Was this made wit dinodeck?
Fengol
Creator of
Recent community posts
Took me a while to figure out how to colonize a planet. A better description of the controls would be:
- Left-click on a planet to select it.
- To colonize: left-click on a colonized, source planet and right-click on the target planet when a line between them appears to transfer 1 population. Right-click repeatedly to transfer multiple populations.
A minor grievance I have is that some planets share the same orbit which isn't true to real life.
I was massively held back implementing a scheduling system for the monsters but it's now in (although not the way I described) and I've implemented the dungeon generation I wanted (I was using just a square room while testing a bunch of mechanics).
Combat is in and you can kill and be killed by enemies.
It's now just past 00:00 on Saturday and I'm going to catch some sleep before implementing items. Unfortunately I having guest over for a braai (think barbecue 🥩 but in South Africa) today so I don't know how much further I'll get with everything I was hoping to implement.
If you're reading this, thank you for your support!

Major setback today as I had built the player movement and interaction without much thought the scheduling of the monster movement and interactions. Combat was also one-way and not re-usable for monsters.
I did some reading and thinking and I've got a solution. Unfortunately it means stripping nearly all the Unity components out and rebuilding them from scratch. The good news is the prefabs (except for their components) and UI remains unaltered along with most of the classes I wrote that were not in Unity.
I'm actually taking this as an exercise in how to build Unity project with separation-of-concern with the logic of the game. I expect I'll only lose ~12 hours to the rewrite but the net result will be a lot more extendable for the rest of the jam.
Sorry no pictures tonight 😥

























