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Deadnought

137
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1
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A member registered Mar 26, 2015 · View creator page →

Creator of

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Thank you so much! I would love to hear how it goes, if you end up having time. Also, I'm working on a new update which may go live today.

Thank you for your feedback! Was any of the jargon in particular problematic, or just all of it in general? 

I am not familiar with FKR, but I enjoyed your prose. Atmospheric with vivid imagery.  

This is still getting lost and I almost missed it and skipped out on rating it. I know multiple people who started with theirs being paid and providing community copies and ended up just making it free for the judging period because of this. 

Thank you so much! I have been thinking about a follow-up to this, but I have several other projects in the works first. 

Very gross and fun. I like the artifact generation tables and the systems and mechanics you've included here. I wish there were pictures of locations, because the descriptions are so alien (rightly so) that it was a bit hard to imagine at points. 

Beautiful art. The cover and map are stellar. I really like the titan and the combination of genres here.

Wow, playing a reversed timeline is such a clever idea. The design and art of this entry is fantastic. While there are a few obstacles to getting this up and running, I really appreciate the inventive bold concepts. Have you playtested this? If so, how does it run?

Great interpretation of the assigned title. This was a challenging one. An imaginative and fun adventure.

What a bold attempt at something novel. Very intriguing and evocative, if also opaque. I appreciate the big swing and big ideas a lot.

Thank you! I appreciate the kind words.

I wish I knew more about MB to be able to appreciate this, but I enjoyed reading it anyway. Solid design and execution.

Thank you very much!

Thank you! Layout is always something I think about a lot, so I appreciate that.

I do have plans for a follow-up adventure, but am currently working on a couple other projects first. I'm glad you enjoyed it!

Excellent design and art.  A fun scenario with great horror elements and a comprehensive suite of gameplay mechanics like a doom clock. This is a very polished piece of work. 

Use of theme/title is on point. Lots of good world building and details that make the setting feel lived in. Understated horror elements. Well done. 

Very nice and effective cover/map combo. The layout and design is clean and clear. A strong entry.

Great cover! I really like the concepts here, but I had trouble understanding the non-euclidian aspects at first, which I guess is to be expected. The retro sci-fantasy tone is good fun.

Despite being based on a sequel to something I've never heard of, it was easy to understand the adventure and mechanics. It has an effective creepy vibe and really interesting lore. My only criticism is that it felt only tangentially related to the title. 

Great use of theme! I know nothing about the Trophy systems, but this definitely painted a unique and distinct picture. The whole thing feels almost shakespearian. I think the section that is read to players may be a little long for us with ADHD though. Nice job!

A fun, charming adventure with that surprised me by winning me over as I read it. The way you present the map made me grin. Great design choice. Tempering the blade is a fun mechanic that gives PCs a variety of goals that can be completed in any order.  A concise way to add a lot of interactivity and provide lots of choices

Stunning design and art. The adventure is well-made with excellent information presentation for locations. Also, Space Harpies!

A well-rounded, solid adventure with thoughtful, comprehensive construction that covers all the bases. I like  how the map uses space efficiently.  Good art and prose. Feels like a classic Appx N adventure.

I love the unique handmade aesthetic of this! It reminds me of Terry Gilliam's work for Monty Python. Fun events too. Villagers changing the river's course is great. In fact, this whole thing is on brand for Monty Python, absurdist humor and all.

This is a tough one to review. I like so much of this, but the great 'UI' elements, design, and art are undone somewhat by the sizing and layout. It may be improved by making the columns wider, for more space between sections of text. The map icons (and map) are also a bit too small for my old eyes. Otherwise, excellent work!

Excellent execution. Good art and cohesive, authentic retro aesthetic. The worthiness mechanic is a lot of fun.

Thank you! You're right that having the headers below the text was a mistake the way I did it, but I'll be fixing that after the judging period.

Dark and Gritty. Great theming and atmosphere. That cover art is sick. Just a well-done, feature-complete adventure. 

I won't be surprised if this ends up ranked #1. Such a professional, beautiful design with really fun concepts and world-building.

Good art! I like the factions, but I would like to see this expanded into a more fleshed-out product. What is here is a great foundation.

Wonderful! The only heavy metal adventure I've seen this jam. Beautiful design, immaculate layout, and the GM guidance shows how much thought has gone into not just the adventure, but how it will be processed and run. 

I don't know enough about Mythic Bastionland to comment on how it would play, but it looks good and I really like the writing here. Evocative, powerful prose that sets an unsettling, phantasmagoric tone.

Thank you! If you do run it, please let me know how it goes and any new feedback you have!

Thank you very much! It wouldn't have worked as well as it has without your art. I'm excited to continue our collaboration!

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Thank you very much for the positive review (and helpful feedback earlier)! High praise coming from a talented creator such as yourself.

Wow, thank you so much! I am honored that you liked it. I love your work. And, you're the first person to mention the names! I was hoping someone would notice them. :)

Thank you so much! I have to thank Haven Milne and Hodag RPG for most of the art.

Yes, my GM guidance is maybe my weakest area. It's something I will work on if I end up expanding it. Thank you!

Thank you! Now that you mention it, Land of Eem would work well for this adventure.