Thank you kindly! I wish I had done a bit better, but the competition was incredibly stiff, so I can hold my head high amongst such esteemed company :)

Creative Wronging
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An excellent module that I genuinely believe could be a finalist contender! The writing is smart & humorous, and the graphic design clearly pays homage to the cultural inspirations behind the title. I loved everything from the Factions, to the NPCs, to the locations. Just superb work from start to finish!
Very much on theme; with both Weeping Axe & Grondar being like they were stripped straight from Robert E Howard’s mind- like a stranded alien would. Very legible layout & great font choice on the cover. Just about the only thing I would change is that this Spear that everyone wants should be way stronger imo, but not a big deal. Great work!
Big fan of these interplanetary weirdos! The crew is great, and all of the challenges within are the kind of straight-forward, common sense puzzles that it’ll surely make players double-guess themselves at every turn lol. I like the generous prizes, and that everything is played sincerely. Great work!
Would LOVE to see an expanded version of this at some point! Each Knight had tons of personality, and the banners themselves were also quite fun, but I felt like I didn’t know enough about each of their respective Factions or ideologies. I also would’ve appreciated a statblock for The Aura itself, but any semi-competent Warden could easily wing it, and the adventure is obviously more social-oriented anyway. Great job!
A simpler layout that is quite legible, with little, but very well-chosen public domain art straight from the atomic comics age. I loved Taipan, the irradiated creatures, and the idea of the forest wanting to protect itself from the storm/dead. Cool stuff that doesn’t try to over explain itself. Good job!
Thank you! As to whether they would know? No, since MB doesn’t have Gods in the typical RPG sense at all, and every Myth operates under its own internal logic, and there need be no consistency from one to the next. Essentially, every Knight is as in the dark as a layperson NPC in nearly every Myth, they just have the fortitude & tools to resolve it.
The minimalist writing really blended well with the public domain art chosen, and helped sell the desolate vibe. This really could be official ItO layout! I do like how the summit’s prize, The Shack, is a valuable Greater Arcana, but I do wish it were at least hinted at as to what it does/could do. However, I don’t think that is in anyway a bad thing for GMs who want more authorial freedom. Great job!
Hot damn, this module must be fresh squeezed; it has a ton of pulp in it! Loved the idea of the Voyager Record being worshipped, despite not actually being magical, and the whole vibe of the setting from the weird dog to Dr. Kaput’s name. This is a banger, and I’ll be checking out the Enigma system myself sometime soon.
Love how shady the Baron is implied to be, and that there’s a lot of modularity in what the “prized possession” could be- also big props on the play on the words in the title, in that not only are there thieving ‘daggers’ in the ‘dark’ of the manor, but that the players too are “in the dark” about just what the hell they’re supposed to be defending in the first place lol. Good work!
Hell yeah, this fucking slaps! The art is so good, and when it combines with the atmospheric writing the weird west vibes hit perfectly. I loved everything about this, from the treasure’s name, to Laughing Jack’s whole deal, to the names & traits of the guns! I don’t know when I’ll get to run this, but I definitely will. Phenomenal job!
An amazing entry without an ounce of wasted space. That being said, the density, without art or a map, was a lil much- but such is the nature of the format of the jam. Would love to see an expanded version in the future. Even without one, I loved the colors chosen, the weird otherworldliness of the story, and the great writing in all the roll tables. A top-tier entry for sure!
Lots of great ideas in here! Loved the encounters in each hex, as well as the incredibly clever color-coding you used to fit multiple monsters into so few statblocks to save space. Actually brilliant big-brain maneuver! Would love to see a revised issue with the few errors already listed by others addressed, but overall this is a top-tier entry. Great job!








