Awesoome, thank you so much for the support and hope they serve you well :)
Franuka
Creator of
Recent community posts
Hi Zazzz! Here's a visual example on how to use those tiles. Basically each type of cliff has a bunch of main tiles on the left (usually 9, but the tall cliffs have more), used for the main sides and inward corners; and then on the right you have 9 extra tiles used for outward corners (some are repeated from the left).
You can see them in use here:
And here's a better visualization using reference numbers for each tile, so you can make sure what goes where:
Hopefully this helps!
Hello mate! I'm glad the assets are being useful to you.
Well, that's a fairly specific request and not something I was planning on adding to the bases. But if you already split the wings and started the angled pose I can give it a try adjusting it, it shouldn't take long. Could you share your progress with me, please? Thanks!
Hi mate, thank you! Haha luckily I had part of this year's roadmap already planned last year, but yeah, it's pretty hard and I don't know how I'm still on track. These next 2 months will be crazy.
By the advance wars style ships, do you mean the big in-battle sprites? I'd love to make those, yes, I've thought about it many times. But they will take so much time to create. I have to think about when to do it.
Map port areas (wooden plank floors, piers, things like that) would be pretty easy and I could add that in a small update next year, yeah.
Thanks for the suggestions!
Hello there! No, attribution is not mandatory here nor in my other packs. I used to link the CC BY 4.0 licence because it was the one that was closer to my needs, but I don't anymore. I'll update the description here. As long as you don't resell/redistribute the asset packs as if your own, it's all good, you can use them in your projects, edit them, and no credit is necessary (but always appreciated, of course).
Hello mate, good morning. You can use the Idle animations to add some life to the Npcs. Maybe you can also program some basic behavior, like them patrolling an area, moving around in a preset way that makes sense to their profession, not all of them need to be static.
Regarding the dog, you can find it inside the "Monsters and animals" folder in this pack. It's the "Wolf" sprite, and comes in 3 colours.
Cheers!
Hello there!
Thank you, I'm glad you like the style and are thinking about purchasing it. Ç ç · Ö ö · Ü ü are already added, yes. I can add the Turkish characters you need in an update soon, no problem. This font started really really simple so there's a lot of glyphs that were initially missing, haha.
As for cyrillic, it's not completely out of my plans, but it will require more time and thought. If done, I'll probably add it next year. I'll announce next year's roadmap around January.
Thanks for your feedback~
Hello Grugin, thanks! I'm glad you like my packs.
It would be cool to have portraits for all monsters, but for now I'm focusing on other updates first (improved idles and special attacks). I might do the portraits in the future, though, but it'll take some time.
You can also have them commissioned, in case you need them soon. For custom work, send an email to franukai@gmail.com and we can discuss the details.
Hi merwok! There's a few farm animals (pig, cow, chicken) in the basic RPG asset pack. I also have some wild animals prepared (bear, stag, raven, rabbit..) which were commissioned and I'll add as a free update, probably next month. I don't have plans for more at the moment, but feel free to make your suggestions. Thanks!
Not here, but you can find many crafting tables and furniture in the Interior asset pack: /__site/franuka.itch.io/fantasy-rpg-interior-pack
Hello mate,
There's no 1 correct way to make the interior. What is it that you're having trouble with?
One thing that I notice is that you should just use the mid section of the wall at the top for the repeating center, and only use the left and right sides at the corners. Right now I think you're repeating the right section, so there's a visible line between each part, which is not intended.
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About the sleeping animation, you should have 3 layers. On the bottom one goes the bed. Then the sleeping character. And then on top of everything goes the Bed cover sprite. Something like this (I added boundary boxes for alignment reference):






















