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Creative Wronging

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A member registered Feb 12, 2023 · View creator page →

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Thank you kindly! I wish I had done a bit better, but the competition was incredibly stiff, so I can hold my head high amongst such esteemed company :)

Thank you so kindly for saying so, and for the lovely bit of wordplay in your review! :)

I loved the timeline jank, and the incompetent robot lawyer. The adventure is short & sweet, but a lil too linear to have much replay value. Good work!

Very flavorful, and perfectly BORGy! I like the custom bestiary, where essentially every location comes with unique, terrifying local fauna & the charming hand-drawn map. The island being alive was also a twist I genuinely did not see coming. Good work!

An absolutely stellar adventure locale! I loved everything about this; the writing was witty, the NPCs are all eclectic, otherworldly weirdos, the paths between nodes are fun to navigate, and ending with a Monty Hall Problem is just fantastic. Phenomenal work!

I loved what this module is doing, and the suggested time/era changing effects on each room is a very inspired mechanic- flavorful, fun, and interesting all at once, greatly increasing this adventure’s potential replayability. Excellent work!

An excellent module that I genuinely believe could be a finalist contender! The writing is smart & humorous, and the graphic design clearly pays homage to the cultural inspirations behind the title. I loved everything from the Factions, to the NPCs, to the locations. Just superb work from start to finish!

Very much on theme; with both Weeping Axe & Grondar being like they were stripped straight from Robert E Howard’s mind- like a stranded alien would. Very legible layout & great font choice on the cover. Just about the only thing I would change is that this Spear that everyone wants should be way stronger imo, but not a big deal. Great work!

Great maps & use of color-coding for readability! The adventure offers lots of treasure to lure a party in, while not trying to over-explain the how nor why. Good work!

Big fan of the pursuers & rooms/encounters in this one. Each one had ways to avoid combat, clever NPC interactions, and reasonably easy to solve puzzles. Fantastic work!

Really enjoyed the card encounters mechanics, as well as the map showing the flood-lines, alongside the doom clock- very good bit of graphic design work! I’m also a fan of the Guardians & their whole deal. Great job!

Very biblical & that Salt mechanic is extremely deadly! Not too many entries so heavily influenced by biblical mythology, so a standout in that regard. I think the loot/rewards could’ve been a lil better, to compensate for the danger, but overall quite solid. Good work!

Big fan of these interplanetary weirdos! The crew is great, and all of the challenges within are the kind of straight-forward, common sense puzzles that it’ll surely make players double-guess themselves at every turn lol. I like the generous prizes, and that everything is played sincerely. Great work!

Would LOVE to see an expanded version of this at some point! Each Knight had tons of personality, and the banners themselves were also quite fun, but I felt like I didn’t know enough about each of their respective Factions or ideologies. I also would’ve appreciated a statblock for The Aura itself, but any semi-competent Warden could easily wing it, and the adventure is obviously more social-oriented anyway. Great job!

A simpler layout that is quite legible, with little, but very well-chosen public domain art straight from the atomic comics age. I loved Taipan, the irradiated creatures, and the idea of the forest wanting to protect itself from the storm/dead. Cool stuff that doesn’t try to over explain itself. Good job!

Very legible layout & no filler- this one is all the essentials, presented as plainly as possible- fantastic for the no-prep one-shot. I liked that the Cult was kept low-level, no world-ending or whatever, and the rewards are abundant enough to lure in even the most cautious party. Good work!

Pulpy as fuck, with a very fun, and funny, premise! Anyone who doesn’t enjoy Nazi-killin’ is no friend of mine, and this one’s got that in spades lol. Loved the PC backgrounds as well. Good work!

Big fan of the layout & art doing most of the communication, as well as each NPC’s worth (or lack thereof) not being pre-determined, so that the PCs have the chance to judge for themselves and/or fuck up entirely. Great work!

Oh, man, I love these mischievous lil guys! I like how every NPC involved, minus the frozen Architect, seems like some flavor of dipshit who’s in way over their heads lol. The tokens/paper minis rule, and is definitely an outlier in all 130+ reviews I’ve done. Good work!

Love the idea of Gnoll Factions at war with one another, and the whole arena being held aloft by Air Elementals, lots of fun ideas at play. Perhaps one too many, being that the text is so dense, but I can’t think of one to nix, so I can imagine you also had trouble doing so lol. Good work!

Thank you kindly!

Thank you! As to whether they would know? No, since MB doesn’t have Gods in the typical RPG sense at all, and every Myth operates under its own internal logic, and there need be no consistency from one to the next. Essentially, every Knight is as in the dark as a layperson NPC in nearly every Myth, they just have the fortitude & tools to resolve it.

Love the tragic Human sacrifice angle, as well as the need to rescue said sacrifice from the Pirates in order to win, I just wish there were a specific loot or prize for doing so. Could’ve used another editing pass as well, but not a big deal. Great maps, and color choices as well. Good work!

Love the characters & the twists in how Law & Chaos are both personified in western tropes. Would love to see an expanded version of this, perhaps with a map or more art, but there’s definitely enough here already to serve as a solid base to build off it. Good work!

Thank you very kindly! Raval seems to be the audience favorite by a wide margin lol

Very clean layout, and a nice twist on some familiar tropes. I loved the opposing teams each having a gimmick/theme, and the roll table with arena obstacles was very well-done. Great work!

The minimalist writing really blended well with the public domain art chosen, and helped sell the desolate vibe. This really could be official ItO layout! I do like how the summit’s prize, The Shack, is a valuable Greater Arcana, but I do wish it were at least hinted at as to what it does/could do. However, I don’t think that is in anyway a bad thing for GMs who want more authorial freedom. Great job!

You’re welcome to it lol.

Also, I promoted your entry on Bluesky, so hopefully other people find Enigma too!

Hot damn, this module must be fresh squeezed; it has a ton of pulp in it! Loved the idea of the Voyager Record being worshipped, despite not actually being magical, and the whole vibe of the setting from the weird dog to Dr. Kaput’s name. This is a banger, and I’ll be checking out the Enigma system myself sometime soon.

Very thematic and on-theme with the worminess of it all! Loved the hexmap, and all of the roll tables. This all seems extraordinarily deadly, but that is obviously softened by the resurrection mechanics. I think stacking banes/boons would’ve been very funny, but obviously punishing. Good work!

Love how shady the Baron is implied to be, and that there’s a lot of modularity in what the “prized possession” could be- also big props on the play on the words in the title, in that not only are there thieving ‘daggers’ in the ‘dark’ of the manor, but that the players too are “in the dark” about just what the hell they’re supposed to be defending in the first place lol. Good work!

Love the layout & colors chosen! This is packed with usable material that I could easily drop into any campaign, anytime, anywhere- particularly if my party is in need or rest or a lil whimsy. The bar menu is top notch, and I adore the lil Burlap Boys <3 Great job!

Loved the cover and the isometric map! I do like that the entire ordeal can be skipped on a simple game of chance, however, I genuinely hope most groups do not take it, or they’ll be missing out on a fun premise of an infiltration. Great work!

Hell yeah, this fucking slaps! The art is so good, and when it combines with the atmospheric writing the weird west vibes hit perfectly. I loved everything about this, from the treasure’s name, to Laughing Jack’s whole deal, to the names & traits of the guns! I don’t know when I’ll get to run this, but I definitely will. Phenomenal job!

Classically Hodag; killer style, all meat, no filler.

Killer art choices here, and the maps were excellent! One of my biggest criticisms of 5e is that it doesn’t feel deadly enough, and this module more than addresses that downside- the 3 suns mechanic is absolutely brutal to anyone not a Dragonborn lol. Great work!

Thank you very kindly!

An amazing entry without an ounce of wasted space. That being said, the density, without art or a map, was a lil much- but such is the nature of the format of the jam. Would love to see an expanded version in the future. Even without one, I loved the colors chosen, the weird otherworldliness of the story, and the great writing in all the roll tables. A top-tier entry for sure!

Very artistically well done; from the colors chosen to the cover art. I especially enjoyed that the more time PCs spent faffing about, the stronger the boss got- while also not punishingly so- a fine balancing act! The encounter table was great, particularly naming each NPC. Superb job!

Lots of great ideas in here! Loved the encounters in each hex, as well as the incredibly clever color-coding you used to fit multiple monsters into so few statblocks to save space. Actually brilliant big-brain maneuver! Would love to see a revised issue with the few errors already listed by others addressed, but overall this is a top-tier entry. Great job!