It's a nice simple game!
Maxius
Creator of
Recent community posts
Hey, thank you for playing! I forgot to add more checkpoints to the first castle area, but they're placed more often in the desert and snow areas. I understand that it might be confusing where to go sometimes. I've tried to make it more noticeable without having to place arrows everywhere, like making all 3 levers at the start pink and visible from most views. And the desert is also designed to be more linear. The game is supposed to be kind of a puzzle game, but I probably should have added more hints. Thank you for your feedback! :)
Thank you! You’re right about the roots, I didn’t really think about that. When I first made the mechanic the player wasn’t able to move in the air at all, but that felt too restrictive. After the change I didn’t realize rotating didn’t matter that much anymore. Making the movement in the air only a little more restrictive or slower is a good solution. Thanks for the feedback and the nice words!
Thank you for playing! The game is meant to be more linear than open. That's why I added the fences and arrows to guide the player so they know where to go. A few of my friends played before I submitted, and some of them didn't know where they had to go next. I might have placed a few too many, but they also serve as decoration. I understand your point. Also where did you get stuck exactly? Thank you for the feedback! :)
I enjoyed the game! It's interesting. The only thing I've noticed is that it was easy to get stuck and after I pressed the "I'm stuck" button it made it so when I jump I kept getting teleported back to spawn. So I had to restart the game often because I got stuck. Overall I liked it tho, well done! :)

