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Fainspirit

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A member registered Jun 09, 2020 · View creator page →

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Yea it was with a controller.

Good to know about the cause of the fire, thanks!

Oooo I like that kind of effect! I look forward to the next project you make!

What a fun art style! It was a bit hard for my taste, even with an attack upgrade, but I like what you've done!

Short but sweet!

I see we both made a grappling hook mechanic!


I like the use of bound enemies to press switches, and the escape sequence was really satisfying! Stellar work!

Beautiful pixel art, gameplay reminds me a lot of Spelunky!

I ADORE the lockpicking mechanic and it gets a bit intuitive after a while!

The writing and gameplay is absolutely peak, what a fun game!

Fun gameplay loop, it reminds me of the hamster minigame from Professor Layton and the Diabolical Box

What a funny game, it was very cute!

I'm glad Tiago made it back ok, and I absolutely adore Luna's design!

I am bad at sliding puzzles.


Same time next week, then?

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Cute li'l shooter game!

Maybe I quit before I got far enough, but it seems pretty easy to just go on forever, especially with the healing clouds. The title screen and game over effects were lovely, though it would have been nice to see some texture for the asteroids you're shooting.

I somehow managed to crash the game on the title screen 🥺

Very cute game, I love the art and the sfx. The sorting mechanic is simple but pretty fun! I found myself getting burned even when putting only the correct items at a pretty decent pace though.

Cute game, stellar visuals! I wasn't really sure how to consistently get my coins to go into the play area, they seemed to randomly go above the bar regardless of when I timed it.

Lovely opening cutscene art and portraits, especially the main character! The gameplay reminds me of FTL in a way, though the same 2 seconds of music repeating got a little obnoxious at the end.

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I loved the lil ghost pegs moving all around, it was a cute gimmick!

The color palette is very soothing and works well.

Cute little pinball game!

Unrelated but I am bad at pinball...

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What a visually clean and fun game!

I cleared all three levels, though missed the final door at the third level and only was able to win due to a bug.

When you open (or close?) the map, time passage and movement are a bit funny. I was able to hit 0 seconds while coming out of the map I believe, which prevented me from voiding out to the darkness and let me explore at 0s forever (which I am a BIG fan of, props if you left it in on purpose!)

I'm glad you enjoyed the puzzles and the movement! 

Thanks for playing!

I'm very sorry about the water, that is a very common problem point that keeps coming up.

I will post an updated version after the jam ends with a more mild water effect that I hope will help.

I'm glad you enjoyed the art!

Thank you! I wasn't sure how the main loop would land so I'm glad it seems to work out well!

I've had a few people mention how jarring the water effect is, it's something I definitely plan to change once the jam ends.

There are also definitely spots that I would have liked to put some that are empty due to running out of treasures to put down (I only made 64 of them)

Thank you! I wasn't sure how the main loop would land so I'm glad it seems to work out well!

I've had a few people mention how jarring the water effect is, it's something I definitely plan to change once the jam ends.

Haha that's great to hear! Golden Sun is one of my all time favorites!

Thank you! I put most of my effort into the antique collecting, level art and design, and museum system so I'm glad it paid off!

I'm very happy with how the step system turned out and I'm glad you like it.


I was considering making the prompt switch, but forgot and probably wouldn't have prioritized it even if I remembered 

 I thought it was in the controls description but I see now I forgot to add it there too.


I've gotten a few people saying the map was easy to get lost in,. I tried to keep an air of mystery but I think something subtle like an arrow could definitely help. That said, due to how the map is laid out I don't know if it would actually help you get back very well...


I probably won't add the sword in, as that would require a lot of work and I have a personal project I want to get back to. I do plan to adjust some things with the audio and add a save system. I can probably put a direction indicator and interact prompt as well.

Thank you, I'm glad you had a great time!

I'll play your game after work today if I get a chance.

If you go for the 100%, there is a map on the game page that spoils them all, otherwise if you message me in the jam server I may be able to give you a hint about the ones you're missing! (Can check the museum empty spots)

Thank you!


> "hmmm, I feel like there's something here" [...] Most of the time when I thought there would be an item, there was

That's exactly the vibe I was shooting for, I'm glad my idea landed well and you had fun!


I was considering a map, I may have implemented one if I had more time but I'm unsure. I wanted to lean into the "you don't know anything" aspect, but I definitely agree some areas are confusing to navigate (especially the water sections).


How many treasures did you find?

Thank you! I'm glad to hear you had fun!

I may be able to implement a save that works even with the web version pretty easily, I'll try it out after the jam ends!

Thank you! I definitely have a soft spot for top down action adventures and try to pick a colorful palette that lets me represent everything I want to without just being monochrome. I see people do beautiful things with monochrome palettes but I just don't have the interest in it I guess.

I did everything but the music and sfx, our bgm composer (Sal) was pretty busy and only had time for the two tracks. Originally I was going to have different biomes be different screens, and they actually commented a few days before the end that they wished they could do more themes for each biome.

I'm glad you like the pirate, she was tricky to sprite, I'm still getting used to character art haha.

Thanks for playing and for the feedback!

When I did play test passes to eliminate hook soft locks, I accidentally added a few so I'm sorry about that.

47 is the highest I've seen! Well done and thanks for playing!

Thank you!

Thanks! I tried to pick a palette that would let me represent everything and still be colorful!

I've gotten multiple comments about the water being hard on the eyes, so I'll go back and change it after the jam ends!

Thanks for playing, I'm glad you had fun!

Originally, you would start with a sword and unlock swimming and the harpoon by collecting treasures or finding them, but that had to be cut for time.


The water walking "bug" is deliberate, the step is only checked on a 1/4 second interval, so you can abuse that to walk across water. I did it as an homage to the hovering glitch from Zelda: A Link to the Past.


The harpoon area on the right was accidentally made unsolvable when I was "fixing" it (there was no rock to get back, so I added one, blocking off the way to get IN). Everything else should be possible without the bug!


I posted a map of all the treasure locations at the bottom of the page if you're curious.

Thanks! I always find myself looking for secrets where there aren't any in games, so I figured I'd try to make a game out of that.

I was going to add some NPCs in the pirate area, and some progression mechanics, but didn't really have time.

How many treasures did you find?

Haha I'm glad! It was my favorite addition!

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Thank you! I'm glad you liked the art and world!

Thanks for playing!

I was thinking about how to make getting back faster (it is in the center of the island), but I couldn't think of a way that felt right. You don't really need to go there until you want to sell, since there's no bag limit or anything!

Neat premise, I liked the character's animation.

It was frustrating falling down and permanently missing gold from above, and I was unsure what the tooth was for.

Unable to play due to the window being cut off.

Very cute art style!

The main menu wasn't working since the button responded to click only and was offscreen. The crouch animation was also very buggy. I was unable to clear the first gap, even with the dash.

Yea that makes sense, you were awake too long so it's hard to sleep!