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Flamez Plays

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A member registered Oct 01, 2017 · View creator page →

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The animations are amazing, and it feels like a very bare-bones style of FNAF, which is both good because it does get a bit hectic, but also feels some something is missing.

This was certainly a game to play after a week of cold medicine. It was absurd but funny in the weirdest ways, and gameplay wise I personally didn't run into any issues.

Awesome work at not only the mechanics, but the world building feels solid. Loved how much there was to explore and find.

One hell of a slow burn, but the little things really build up to some great payoffs. Awesome work!

I liked the environmental storytelling and the gradual sinking into withdrawl/relapse, but that noise meter is brutal on later days.

It's simple but the pacing is very good, and the actual spider lead to a great scream from me. Great work!

I liked how it was mostly serious until the most scary parts, giving you a real whiplash that took me a moment to recover from. Nice work!

Creepy, quick enough that finding all the endings wasn't a pain in the butt, and I was surprised I accidentally got the good ending on my first run.

It feels like a slow burn, but the payoffs are insanely well done and brutal. Looking forward to seeing the full release.

Solid demo, loved the mirror scare and the general atmosphere  of the game.

Had a fun time, though the scare really lost it's impact after the second time. Really good story and delivery!

Great demo/chapter 1, the puzzles were solid, the scares were great, and the character development was there. The gravity gun, I mean GravPal felt a bit janky but for a small puzzle usage was fine.

For a game jam game and more of a proof of concept, the performance and controls were good, but the ending (I think) cutscene never played and for pickups you should use a DoOnce so you can spam press the button and grab more than intended.

The pitch black areas are pretty rough for exploration, but it does lay down an interesting story to be discovered in the full version.

Definitely a weird experience, and thanks for not letting gas kill you because some of those areas get rough. Glad I was able to finish it and luck into the code.

Solid demo that does nail the creepfactor and ropes the player into wanting more. A bit of clarity in the objectives might help, and I'm excited to see what you can do with such a small space like an apartment.

Absolutely loved when the game started breaking, took me back to my GoldSrc/Source modding days. Great work at making an unsettling and creepy atmosphere.

There's comparisons to Dark Deception obviously, but the baby does add to the gameplay. Aside from the vague prologue part (seriously a light between the trees would be fantastic) it's a pretty solid demo showing off the gameplay.

The second half was incredibly tense and the payoff was great. Really good work on building up the weirdness and scares.

The mechanics were fantastic, the scares were good, and the story is weird but pretty understandable. Great work!

Pretty cool mix of the typical "work a job and creepy stuff happens" genre of games and the anomaly hunting type. The scares are solid, and I could see something like this being stretched out into a longer story.

Pretty neat mechanics like chasing the boar, and definitely got some Squirrel Stapler vibes from it while it grew into it's own thing. There's a few bugs here and there but overall great work!

Amazing well made, capturing just a bleakness and creepiness of isolation, while still having a solid payoff towards the end once you feel safe-ish.

Congrats on the release, really impressive work for 15 years old. The story is interesting though some build up to the ending would be good (such as showing the shadowy figure ahead of time), and the skeletons are a bit weird.

Shows promise, but the pixel effect on the fonts make it really hard to read, and the text box jumping doesn't help. With some polish it could be a solid intro to a world of corporate horror.

Pretty solid scares and environments, great work.

I have to ask how much of it was AI assisted, because there's rooms that just disappear, and entire areas being occluded as you look at them. That being said, the locker scare was pretty good, just look more into level design itself rather than using stock asset maps solely.

Really solid vignette of horror scenes, reminded me of anthology type movies with some solid scares and tension. Great work!

Should be patched now, I found the problem with the dialogue widget and rebuilt it.

Remember kids, don't use the default plugin files since an update can easily break/replace them. 

Very weird, I'll download the game files directly from itchio and see if maybe the widget display is broken in this version.

Gave it a play and it's cute, got a really unsettling atmosphere, and some solid scares.

 

Cute little story with very few gameplay mechanics. The design and atmosphere was really solid.

A calming, almost serene game that pretty quickly gets warped. The physics seem a bit wonky but that's not that big of a deal, loved the ending.

Best bird hat collecting game ever made, and the scares were great!

Aside from some localization bugs and a few weirdness with mouse curson not getting hidden, it's a pretty solid demo with a scary as hell monster. Looking forward to it's development!

Good monster design and mechanics, really startled me when I turned the corner. The puzzle aspect was simple but just enough for a granny style game. Nice work!

It's like someone took Doodle God and SAW and put them in a blender, then pushed it through a hole. Great puzzle mechanics and atmosphere, I'd love to see how a full game would play out like it.