Hey all! I'm a game art student in NZ, and I'm working on my own survival horror game idea. I want it to stay scary while still telling a good story, not just relying on cheap jump scares.
I'd love advice from anyone who makes or loves horror games:
- How do you build real dread and tension instead of jump scares?
- How do you keep the story and the scares working together, so one doesn't kill the other?
- How do you keep a game scary once the player has seen the monster or figured things out?
- Any horror games you think got this balance right?
Thanks heaps, all advice appreciated!
