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Crow Ra

21
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1
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A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

This is so cool and I don't think I've ever played anything like it! The visuals and the green shade compliment the game perfectly. I was confused at level four but eventually discovered I can dash upwards.

I started mid game jam so it was a lack of time that caused the game to be sooo short. I definitely want to return to it and expand it a little more. More funky cat npc's and interactions is something I would really like to add too!

I am so shocked! At the amount of story and emotional depth! This is wonderful and very well executed, thank you for making it.

I actually really liked the music!! It felt eerie. Also love the pixel loss price, it's like you're selling your own sense of reality.

I looove this one! Running around grabbing scrap and bringing it back is just so fun, I am very much your target audience. You ever play diaries of a spaceport janitor? If you decide to work on this game more, I think fluctuating value of the scrap would be really cool! I like the consequences of broken limbs too. This one has potential c:

Ahh thank you! I'm really not confident in my music making skills so it's a relief that it didn't detract form the game.

I tried to make him look much too excited about his job!

I kept not realizing that there was a button explaining controls so I couldn't play first few tries, but I finally did! I like this kind of exploration puzzle game, it was enjoyable. The passage where you keep going further and further down was my favorite part c:

The designs are cute and the stress of the random punishment is great! It would be nice if there was a confirm button or cool down for clicks when upgrades show up tho, I accidently chose stuff before it loaded a couple of times ;v;

I think you're right! Two levels that kind of ease the concept in a bit more would really improve it. Thank u for feedback!!

It's too faaaast. But I really liked the music and the gameplay was smooth!

Awww I gave my arms and legs, so she just curled up beside me. That's so tragically sweet! Is there a way to avoid losing two parts? I really liked the use of echolocation and the lovely world building, great game!!

This was really fun! I had trouble figuring out from which direction I was getting hit, and I feel like a ship would notify me were fire was coming from. Like a little arrow? But otherwise, it was intuitive and easy to follow!

We went for similar ideas! I love your mechanics and level designs. The dash really adds a lot to the movement. Only thing I don't like is how the dash teleports, it's really abrupt and makes it difficult to predict where I'll land. But otherwise, it's lovely.

The vampire's squash and stretch was really satisfying. And the characters really got stuck in my head, I loved the ghosts the most 'o'

I couldn't figure out what works best for marching order and ended up relying on the smiths mostly. But I really like this game concept! I adore the way the little villagers walk too c:

This is so wonderful!! I loved the style, the feel of the controls and most of all the eerie story.  You really captured that feeling of distress with every loss.

Thank u!!!

Oh! Every time you land on the ground, the cat landlord takes one coin. So, the idea is to jump as little as possible and collect coins in the correct order. I Should add a little  game rules card to it so it's less confusing, thank you for telling me!

I loved this!! Despite being a little confused I was having so much fun throughout. I got the Union ending c:

I really liked this one! The villain is compelling and scary. Plus the gameplay feels good!