Yooo that was a pretty fun game, I like the brewing mechanics you went with it's pretty clever!
Like the others said, I somehow didn't expect to see a match-3 game here, almost forgot the genre existed for all these years, it's great to see it again :)
Overall pretty good stuff, great work!
Cvbe
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Oh my god that's a BEAUTIFUL game! I'm in awe of how good this looks <3
I've shared this game with a few of the folks I know; it's a really polished project, especially given the Jam's time constraint, and it fits the theme perfectly! I'd defo come back to this if you've got more planned for it in the future!
Oh my god, I just checked out your game, and right away, I REALLY like what you've done with the fishing mechanics- That's so clever- In addition to that the music and the art style and the characters are all so charming! This is definitely something I wanna play in its entirety. I'm gonna get my teammates on board and do that as soon as we can. I'll get back to ya on how the experience was :)
Ah, I see what you've run into. I'll elaborate on this on the tutorial page, but the way combat in the game works is that each weapon has a certain attack pattern. Hammers have the slowest pattern but deal the most damage per hit.
And for the second part, missing an attack or a parry will break all the notes currently on your attack screen, essentially rendering you unable to attack for a bit.
There's a lotta visual cues and flavor text we wanted to add to explain these, but unfortunately we ran outta time.</3
Again tysm for the feedback, it helps a lot!
Heyo thanks for checking out the game!
I'll have a tutorial up on the page as soon as possible to better the experience. We unfortunately ran outta time to explain a lot of these mechanics in game, so yep a tutorial should work.
As for the problem you ran into, you should be able to access the storage at the start of a run where you'll find a bunch of gold ingots. These can be used to craft a weapon of choice which will significantly increase your damage output :)
TYSM for playing the whole game! There's definitely a lot that I'd like to work and couldn't find the time for during the jam. That being said, I'm planning on updating the game with a significant amount of QOL features (including all the stuff you've mentioned!)
About the trust system as well, it's something that would've been more obvious had I balanced the game better. It's what determines when NPCs kill other NPCs / the Player. Getting that in the perfect spot is something I'd definitely improve on in the future :)
AH I didn't notice that in play testing cause it seemed to work on my PC, but I just found out that this could be a cause https://www.reddit.com/r/Fighters/comments/la0j7g/keyboard_doesnt_register_input...
For anyone looking for a fix, check out the Read Me on the game's page. That should hopefully work!





