish for your first game. I enjoyed this a lot, there were some very tricky areas. I think the simple aesthetic is at odds with the difficulty of it, that might be why it feels surprisingly difficult.

I found it charming and sweet. 

Thank you for making it.

Very tricky and fun minimalist dungeon crawler game. I have played it through a bunch, and reached the final stage many times, but I can't quite beat it yet. Still very entertaining. 

The eyeballs feel slightly overpowered in the sense that I once had 17 RNG movements after I killed one. I think the zap effect must be cumulative or exponential somehow. It makes handling them tactical, and a nice preview of what the Lich requires.

Thank you for making this game. A quality cartridge. 

Amazing that you could fit all this into the pico-8! 

While I was playing it I definitely felt the wolf-3d and doom energy that inspired this, it made me feel like a little girl again playing them for the first time. (Also reminded me in tone of the lesser known Nitemare 3D, but Trial of the Sorcerer is a much smoother gameplay experience). The descriptions are sparing but very atmospheric. 

Very cool game, easily one of the best pico-8 games out there. 

Some runs, you just have to say "I'll use this to practice and experiment", but I agree that luck is a huge component of this game.

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Finally beat this game! Must have tried it a hundred times slowly refining my tactics. learning how the different moves work, and for a long time I could only get to 7. Those hoppers absolutely wreck me, I still can't figure out how they work. 

Fascinating and fast paced game. And even with the lo-fi aesthetic, very cute looking.  

Some game spoilers ahead: 

Strong defensive play is very important, guarding against unnecessary damage, and learning how to use the various powerups to their best effect. I still have not found a consistently helpful use for suplex, unless I'm missing something, so I use it as a time-wasting move. Using stairs takes priority over being hit, thankfully. Bomb flowers are nice to come across, 

Luck is a component for sure, but unavoidable in this genre. 

Thank you for making this game!

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Gorgeous game. The effort you put in really shows, controls and looks beautiful.  

I would love if you could release a .p8 file so I can save it to my emulated games folder, but I understand if not. I've just noticed there is a p8 file included in the zip, please disregard this message. 

Thanks so much for making this game!

Extremely cool game, I enjoyed it. Told a story effectively, I just wish it was longer! 

Thank you for making it. 

Fabulous effort on this, I rarely see p8 games that are this in depth. Haven't beaten it yet, but I enjoy the creativity on display here a lot. RPG elements and quicktime elements work together to make tactics satisfying. Looking forward to spending some time beating this, only made it out of the tunnel so far. 

Thanks for making it!

This game looks gorgeous! And plays smooth as hell. Very fond. 

Thank you for making it. 

The sense of humor in this game is great. I loved the tone. Also really appreciated a reverse-escort mission, which seems like a simple idea but dramatically changes the tactics involved when you're dodging and sweating it waiting for the room to clear. 

I wish it was longer!

Thank you for making this, I got to level 36, and I was very invested in the story, (amazing how well I immediately pack-bonded to this little pixel guy) but I can't do any better platforming-wise. 

I love your writing style. If you can, please spoil the ending for me! 

I've been on a kick with this system, and I haven't seen another pico game with this kind of corrupted, lost-media style. Very original, very stylish. 

I enjoyed it a lot. Thank you for making it.

Very unconventional gameplay (stars being projectiles, hp, and jumping assists - I love it, it's weird in the best way), pretty to look at and very professional feeling physics. A lot of platformers aren't satisfying, but the precision in this one feels fair, and the tutorial stage helps a lot. 

Snail-chan is adorable, everything about this game feels like a vintage SNES or possibly Sega Saturn title in the best way. 

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The 3d maze component handles very professionally. I love the story, it's very sweet to take the role of an escaping alien evading hostile humans, but I've always had an affinity for the xeno perspective. The pixel art is very handsome, too. 

This game is surprisingly involved, as well. I encourage anyone who's a fan of crawler games with sympathetic monster stories (like Arcana for the SNES) to give this a try. 

Scandinavian Tamagotchi! 

The art style's very nice, the mood is fun, variable dialogue, and I had a good time getting to know all the different forest critters and cryptids. It's a must for anyone with even passing interest in Swedish, Finnish, Norwegian etc folklore, some extremely cool stuff in here. 

I played it about six times over, to get different endings, and I enjoyed myself a lot. Don't want to put spoilers in the comments, but I was darkly amused by one of the endings that's more Jungle Book in nature, but with an outcome I would more realistically expect. 

Thank you for making this game!

I'm glad this game exists, and I wish there were more RPG-like games like it; I think the demo is a masterclass in player agency. 

I do recommend it if you're even the slightest bit interested in dystopian worldbuilding. Probably one of the most involved games on the GBC, it rewards you for talking to / trying to investigate just about everything that looks interesting. 

The tone of it is not lighthearted, at least not to me. I found it emotionally heavy, but authentic, not cynical or hateful. 

Thank you for making it! 

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Compelling. Very artistically pleasing and smooth running game, it has that quality where you want to keep going and trying new things, which I love.

However I think the tutorial should be even more dumbed down, or maybe the help screen should include tips on the (coins?) and other objects, because I do not understand the assignment. 

I get the lose conditions, but what do you do with the coins and gems? Do they just take up space until you finish or is there somewhere to put them? Maybe the help tab should have a bit more information for people unfamiliar with the genre.  

YOU CAN MERGE BLOODSTACKS. LMAO. Okay I think I get it more now.

Been playing this one off and on. The worldbuild is very dreamy and nice, the art style feels very fresh, and there's a fun, optimistic energy underneath everything.

Thank you for making it! 

My all time favorite indie game, and it's so simple! There's something about the immediate streamlined tactical play that scratches my brain-itch so well. There's a big luck component, but that's true of a lot of dungeon crawler games like this. Art is great in a minimalist way but it might not work for everyone. 

Thanks for porting this over to the gameboy, I would not have had an opportunity to play it without your hard work.

Thoroughly loved this game. LOTS of heart and humor, stylish graphics, and smooth platforming that scales steadily in difficulty (for me at least). Plenty of competence and style on display here. 

Delia's quest to find their pig moves at a brisk, sensible pace, I never felt bored of the back and forth. This is everything I enjoy from the indie gaming scene, and from gameboy roms in particular. I really struggle to find any constructive criticism at all, perhaps the invincibility frames when you take damage could last half a second longer, to get clear of the enemy you hit?

And the King's advisor really is wet all the time, huh. 

I don't really know or care much about the artist featured here, but the creator of the game clearly does, and their love shines through this odd, unique little gem for the gameboy. I felt very peaceful playing through it, observing the different concepts and appreciating the lovely pixel art and cute transitions between rooms. 

Give it a try, it's obvious how much care and attention was put into this, even in the demo. 

Beautiful worldbuilding and atmosphere. I was extremely lost, and wandered around getting treated like trash by all the locals, and gave up relatively early on. A shame, it has gorgeous colors. 

Had a lot of fun with this game, very handsomely presented, and enough worldbuilding hints & cute dialogue to keep me curious. I love the miniature aesthetic and the endgame gameboy credits. And the implication that the wise sage is just one of the same creatures behind a bunch of impressive looking twigs and vines.

Hitpoints might improve the difficulty of the game, and if anything there was a bit too much backtracking. Maybe in the two first seed planting areas, you can keep going toward the corresponding left or right and drop down at the beginning of the level segment? I could be wrong though. 

Thanks for making this! 

Witty love letter to monster-raising games, I laughed aloud at some of the dialogue choices. The puzzles are appropriately clever for all ages, without feeling silly. Played through it twice, it's definitely worth a look if you like monster games. 

The ambience outside the gore and jumpscares is great, I am not a personal fan of jumpscares in the liminal genre. I would have liked slightly increased running speed and fewer written messages on the walls (not none, just...fewer?) It moves and plays very smoothly, and the sound effects of buzzing lights and footsteps are perfect.

Enjoyed this fun puzzle game! Got about 400 points or thereabouts. 

Played this over twice for the two endings. I absolutely love the HR character's design in particular, but they all look fresh and fun. Really charming RPG with a lovely sentiment behind it. I only wish it were longer! 

Thank you for making it!

Gripping story, I enjoyed it, and the art was very stylish. Great oppressive mood. 

Excellent work!

Wonderful work! Very comedic tone but with serious emotional heartstring tugging, too, and the sprites are gorgeous and have professional polish to them. The mini movie blurbs were delightful. 

Sometimes I find games based around 'real jobs' a little tedious, but I didn't mind this one, as the flow of the plot felt natural around the chores required of the job. 

Fingers crossed we get a full version eventually.