Really liked the concept of drawing your paths manually, it allows you to create your custom "codes" for safe zones and patrol routes for yourself to interpret later. Had to check a bit of your walkthrough to understand what to do at the start though. Other than that very solid game!
dsm
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Glad you liked it! Unfortunately we didn't know godot does not support web export for C# projects, but we learnt that for the next jam
About the spawn and feedback, I totally agree. We're already planning to do some fixes after the jam and hopefully end up with a more well-rounded experience.
Thanks for playing!
This could be a cool puzzle game for students to familiarize with assembly for sure, but definitely needs more polishing! Of course it could benefit for some visual and audio upgrades, but most of all, it needs a slower introduction of the mechanics and different instructions. It was a bit confusing, and that considering I studied assembly some years ago, imagine for someone new!
If you tweak the levels (making the first levels super easy and introducing new instructions one at a time) you could end up with an interesting game - then even expand adding for example corrupted registers to have more winning conditions. Definitely check Pony Island if you plan to contiune this project, it does a great job by making "programming" easy, and you could apply some ideas to this game
Thanks for playing!
The door does not open, but you soon unlock the ability to swap colors with Lshift, which allows you to go through color doors!
Definitely not the clearest design from our side, noted this for the next jam
We are really happy that you were able to enjoy it regardless, and we are looking forward to play your game too

