Thank you so much for leaving a kind comment! Red Colt is awesome :D
I won the quickdraw at 0:0, feels good
Harvey Carman
Creator of
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Howdy!
I've extracted the midi from Slinger Swagger and have tried to convert it using Denote, but I haven't had much luck! For some reason, it only picks up two of the instruments, so it sounds even more bare than the 'midi only' version does; with long sections of silence interspersed with the occasional melody.
It doesn't seem to be picking up all of the midi channels in the file, or perhaps it isn't able to play them simultaneously.
I'm not sure what's going wrong; I've tried removing a bunch of instruments and boiling it down to a very simple midi file, but it still doesn't seem to work.
If you DM me your email address, I'm happy to send you the file - perhaps your luck will be better than mine.
I also looked at how trackers work. A fascinating music approach! I haven't done anything like this before.
Perhaps if I send you the midi file, you could download a basic midi program and try to manually adapt the notes to PICO 8...
Alternatively, you might be able to make your own tunes! This tutorial seems good - maybe it's useful for you:
Good luck!
Hey, sorry for the slow reply - I have an urgent deadline coming up (17th March) , so I haven't been able to look at this, yet!
I set myself a calendar reminder to try and convert these after my work is complete. I hope this delay doesn't cause you too much trouble. (And I hope the conversion works!)
Hey! Thank you very much for the kind words :D
These tracks contain analogue recordings as well as midi, so a Denote conversion may or may not be viable - but we can give it a go!
I have a full workload at the moment, but I'll make time to attempt a conversion. I can't promise it'll work, but let me know which track(s) you're interested in using, and I'll see what I can do!
I do indeed offer commissions!
Having said that, I recommend using music packs where suitable, and only commission a composer when you need something specific that you can't find in a pack.
If you find yourself in need of a bespoke piece, I'd be delighted to work with you to create something you love! Yeehaw!
An awesome game by GuilloTeam, as usual!
Nice gameplay loop, the combat is satisfying when you get used to it!
Upgrades implementation is superb - weighing up the choice between your remaining time and an upgrade makes for a good time!
Art and music are also great, as I have come to expect from you guys!
Unfortunately I encountered a bug - the Archbishop disappeared underground and never returned!
Congrats on making a great entry for Ludum Dare - i'm sure you'll do really well :)
Hi! This looks like a great shmup! The last one I got deep into was Ikaruga - a loooong time ago!
I love the art and the witch theming, and I appreciate how it's tied together with a romance plot. Can't wait to give this a try!
Thank you for letting me know, and for the best wishes! Good luck with this and all your future projects :)
Great sound and music, Kasia and Cai!
Nice idea of using the the gate to teach the player how to play.
The graphics are nice, too! The lighting is subtle blur effects are quality :D
The idea in general is cool, I can imagine different enemy types and different movement abilities adding some layers of depth to the gameplay. Awesome work for a weekend, you should all be proud :)
Wooo top score! (for now!)
Loads of cool enemy types, great scaling of difficulty. I love how you can choose score multiplier dice faces, but this means you sacrifice combat power - so it's a choice for the player. Great design!
Lovely music and sounds, UI feels really responsive, great art, and I didn't encounter any bugs.
Bon jeu!
Love the idea of growing your base from incoming ships, and it gets intense when having to make quick decisions based on your scanning results! The ability to grow the range of your scanner and weapons gives it a good feeling of progression.
The music is well done, too!
A great submission of a technically ambitious project - I hope you're all very proud :)
Great concept, relaxing music, and beautiful visuals!
I confess I can't quite understand how I'm supposed to estimate which cell reduces to which colour. I can see a cell borrows proteins from neighbouring cells, but sometimes an unexpected colour appears because I don't know exactly how to calculate the outcome.
Having said that, I'm sure the system is robust and it's my fault for not understanding! So a wonderful entry. Be proud :)
Cool game! Really well executed, I didn't find any bugs or anything. Nice music, too ^^
I think at the harder difficulties it might be a bit too much to focus on; remembering words and working out the antonyms at such speed, whilst frequently shifting focus from one board to the other.
It would be awesome if the blocks didn't disappear until landing! this would mean you could set up chains, where finding a match would make blocks above fall down, to find another match.
A great entry, though. Well done!









