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Fireye

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A member registered Dec 04, 2019 · View creator page →

Creator of

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I'd say the thesis of this game originates from the idea of the house rule: Some end user decided that they did not want to play the game as designed and have chosen to redefine how the game works, ignore rules, or otherwise modify the piece. 

The game intentionally overlaps and contradicts itself to force players to choose which rules to follow and which ones to discard: Simply by playing you've already discarded rule one. By choosing which rules to follow and which ones not to follow, you are "fixing" the game.


Sure points are meaningless, but why do we care? We've already lost the game. They're not useful for anything besides blind recording. And anyway if you're unable to recall the time conversion to india standard time without an x86 or ARM computer, your point total becomes very quickly moot. 

Hello, VP of the U of A game dev club here; we had a playtest night tonight. Green Neil and "green mode" have somehow spawned something of a club subculture/cult dedicated to the color green. For that, I thank you. Have a green day. 

No worries lol. I'd argue that it can be both a game and a manifesto. I think it communicates an opinion about the medium; Perhaps the atypical format also communicates a intention or a view. Though I do understand I'm a largely pretentious personality, and design and intention frequently don't align, so please feel free to disregard my input and read it as you will :)

Out of curiosity, what do you believe disqualifies this from being a manifesto? 

thanks :)

Do you intend to tell me you weren't born on Jan 1 1970 like the rest of us?! /j

there are two problems in computer science: naming things, cache invalidation, and off by one errors. 

Hell yeah

Poggers!

Thanks for playing! 

(1 edit)

Reminds me of nicky case's  /__site/ncase.itch.io/wbwwb !

I use C# Godot, and have put money into the C# web builds bounty, but until that releases in 4.6 or beyond i physically cannot web export. 

Now that you've finished HELLDRIVERS 3 : ESCAPE FROM HELL BY KILLING DEMONS BY DOING DONUTS AROUND DEMONS AFTER BEING SENT TO HELL FOR DOING DONUTS will you finally go back to your children?

omg it's so good holy shit

Hiya! This game is horribly incomplete as the scope creep and my busy schedule mix as well as water and oil, however I've put together the skeleton of something cool as hell and I'd love to hear people's thoughts on what i've got so far. I'll be continuing to work on it going forward and I hope to get a full version out by august.  Thanks for stopping by!

Linux support? 🥺

oh my god thank you

Don't commit to main, kids.

RAHHHHH BUBBLE SHADER

Awesome!

Thanks a lot for all the feedback! We've been having a lot of people report the soft locks, so we'll definitely take a look at that. The other issues were on the 'to be fixed' list, but we didn't have the time to do so. We'll push changes once voting ends. Thanks again for the feedback, and have a good day!

Thanks for taking the time to play it!

Thanks for taking the time to play it!

Yeah, we didn't have time to implement more portal levels lol

Great job on the 'build your character' thing though. It was a really fun mechanic, so in my opinion you should play into that. Fun game :)

I love the feedback on the colored doors! Thanks a lot!

Thanks a lot! If I could fix anything it would be the controls. Sorry they're so bad lol.

Very hard. Took me a while to realize i had to take parts form other bots. Suggestion: add parts scattered around the map.

I like the fluid transitions! epic!

Nice game!

I loved the tornado effect! Nice!

the UI was pretty slick! Great job!

Nice mechanics! might want a better introduction to new kinds of shrooms.

Short, but fun! I can see a lot of work went into the art and story. Great job!

I love the funny comments from the weapon. Great job guys!

Fun sandbox game! Good job! :)

Fun sandbox game! Good job! :)

Great art! It really makes the game. 

Hard game! I enjoyed playing what I could get through, though. I'm sure i could improve at it  if I tried a bit more. maybe a slowly increasing speed, so new players start slow then it ramps up as the levels go on.

Might want to try and make it a bit more user friendly with the text wall tutorial, but the concept is really cool!