fyi - pico8 numbers are natively 32bits, eg no need to ‘implement’ big numbers
freds72
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nope - my game renders walls differently from Doom and none are using raycasting
/__site/freds72.itch.io/poom/devlog/241700/journey-to-poom
https://fabiensanglard.net/doomIphone/doomClassicRenderer.php










