I'd say the thesis of this game originates from the idea of the house rule: Some end user decided that they did not want to play the game as designed and have chosen to redefine how the game works, ignore rules, or otherwise modify the piece.
The game intentionally overlaps and contradicts itself to force players to choose which rules to follow and which ones to discard: Simply by playing you've already discarded rule one. By choosing which rules to follow and which ones not to follow, you are "fixing" the game.
Sure points are meaningless, but why do we care? We've already lost the game. They're not useful for anything besides blind recording. And anyway if you're unable to recall the time conversion to india standard time without an x86 or ARM computer, your point total becomes very quickly moot.









