Hi! Thank you so much for your kind words and for supporting the SAJIUA WEAPON Series! ❤️ I'm really happy to hear that you enjoy my work and that the concept has inspired you to develop your own story!
Regarding the Enemies Minion Pack:
When I designed these enemies, I had Hollow Knight in mind as one of my references for how enemies interact with the player. The idea was that even simple enemies could deal damage through physical contact, without necessarily needing a dedicated attack animation.
The minions in this pack are designed to be basic enemies, so not all of them have separate attack animations. Instead, each minion has its own little gimmick to make its behavior more interesting than simply walking around.
- Minion 1: A basic enemy that damages the player on contact.
- Minion 2: Has a chasing mechanic. When the player enters its detection range, it chases the player at a higher speed than when it is simply walking around.
- Minion 3: Has a jumping mechanic. When the player tries to jump over it, the minion jumps as well, blocking the player's path.
- Minion 4: Uses an explosive attack. It throws a particle projectile that explodes after a certain amount of time.
I wanted each minion to have a simple but distinct behavior, giving the player different challenges even though their animations and attack patterns are relatively simple. I hope this helps clarify how I envisioned them working in a game!
Regarding the SAJIUA WEAPON concept:
And yes, absolutely! I'd be happy for you to take inspiration from the core concept of SAJIUA WEAPON and develop your own interpretation of it for your game.
I really like how you're connecting the idea of weapons having their own souls and wills with music, memories, and emotional resonance. It gives the concept a different direction, and I think it's wonderful to see how the same idea can inspire different stories.
My only request is that SAJIUA WEAPON's original identity, designs, and any official lore I develop remain separate from your game's world. As you mentioned, giving credit for the original inspiration and making it clear that your story is your own interpretation would be greatly appreciated.
Other than that, I encourage you to explore the idea and make it your own! I'm genuinely curious to see how you'll develop it in your game.
Thank you again for your support, for taking the time to ask me these questions, and for sharing your ideas with me. It means a lot to know that my work can inspire other creators. I wish you the best of luck with your game, and I'm looking forward to seeing what you create! 😊











