dude, this is incredible. imagine my surprise when i found out that the creator that made something so cool is also the infamous dev behind rats paper scissors. amazing stuff
sonder
Creator of
Recent community posts
been thinking about this and my thoughts are fairly unformed but i’m posting them anyways so i don’t forget. i really like the framing of the target audience and acknowledgement of the self being a target. its a good reminder to think about who we make our content for. and i rlly agree with consuming content outside of one’s lived reality as a method of connection and enrichment to one’s life. at the same time im also poc and i have been thinking a lot about how i hesitate to make work about life as i actually see it and experience it because ive been consuming work from a predominantly white/male lens for my entire life. bc it has had so much influence on me i’ve noticed that i tend to parrot that kind of creation even though it doesn’t match up with my lived reality. ive been wanting to make more work closer to me so that it can be out there… i am curious about other poc creators and if anyone else has that kind of experience or even if they totally don’t i want to hear about it. just my thoughts
apparently i suck at prop hunt games which i didnt know because this was the first one i ever played and the yuri death angel kept getting upset at me so i didnt finish but this game was actually really influential to me because it was what made me realize i could create literally whatever i want. thank you
I love this game!!! The dialogue and characters, as well as the themes of nostalgia and learning how to become your adult self while mourning your childhood, were so excellent. I wanted to get close to all characters and so ended up getting close to none of them :(( I was so upset, but I replayed and went through the KJ route! The art and soundtrack were excellent as well, and the battle mechanics were very fun and entertaining!! Really inspiring!
oh my god. you guys cooked so hard. im a bigtime history nerd so i was drawn in by the gui. but the story was absolutely incredible with the themes of religion defilement guilt and the concept of desire/sex as sin. i wish i could interview you both on what the christian themes meant to you. thank you for creating
this game is really cute! i felt so calm raising my parrot that i was worried this was secretly a horror game lulling me into a false sense of security. when i got the messages about the bird trusting me i got a little emotional.however i think i got stuck in an infinite loop of bird facts? im not sure if that was intended but i didnt get to see my bird fully grow. regardless great job, i have a new appreciation for parrot

Hello everyone! I just released my game Party Girls for the 2026 Love Bytes jam! My take on the theme "Love" was "The love that exists between complete strangers in a club/at a party". It's a fun little game with multiple endings that centers on girls partying and having magical adventures. If you want to play it, I'd be very happy to hear what you think!

Hi everyone! I just uploaded my visual novel Hour Of The Wolf. It's about a high school party, and all the complicated emotions that come with leaving a small town behind. It's the first larger game I've ever published wholly on my own, it's completely free, and though it's more of a personal project than anything I'd love it if anyone wants to take a look.
/__site/devsonder.itch.io/hour-of-the-wolf
Hoorah! It's my first published Ren'Py game. I wanted to write something small about going to college- not classes or big events, but the little moments in between. You play as a nameless narrator drifting between crowds and social settings on a fall night at the beginning of your freshman year- perfectly impermanent. Check it out here!
I wanted to experiment with using more natural/rough sounds and images in a visual novel, so I drew all of the images by hand, and the backgrounds were taken (by a friend) on a phone. I really liked using acoustic guitar clips as the background audio- I'll definitely do it again, although my next game might not be so quiet.








