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floppystack

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A member registered Jul 12, 2024 · View creator page →

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The saves should work fine. But you'll have to start a new game or reach the end of the dungeon and loop to see any of the new content.

I've been trying to figure this one out for a while now and I think I know which part of the code is causing it.

Though I haven't been able to recreate the bug so it's a bit hard to figure out why it's happening.

But thanks for including your system specs. It helps a lot.

It's not really a simulation, but more of a rendering technique.
And while it can get a little spicy if it takes up large portions of the screen, it shouldn't be that bad.
Could you tell me more about your system specs? Knowing the cpu, gpu and operating system would be helpful.

Still trying to figure out what's causing this. Could you tell me more about your pc? cpu, gpu and operating system would be a massive help.

One way to reach the lava siren is to throw water vials on the lava.

Thanks for the feedback.

I'll keep it in mind when I get back to working on the VR mode, which will hopefully be soon.

I suspect it's an issue with the intel graphics. I have an older intel desktop cpu with UHD graphics that runs the game just fine. But it looks like their laptop cpus don't support the newer vulkan and dx12 features for some reason.

Did you try launching the game in vulkan mode?

You could also try moving/deleting the "HardStuck" folder at the following locations:
 (windows) %appdata%\Godot\app_userdata\
 (linux) ~/.local/share/godot/app_userdata/

There might be some old or corrupt data there that stops the game from loading.

Thanks for the function name, helps a ton. And I think I might know what could be causing it, did you have any of the possession effects active by any chance?

I'm pretty sure the gpu you listed doesn't support the version of vulkan the game needs unfortunately. The game uses some features from vulkan 1.4, and according to google the card only supports vulkan 1.3. I'm guessing it's a similar issue for DX12.

Hard to tell without knowing what you're running the game on.

Could you tell me your pc's specs, like cpu, gpu and the like?

Sounds like an issue with the cum shader loading.

Could you tell me your pc's specs, like cpu, gpu and the like?

Could you tell me your pc's specs, cpu, gpu and such?

And is it only the spacegal outfit that crashes your pc, or does it also happen with the slutnun outfit?

1.0 will more or less be the version of the game I had in mind when I first started working on it.

Which means the motherboard floor will serve as the end of the dungeon, and there will be a complete set of animations for the main character with all the monsters.

I'll keep working on the game past v1.0. But I want to have a version of the game that can be considered finished before I let the scope creep go wild.

Thanks for letting me know, they can be a nightmare to animate at times.

Bit of a whoopsie on my part.
I just got the slime possession working in the early access build and it's still a bit hacky.
So I removed it from this build, but then I forgot to also remove the body material from the cinematic menu.

(1 edit)

I think android export is still highly experimental for the .net version of the Godot engine. But I believe it's possible to play the game on android with a  pc emulator, I have no idea how it's done or how well it works though.

I'm a bit hesitant to add files to the game that I can't read. But if you want to upload the translation to pastebin and link to it in the comments that should be fine.

That's the plan, no ETA on it yet though.

That's a bummer, have you tried clearing the shader cache? There's a section in the v0.7 post detailing how to do it.

I've been adding content monthly to an early access version available on patreon.
The 1.0 version I'm working on at the moment is taking a while to finish. So there will be a new public version uploaded here at the end of the month with roughly half of the content of the early access build.

Do you have intel integrated graphics by any chance?

The cum uses some newer Vulkan/dx12 features that seem to instantly crash on some older intel laptop gpus.

I'm trying to stick to the traditional definition of a roguelike Malipe mentioned. Getting stronger with each run fits a real time action game like Hades or Rogue Legacy. But I feel with games that are turn based it would just be frustrating.

Ok, thanks for letting me know. Unfortunately I can't tell what's causing the crash from the error message, but I'll keep an eye out for any issues that might be related.

Huh, strange. Do you remember what you were doing when it happened?

Long hairstyles are hard to get looking right so best I can do is a maybe.

Sorry for being so slow to respond.

Unfortunately I don't really know what the best way of sharing translations is. I kinda figured people would just use nexusmods or something similar.

And yes, there will probably be a steam release at some point.

Thanks.

I don't have an ETA for the next update yet, the plan was to finish v1.0 before doing a final public release.
Since it's taking longer than I planned, I might do a mini update with some of the content in the early access build. I can't guarantee anything, but if I can get a lot of work done this month I'll put a build together for a September release.

And Chloe might get some leather at some point.

The game only has stripping slots for top and bottom (boobs and crotch), and shoes are added as a non special outfit part.

So unfortunately it would be difficult to add. But I'll keep it in mind if I make any changes to the stripping logic.

Thank you for the kind words :)

There is a special game over cinematic in the early access build with some pregnancy. Seems like it was very popular so I'll probably add more at some point.

I don't know if you can update the drivers to fix it. I believe the features are missing physically from the hardware.

But if you really want to try the game you might be able to run it in opengl mode. Just be aware that the lighting and colors are going to be messed up, and some graphics will be missing.

To play the game in opengl mode:
Open the "Launch using Vulkan.bat" file in notepad and replace "vulkan" with "opengl3".
Save the file and then launch the game using the edited bat file.

It's most likely the intel graphics, seems like a lot of people have trouble running the game on "older" intel integrated gpus.
I believe the ones from before the new Arc lineup lack some modern features required by the game engine.

Could you tell me your system specs, like cpu, gpu and os?

Yes, I make all the models from scratch. Learning 3D is fun, figuring out how to get all the software to play well together can be challenging.

Sorry for the late reply, what graphic card does your pc have?

I don't feel like I'm at a skill level where I should be teaching anyone about animation :P
But when I'm working on a cinematic, the first thing I do is focus on the key poses for the different stages.
Then while blocking out the rough movement, I get the animation working in-game to get a feel for what it will look like when finished.
Then I spend the rest of the time I have available on getting the stages to flow together, and general polish.

I prefer to work alone. I'm a bit of a masochist and finishing this game solo is a challenge I set for myself ages ago.
Still, thanks for the offer :)

I'm not really struggling with anything at the moment.
Back in November I was exhausted and frustrated by my old blender workflow.
After I started automating all the tedious stuff with python scripts I don't really burn out anymore.

Having proper CI/CD set up sounds nice, I'm assuming you're using it for automated testing?

You need to find and interact with all the servers on the floor to open an escape hatch. On the minimap it's marked as a brown stairs down symbol (>).

What are your system specs? Operating system, cpu, gpu and such.

No, sorry. I don't have any plans for that.

Sorry, no vore.
But there will be some alternate game over scenarios with implied impregnation.