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CodeLyoko.Evolution();

7
Posts
A member registered Mar 22, 2019

Recent community posts

That's good beginning, but the game would be much, much  better with a camera moving up and down like in Tacarasu.

Right now you have to shoot at the enemies when they are out of the screen, it's really hard to aim and to see where to go.

P. S. Is only day 1 available right now or the sleeping button doesn't work?

Ah, that's more clear now, thanks for the answer. Ah those spawn chances higher than 1%? :)

V1 path was much easier and more understandable ("boss" battle every 10 levels), now with 50 gold per lvl 10 rare mimic it takes hours to reach lvl 1 with Anna, as prices start with 200 for "small" gifts.

So... there are also lvl 30, 40 and 50 mimics, right? Good if that's true and you can still meet them during autobattle, probably I was just very unlucky. Different types of mimics sounds funny, but probably they are way too rare, I've only seen one blue out of >64 "gold" mimics.

I'm not complaining at all, but adding chance to spawn only to the very first battle every 10 levels is just way too harsh.

Sorry for that many letters, I'm sometimes (about every half a year) in the mood for long messages  :)

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I really like the game but it looks like something is a little bit broken after the V3 update.

Since mimics are the only way to get money, it's critical to regularly deal with them but now they are appearing rarely only at levels 10 and 30 and only one time at once, if any. Also auto-battle is turning off mimics completely for some reason, I guess it's not supposed to happen :)

So, with getting only 50 money per mimic and only sometimes, by the moment I was finally able to get lvl 1 of the relationship I reached wave 50 multiple times and monsters were killed with 1 hit :)

Also I'm not able to understand what kind of formula could be behind getting the guild medals, progress bar looks really strange sometimes, is getting guild medals harder after each run?

Apart from that, V3 update is very nice!

UPD: turned out there are also rare lvl 20 mimics, they don't give any money when they are blue but a lot (~40K) when they are ordinary mimics. After finally being lucky with those money I've finished what exists for now, was very fun!

I really like the concept of the game and the implementation so far, good work!

By the way, I suggest not changing positions for the "visitor girls",  a single scene takes just a second so after unlocking 2nd position random changing of the position can be slightly painful for the eyes later in the game.

Just keeping 2nd position after unlocking or additional option to choose the 1st or 2nd position as permanent in the upgrade menu of the visitor girls would make this aspect of the game perfect :)

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Currently after some progress there is no point in merging new runes because energy regeneration is always 1/sec and player can't do anything with it.

It took few hours of just sitting and waiting to unlock all 10 stages, which is silly.

I think I have perfect solution for this complexity problem!

Since every stage requires exponentially more energy than the previous, my suggestion will not make the game too fast also, since it gives additional linear growth.

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THE SOLUTION:

Amount of energy regenerated per second should be equal to the ritual number - amount of the solved pazzles.

At the beginning nothing is solved, regeneration 0.

So, you solved the first pazzle and got the required number - now it's ritual 1 and 1 energy/sec; than after the second solved pazzle it's ritual 2 and 2 energy/sec, etc.

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Suggestion: adding below the portrait total amount of energy to unlock the next stage and how much left to make progress more visible.

Suggestion 2: making 4 cells instead of just 3, so you can get "+1", "+2", "+3" or "+4" (with equal probability), as others mentioned sometimes it takes plenty of time to get "1/2" cell for the solution.

Or "+1", "+2", "x2" and "x3" - that will be even better, I think.

Well, even without "x3" and just 3 cells "+1", "+2" and "x2" everything is going to be much faster.

_______________________________________________________

I liked the game and I hope my suggestions will help!

I have plenty of experience with calculating algorithmic complexity and the speed of the progress, so I will be glad to help with the balance. :)

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I really liked the game, especially the elf not caring about clothes and not being shy since she lives in the forest anyway :)  

Details I noticed/suggestions for future updates:  

1) After 2nd invader (warrior) enters the dungeon player loses all of the gold for some reason, only gold you gained after win is kept.  

2) Amount of the traps next to the icons would be huge help, since it's really not clear.  
For example, sometimes you somehow get bomb fo free and sometimes you get 0 bombs after the payment (before the final battle of the demo).  

3) For the future, just for fun: can the next evolution form of the Harpy be topless? :)  
Would ne nice to keep that tradition from game series like "Serious Sam", "Allods"...

But how to close the shelter, please?