I promise it will get better :)
evertides
Creator of
Recent community posts
Thank you!! Friends-to-lovers is such a fun trope so I'm really happy that you found solace in A (and that I've done it justice).
As for your question: you can look on my #coding tag on Tumblr for more in-depth posts about Twine. I also have resources listed in my collections, which you can find on my Itch.io profile. But, honestly, it's just a matter of playing around. I had no knowledge of coding prior to making this game, so I promise, if you put in the effort, it will be rewarding.
And yes, the pronouns are just a variable. For example, if you chose A's gender as female, the code looks something like set $gender to "female" , where the subsequent sequence of coding (which the player wouldn't see) would look like if $gender is "female", set $they to "she" and so on. I may have a post with more detail on Tumblr, so just scroll on the tag <3
Omg hi!! Reading this put a huge smile on my face! I haven't been keeping in touch with the IF community much in recent years, but I always have so much respect for the authors/creators that were prominent when I started writing. I often think about where everyone has gone since so many of them have (unfortunately) abandoned or paused their projects, so it's great that you're still around too! I hope you've been well <3
Everyone has a different interpretation, of course! Obviously when I first wrote the line, I didn't mean for it to be overly sexual. I don't think harassment is the right word here because that's a very strong term, but I agree with OP that starting at the chest is a little strange. I believe my reasoning was because I thought staring from head to toe is a little strange, so I picked the most common body part (and one that fit most height differences). No hard feelings on either end, so I really don't mind :)
I'm surprised you find 5 characters too many, especially when most IFs average 4-5 ROs. Each character plays a vital role in the story itself, so I personally feel like they all deserve to be there in some shape or form.
Furthermore, having a romance lock after 650,000+ words feels fairly reasonable to me... But I'm curious to hear where you'd place the romance lock. This is meant to be a trilogy, where Book 1 allows you to explore your romance options, Book 2 develops the relationship and Book 3 focuses on solidifying the relationship even further. After 12 chapters, I’d expect most players to know which character(s) they want to pursue (if any).
Regardless, I appreciate that you gave the story a chance and I’m glad that you liked it, however, a lot of the "flaws" you pointed out are subjective. While you are allowed to feel all of the above, I am happy with the game as is and hope you can enjoy it in this state too. I will also add that I am very much a character-driven writer, so that’s why a lot of chapters feel slow; I prefer to focus on the development of the cast over the action. But thank you for reading <3

