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DeFacci

155
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75
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A member registered Sep 19, 2025 · View creator page →

Creator of

Recent community posts

Thanks! I spent quite some time working on the rain effects, so I'm really glad you liked them!

Thank you! The soundtrack was a big part of the inspiration for the atmosphere. I'm really glad you appreciated the art style and the little details of the world!

Thanks! I'm really glad you liked it!

Thank you! Really glad you enjoyed the atmosphere and art direction!

For sure! I'll keep it as a priority. I'm also beginning to play more and more using only the keyboard. Keep the feedback coming

Thanks, totally agree! The game should be fully playable with just the keyboard since v0.1.1. Every menu has a keyboard cursor (arrow keys/WASD/numpad + Enter), pressing V activates a look cursor on the map that can do everything right-click does, and you can move the aiming cursor using the movement keys.

You can also switch to a vi-keys layout or rebind individual keys under Options → Controls.

If you find anything you still can't do without a mouse, please let me know and I'll fix it!

Nice game! 

thanks

Thank you! Yeah for sure, lot's of room for improvement in the characters appearance 

Please try mine, if the description sounds intersting:

In a valley where rain preserves what time has taken, your umbrella reveals what was lost and what could grow.

 /__site/defacci.itch.io/the-world-after-the-rain

Well done! Congrats, I really liked the visual style!

Nice! Well done

A nice, relaxing experience!

Really nice art style! But please add the fullscreen option in your itch page

Okay, this is really well done and complex! Congrats!

Thanks! Really glad you're enjoying it, and I appreciate the comparison!

Auto-eating currently picks food by its value relative to how much hunger it restores, which can make it consume raw ingredients first. There isn't a cooked-food priority setting right now.

I'll fix the inventory issue and adjust auto-eating to prioritize prepared meals, with an option to keep raw ingredients reserved for cooking. Thanks for reporting this!

Thanks again for the feedback! Will add both to the next update 

Just created a Discord for the game: https://discord.gg/nzqXsVEXP

Thank you for the feedback! I Will fix this in the next update

Great to hear it runs well on the Deck!

For movement, you can use WASD, arrow keys or the numpad, including diagonals with W+D or numpad 7/9/1/3. Shift + movement lets you attack non-hostile NPCs. Space is wait, R is rest, Z is explore, E is interact, V is look, X is sneak, Q is potion and H is eat.

The hotbar uses 1–0, with Shift for the second row. When aiming, Tab cycles through targets, Enter fires and Esc cancels. For menus, Tab opens the screen selector, or you can use I for inventory, C for character, T for talents, J for journal, M for map, N to explore the current world map tile and B for crafting.

For now, you'll still need the mouse for some menus. I'd suggest mapping the trackpad to mouse input and right-click to a trigger, since right-click shows the available actions for most things.

I'm planning to release the next version next week with fully rebindable keys in Options → Controls and complete keyboard navigation, including menus, map inspection and aiming with movement keys. That should make setting up a Deck layout much easier!

Thanks!! Great to read this

Thanks! Really appreciate the interest. No Discord yet, I don't use it that much myself, but I'm starting to think setting one up might be a good next step. 

Hope you enjoy the game!

Haha, hello again! The game is definitely not abandoned, I just got a bit distracted by another project. And honestly, digging through the code is a pretty fitting strategy for a game about uncovering hidden things!

Oops, thanks for catching that! I've already fixed the devlog. Really appreciate you pointing it out, and glad you're enjoying the update!

Thanks so much! Really glad you're enjoying it!

And that's a great suggestion! The game already uses the keyboard quite a bit, so making everything fully playable without a mouse makes a lot of sense, especially for traditional roguelike players. I'll look into improving keyboard support for targeting, combat and menus.

Really appreciate the feedback, and hope you enjoy exploring the rest of the game!

Haha, I love that you even analyzed the music! Thanks so much for playing and for the kind words, really glad you enjoyed it!

Sorry for the late reply! I've been busy working on another project. You're right, the Fracture endings were pretty tricky to get, especially Void. I actually just released an update reworking the whole Fracture system, with more player control and clearer choices. Thanks for taking the time to dig into the game and figure all this out!

Yes, that ending is reachable. It is tied to the Blank fracture route: choose options that deny, hide, erase, or remove the fracture rather than answering or studying it.

Once you have fully entered that route, the Mind panel should display “Blank” along with an “Absence” value. Keep building Absence, then take the final Blank choice.

The ending also requires low Paranoia, so it may not trigger immediately if your Paranoia is still too high.

If you find any issues please let me know 

Thank you for the feedback I will look into improving the system. Your feedback is more than welcome

Thank you for the new feedback! I’m working on these points. I also noticed the issue with the numbers getting highlighted; it seems to be related to the game running in the web version. I’ll add it to the bug-fix list. Thanks again, your feedback is a great help.

Thank you a lot for this comments! I will work on the fix for these today. Please keep it coming with the feedback, they are of great help!

Thank you for the comment! Yeah a lot to improve and to come

That’s honestly one of the best compliments I could get. A pattern journal would be very on brand.

And yeah, that tooltip overlap is bad. I’ll fix it.

Thank you for the bug report. I just uploaded a hotfix that should solve this issue. If it doesn't please try in a different browser 

Thank you! Great to hear that!

Thanks for the report! I fixed this in v1.2.1 by changing the rarity calculation to be percentage-based rather than a fixed number of clicks.  Also, your 'Focus Absoluto' level now grants a flat +4% accuracy bonus per level, making Divine pills fair again at any speed

Nice job! I would reccomend adding "Coyote Time" to help with the jump

(1 edit)

Thanks for the feedback! I will make a new update soon that fixes that! 

*edit: Fixed! 

That’s when you know the routine has won. Thanks for the comment

Thank you so much! Glad you liked