Wow, you really are a legend! I've been tearing my hair out over all of these different images , but with your excellent guide, and now this thorough explanation, it has all been demystified! You've really saved me! I really appreciate that people like you take the time to help people properly understand stuff like this :)
Loe
Creator of
Recent community posts
Actually, this obviously isn't all! We also plan on adding a whole ton of new recipes and items! We're rightly disappointed in ourselves for not making a "Hazelnut Spread" and other fancy recipes we even planned to make when we first made the items for the ingredients (such as cocoa powder and hazelnuts, the latter not being used for any recipes at all), so to add that to the list:
6. New Items and Recipes!

Finally, after two weeks of painful game jamming, and then a week of even more painful game jam voting, the game is now finally published with a stable, (mostly) bug free version! Absorb that cozy autumn feel with our game A Bakery in The Woods this weekend!
Read about the current roadmap here
Or play the latest version here!

I just rated your game, and the puzzle mechanics are absolutely brilliant! As a person who doesn't play much puzzle games, I don't have much to compare it to, but the different mechanics, especially the dairy and the notes left in the library, made looking around and making discoveries and trying different solutions entirely enjoyable! I have to say that I struggled a lot with finding fuel for the oven, though had I not gotten seasick from the wobble I would definitely have finished the game! It went a bit slow at first, but once I understood I had to fill books into the correct shelves things and that I could tear pages from the calendar, things got on quickly!
I think the thing that impresses me most is probably that you implemented so many features, where most games in this jam would have only one of those features and not an art style even nearly as polished as yours! One of the features I loved the most is the fact that you could turn the time to get a change (for example the downpour in the library at 4:09) and then turn the time back and everything was back to normal! Unfortunately the drawings in the room with the tree disappeared at some point and I couldn't figure out how to get them back (I only then read on the game page that I had to study them carefully to find fuel for the oven). I think the one thing I would improve for future games is more clarity towards what is relevant to the puzzle itself, and if there are multiple puzzles, have them properly separated with colours, barriers or other contrasts so that the player doesn't mix up what they're supposed to do across multiple puzzles. I didn't really understand all the rocks that were everywhere, but they were amusing company xD
I can't believe it's taken me this long to get around to your game! Me and my partner have in total rated more than sixty games now but yours has completely passed us by. The scope of this game is completely insane! How did you manage to get so much done in such a short time??? There is so much polish to certain things in this game... You both have a beautifully animated diary and a bloody time travel system!? HOW? This game deserves wayyy more attention. I unfortunately couldn't finish the game, because after 35 minutes of playing my head was spinning from the wobbly camera. Apart from that, I have nothing negative to say about this game! The puzzles were brilliant and actually required me to look around and think a little. This game is a true gem among the submissions to the jam. It provided an actuall challenge without being entirely frustrating, and with a better camera I could likely have played a game like this for hours. 10/10, by far one of the best games submitted to this jam!
As far as 3D godot games go, this is absolutely brilliant! It's rare to see an art style this refined, and interactible dialogues that feel this smooth and comfortable. And this might be the only game I've played so far (apart from Shy Scarecrow) that actually implements looking away as a part of the mechanics needed to finish the game! I also loved the plague doctor dialogue (and all the other dialogues), but that once cracked me up properly 🤣
Wow! Once I understood what I was supposed to do (and how to return to the campsite) this game was actually fun! I only wish you'd made a windows/linux playable version, because the web loading time is killing me...
But apart from that this game has serious potential! Especially with an actual skill tree! That's something I'd never even dream of implementing due to complexity. I really want to see this game with shorter loading times and more polish!
Me and my partner can check out your game tomorrow if you rate ours! It can be played on a Windows PC (or you can watch the playthrough made by one of our fans). Thanks!
/jam/comfy-jam-autumn-2026/rate/5099088
Great work hand-drawing art! I love that you've actually kept the art a lot of art like it was created instead of digitally refining it! For a lot of people it's probably a great game, but for me I suppose I much prefer games where I can make choices influence the story, because this got a little dreary after clicking through an insane amount of dialogue without really feeling any progression. But that's just my taste in games! Apart from that it looks like an insane amount of work, with all those individual sprites and drawings! Well done!
You're the first person to comment the drawn icons! They were in fact placeholders and were meant to be replaced later, but when we had little time to finish the game we realised they actually looked quite decent, so we focused on other (more important) things instead. So we're quite happy that that's something you enjoyed!
Also, jumping uphill is lowkey one of my favourite parts of the game because it sounds so ridiculous xD
Thanks for playing and rating our game!
Thanks for the suggestions! We appreciate that you took time to describe neatly what we could improve for the future :D
You are so far the first one to mention the quality differences between the villagers and the forest, so it's actually great to get some new feedback! The villagers (and their houses, and the items in the forest, and the item icons, etc...) were actually just placeholders we made on the side just to have something until we could make proper models, but then time ran out and we got stuck with that 🙃
For this jam it was exclusively me modeling, texturing and designing the cabin and all the surrounding environment, while my partner was responsible for prototype and preview meshes :) She actually only learnt to 3D-model this month, so I'm quite impressed she even managed to finish all the characters! But for a future update, I will likely have remodelled all the characters and the houses in the town myself, so that the style and aesthetic works better as a whole.
Also, it is quite hilarious to see "Sell items in basket (8000 coins)", I never imagined I would be able to cause such a game-breaking bug in all my life! xD
Thanks for playing and rating our game!

With more polish, this game is what I would spend my every autumn afternoon playing. It's simply the most relaxing thing in the world, going around in a tiny, cozy library and organising books. I especially love that I can choose where I want to categorise the books! When I realised I could move the trolley, my life was changed and I was born anew.

Apart from the clicking not working some times and not always understanding the customer requests, I had a damn good time! The "A Cheese Cake Of Reality (Horror)" had me cracking up real bad 😭
After not being able to put any books on the trolley I gave up and figured it was time to leave a review (at least I could get the customer in the background a book about fire first xD)
In the end, this game seems like an actual living world! The way characters can come into the library and actually pick up books, and sometimes asking for recommendations is absolutely brilliant! I am sincerely impressed by how dynamic you've managed to make this game in only two weeks! I adore it, and I really hope the game gets an update in the future! "Librarian Simulator" perhaps? xDD
Would you perhaps check our game out if you haven't already? We've already played and rated your game earlier this week, and it's still one of my favourites looking back at it! We're struggling to get ratings for our game though, and it would be a shame to not even end up in top 200 just because we didn't get any ratings...
/jam/comfy-jam-autumn-2026/rate/5099088

What features changed on the ones that were demons? I really must be blind because after playing twice I still couldn't figure it out 😅
The idea for the limitation was brilliant, but the clunky gameplay and controls made it quite difficult to enjoy or even notice the details. Perhaps being able to use WASD or arrow keys while holding the cup could make it a little more bearable to switch between the stations? It's understandable if it's meant to be a mobile game though, the way it's working now.
Great job making your own art and music though, that must have been a lot of work!
Platformers are my worst enemy! I simply couldn't get past this level xD
Apart from that, I think my biggest improvement point would be to have less snappy and sensitive movemend, though it may very well be the purpose of the game and just me being terrible at platformer games...
It definitely provided a challange, and the visuals were honestly gorgeous and made it feel like an autumn game. Great job!
Gorgeous game! We love it when people make their art themselves! Me and my partner being artists ourselves makes this our number 1 criterium to define the game (often even if the art isn't good, as long as it's made by the creators) and your art is both gorgeous and homemade! The game really captured the essence of autumn, especially for me being someone who regularily collects leaves once they start looking golden falling from trees :)
Also, kudos for making a mobile playable game! We played on PC, so we didn't get the mobile experience, but we understand how the controls would have worked on a touchscreen. Overall a great jam game!
Yeah, we probably should have explained those domes more in-depth, but The Crow had a short explanation of them :)
They appear over dense areas of foragable items (but only once you've spotted the items!), but if you look away for a moment they will be gone (as the limitation goes). P.S. they will also fade away visually and not be visible from close up or inside, due to rendering issues, so they might've still been there if you were simply standing too close.
I think perhaps the biggest change I'd make to them is give them a different colour, so they'd stand out better in the yellow forest. Thanks a lot for the feedback though! You're the first person to mention the sparkling domes so we're quite happy to actually hear someone noticed them at all :D
Thanks for playing our game!
Thank you so much for all the kind words! We are beyond happy that Digital_Arcade made a video for us so that the experience was more accessible. We are aware that it's limited to newer PCs unfortunately, so that's something we plan to change in future games and make our games more accessible to everyone. Our last game actually supported both 3rd person and 1st person perspective so that people could choose how they wanted to play! This time we didn't have time to make a 3D model and animate it for the character, so we decided on 1st person for now, but we'll definitely return the 3rd/1st person switching for the future! I too struggle a lot with 1st person perspective in games...
Thanks again for your comment and for the rating! That means more to us than you could imagine!
Haha, we almost burned entirely out making this... We took a week off university just to get everything done, and I almost uploaded the game with a game-crashing bug only five minutes before the deadline! So we're happy to see that the time put into the project is visible in the result :D
Also, you shouldn't be so hard on yourself, especially when you've made all the art yourself, and even made your art in a different style than you usually do! I think your game had a lovely charm of it's own, and the way all your assets fit together in your world gave your game a holistic feel I've never managed when making 2D games.
We thank you for taking the time to rate our game and leave a comment! It means a lot to us <3

Some of these dialogues (and the moon for that matter) caught me entirely off guard and I laughed out loud with the squirrel pun ("tough nut to crack"). I read your itch.io page about art though, and I have to say that I am impressed! The art doesn't feel off like it is for many games, but looks like it has all been made by the same person (and a good one at that!). It doesn't have much content, but meeting the different characters and being scared by the moon every now and then made this a fun experience either way. I would have loved to see this game further developed though! It would be awesome to see what else you could create with your art style, and to harvert different types of crops and meet other characters. Great game jam entry, and a funny solution to the limitation!
I see a lot of people have made posts like this, so we thought we'd do something similar too. We are a couple, and tomorrow we happen to have a whole day at hand, so we can both (yes, that's two ratings for each rating we get) play your games and rate them in exchange for a rating to our game :) We'll also leave a comment with feedback as we have with most of the games we've rated so far.
Our game is windows playable only though! (unless you add the game as a Non-Steam game in Steam so they can emulate it with Wine and Proton).
Can't play our game? Check out video made by one of our fans:
Our game is "A Bakery in The Woods" and can be found here: /jam/comfy-jam-autumn-2026/rate/5099088
We have written some of the known bugs and issues in our game page, so check that out if you're struggling with something!

Haha yeah, that infinite money bug is going to haunt me the rest of my life... I have already fixed it (in fact, only a few hours after submitting the game), but since we aren't allowed to update the game during the voting period I've had to survive the torment of letting people play the game with the bug 🙃
But thanks a lot for the comment! I really appreciate that people take time to write a comment when rating the game, and it warms our hearts to know that you liked the game.
In the beginning it was quite a hassle getting used to the controls, especially not being able to put back the cans of repellant after picking them up, and if clicking again even more repellants disappeared 🙃
But after a while I really got a hang of the game and it was super addictive! I loved playing the game and especially the audio was suprisingly satisfying, both when watering and spraying and getting finishedpumpkins! I also loved the art, both the amusing art for the different items (especially the smirking fertilisers) and the gorgeous pumpkin seedlings and the later stages of the growth! This game caught me by surprise, being much better than I first got the impression of.
Also, having an optional tutorial might actually be the best choice you made when making this game. Not having to play the tutorial over again every replay (which is a problem with many of the games in this jam) made it so much less frustrating starting over! And having a tutorial at all (and a very simple one at that) made this game all the more enjoyable once I got started.
The monsters made off with my head though, that's a bummer xD
Awesome game! Great work making this in two weeks!
Knowing Edith is happy and well is all that truly matters in life ;)
We're happy you enjoyed the walk to the village! It's one of the more tedious parts of the design, and something we definitely would either shorten or add more stuff to in the future. In fact, we planned to have more cabins and traders out in the woods, as well as more animals and a more robust friend system, but there's only so much one can achieve in two weeks and with a partner entirely new to game development. We adored your game as well, and are happy we could share experiences like this! Thank you so much for playing our game!
We actually agree wholeheartedly with all your criticism! Personally, we feel like this game ended up being something entirely different from what we planned, and there are some things I would have changed completely or even removed had we had more time. The music was a last-minute addition to the game, and I also find it to be quite repetetive and annoying. Me and my partner scrambled it together in a hurry with Bosca Ceoil a day before the deadline, so it's by far the least polished aspect of our game. Some audio actually even went missing in the final build of the game... so we're quite disappointed we're not allowed to upload hotfixes in the voting period.
But thanks a lot for playing our game! The fact that you took the time not only to download and play the game, but write a detailed feedback means more to us than you could imagine! It's something we will bring with us in all future jams, and the one thing that makes these kinds of game jams worth it every time.
We'll find some time to play and rate your game too one of these days!
This game was actually quite lovely! The broom was, as others have pointed out, a complete nightmare for someone as impatient as me, but after that the game got on quickly and the progression was satisfying! The art is well-done and fits perfectly with the theme of the jam and the overall feeling of the game!





Also, poor piñata :')