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Cvbe

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A member registered Apr 21, 2025 · View creator page →

Creator of

Recent community posts

Yooo that was a pretty fun game, I like the brewing mechanics you went with it's pretty clever!
Like the others said, I somehow didn't expect to see a match-3 game here, almost forgot the genre existed for all these years, it's great to see it again :)

Overall pretty good stuff, great work!

Oh my god that's a BEAUTIFUL game! I'm in awe of how good this looks <3
I've shared this game with a few of the folks I know; it's a really polished project, especially given the Jam's time constraint, and it fits the theme perfectly! I'd defo come back to this if you've got more planned for it in the future!

I've spent a hugeeee amount of time tryna beat this game, especially since it was uploaded early, and I'm happy to say I've finally done it :sob:
The CPU is really well implemented, huge props for that, I'm genuinely impressed. Good game :) 

Yooooo I really liked that game! That was a pretty use integration of the chain theme into chess, and it's great to see another board game in the submissions, I made one myself too lmao

Great job on the aesthetics y'all went with as well, I really liked it :)

Yoooo pretty neat game! The mechanics were intuitive right away and I liked the enemy designs you went for. That was really creative!

This is so peak 

That was such a cute game I love it! The art style is neat, gameplay feels smooth as well, and I like your approach on the evolution theme! Nice game :)

Yooo that was pretty fun, I got cooked on the first run but eventually I got a hang of it lmao-

Love the art btw, it's pretty sweet, really charming I'd say! Good job on the game!

Oh my god, I just checked out your game, and right away, I REALLY like what you've done with the fishing mechanics- That's so clever- In addition to that the music and the art style and the characters are all so charming! This is definitely something I wanna play in its entirety. I'm gonna get my teammates on board and do that as soon as we can. I'll get back to ya on how the experience was :)

Ah, I see what you've run into. I'll elaborate on this on the tutorial page, but the way combat in the game works is that each weapon has a certain attack pattern. Hammers have the slowest pattern but deal the most damage per hit.

And for the second part, missing an attack or a parry will break all the notes currently on your attack screen, essentially rendering you unable to attack for a bit.

There's a lotta visual cues and flavor text we wanted to add to explain these, but unfortunately we ran outta time.</3
Again tysm for the feedback, it helps a lot!

Thanks for the advice! There are a lotta things we didn't get to implement as intended, but we're definitely gonna polish them up the moment the Jam's done.

Heyo thanks for checking out the game! 
I'll have a tutorial up on the page as soon as possible to better the experience. We unfortunately ran outta time to explain a lot of these mechanics in game, so yep a tutorial should work.

As for the problem you ran into, you should be able to access the storage at the start of a run where you'll find a bunch of gold ingots. These can be used to craft a weapon of choice which will significantly increase your damage output :)

Pretty interesting combat mechanics I like it! For a 1 week jam this is impressive :)
I'd love to see this expanded more, maybe even used in a broader game. Good work!

OH! I just found out that's a thing lmao-

Rated <3

Rated <3

Very super impressive game- I love the mechanics you've put in here with the focus bell. I'm yet to get an ending but I've started to figure out what's going on :)

Love the art style too, it just adds to the vibes of the game, I'd love to come back to this in the future!

Thanks for playing the game :)

Sucks that you ran into those two lmao </3

Yoooo that was a fun game! I love the atmosphere and the aesthetics of the game. Pretty cool use of the theme too, great work :)

That's alright!

Yooooo that was a pretty fun game, great job on it! Reminds me of Sort The Court!

Pretty interesting puzzles! I couldn't figure it out yet but I really like the art style and your approach to the theme. Good job :)

YOO I love what y'all did with the levels- The invisible platforms and fake doors are smart as hell. Every time I thought there was no way to progress I'd jump around the place and just come to realize that I've been outsmarted yet again. Fun game :)

Thanks for playing :))

Rated <3

Rated <3

Rated <3

Rated <3

Very unique submission, there was a LOT to explore in there and I absolutely loved the aesthetic of the game! Great job on making all that yourself, that's really impressive :0

Tysm for checking out the game! It's definitely getting an art update post jam :)

What a beautiful game!! I loved playing it, the art and the music and everything is really well done :)

Defo gonna come back to this later to figure out the strats!

Rated <3

Oh my god that's such an interesting mechanic for a game! To have made this completely solo too, it's really impressive! Loved what you did with the story and how it presented itself. GREAT GAME!!

Pretty cool idea for the game! I love the atmosphere of the place and the art style y'all have gone with. It really adds to the feel of the game! Would love to play it again if y'all continue work on it post jam <3

Rated <3

LOVED THE GAME! Huge fan of your approach to the story, and also the art, I love the art! The most recent thing it reminds me of is Slay The Princess, great stuff :))

Rated <3

That's such a cute game- I've gotta say I really love the art style and the characterization here.

The time mechanic is really interesting, love what y'all went for there and I can definitely see this being even better than it already is given more polish time. Cool game :)

TYSM for playing the whole game! There's definitely a lot that I'd like to work and couldn't find the time for during the jam.  That being said, I'm planning on updating the game with a significant amount of QOL features (including all the stuff you've mentioned!)

About the trust system as well, it's something that would've been more obvious had I balanced the game better. It's what determines when NPCs kill other NPCs / the Player. Getting that in the perfect spot is something I'd definitely improve on in the future :)

(2 edits)

AH I didn't notice that in play testing cause it seemed to work on my PC, but I just found out that this could be a cause https://www.reddit.com/r/Fighters/comments/la0j7g/keyboard_doesnt_register_input...

For anyone looking for a fix, check out the Read Me on the game's page. That should hopefully work!