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CodaRyu

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A member registered Oct 05, 2022 · View creator page →

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the [Transformation] card is a rarer card so it has a yellow border. And usually is boss-loot.

Get the Magical Girl [Transformation] card, it's the one that gives +2 (upgraded +3) Composure at start of each turn.

And then win 5 battles after using it for the class unlock.

(1 edit)

Finally got everything! :D

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I like the new frozen indicator, it's a lot more visible than the previous version.

...can't tell what other changes were made oher than that yet xd

Can confirm that's (current) max stats. I agree, Minerals gets maxed out much sooner than Artifacts, and then Skills is slowest to max out. This was even with me focusing on Intelligence early on.

It seemed to work at least 1x for me where an 8ore drop gave 10 instead. But yeah, it seems fairly rare to trigger AND hard to notice when it does.

Seconded, a  way to easily permanent-discard cards would be great!!

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It's a nice game!

I was so confused why hamster card stats didn't increase for so long between turns, turns out it only gains stats while played on the field XD

I think that just means you have something captured.

Very clever game, I really love the design where explosion size is bigger later on when you have fewer missiles reach, to make the game a little easier.

Great point. probably need to focus on proccing a stun then if  am going for a dps build.

I can't wait till you discover the nonsense involving dragoon-stacking with artificer and Follower to get 320000 stat units :D

Interesting, I guess it's a skill issue on my side then. I'll play a few more builds again.

Odd, I didn't get much performance out of seal and hangman because I'd still lose 1/3 of my HP lost over 2-3 rounds of the uncontested attack. Maybe it's bad luck and sometimes the fifth attack isn't always an attack?

I think it is an issue more of the final enemy having an unanswerable attack, so you either just slowly die to the damage, or you have a shield build which lets you tank through it safely.


Is there a mechanic in coin/precise builds, or wildswing builds, to deal with that unanswered attack of that fibak enemy?

Current demo seems to force you into a shieldspam build. Had 4/4 relics for a wildswing build between hanged man and seal, but it was still weaker than just spamming shields and iron cuirass. (Haven't actually even won using wildswing builds yet). Seems a lot easier to win with a shieldbuild.

I don't have an issue with "you cannot prestige while you have any debt"

But I think the second requirement, meeting a donation target, is odd in itself.

I think being able to prestige whenever you have zero debt is good, and leave it to the player's judgement for when to prestige (preferably, you clearly tell the player how many prestige points they will get before they prestige, and being able to see the prestige tree before doing so is always great/useful if I am aiming for specific upgrade(s).

The prestige system being harder/slower as time passes is natural, but forcibly making it so isn't as fun by taking choice from the player. It'd be nice if you could make it more easily available, at the cost of the rewards being exponentially worse (or better) the less (or more) you wait patiently.

we all gotta pay bills and groceries somehow, bud


I guess you could ask the dev to shift to a freemium model where the nightly release is the patreon paid version, but beggars cant be choosers.

Staff of Yggdrasil is HILARIOUS, i love it

saying this because your description says send to [YOUR EMAIL HERE], or was ut just used to translate?

I only kept clicking in the secnd run to try to aggressively beat my pevious time, lol


From my experience: Most generators just pay off too slowly to be worth it, paying principal/interest is better so I would own 8 generators (minimum to unlock next type) then 5 of the last generator type to makemoney, then all money was used to pay debt after that.

is it intended that every 3min you get a large sum of money matching the debt interest increase? It felt like I would also get morebonus money if  didnt pay off the debt.

Which AI did you use to make this game? Decently well done overall, congrats!

Second play, five minutes faster clear time.

NÚMEROS ROJOS · PLAYTEST LOG

──────────────────────────────────────────────────

  Time played                     1981 s   (33:01)

  First click on WORK                1 s   (00:01)

  First purchase                     5 s   (00:05)

  Debt went down for the 1st time 1774 s   (29:34)

  Clicks on WORK                              9484

  Missed payments                                8

  Months missed                   1, 2, 3, 4, 5, 6, 7, 9

  Used LIQUIDATE                                no

  WHERE THEY LEFT

  LEFT AT SECOND                  1980 s   (33:00)

  Within the first 5 minutes                    no

  Last thing they saw             appears · liquidar (33:00)

  Times they closed and came back                0

  THE FIRST 5 MINUTES, STEP BY STEP

    00:01  first click on WORK

    00:02  appears · generadores

    00:05  first purchase

    00:21  appears · mejoras

    03:00  first missed payment

    03:00  FIRST MONTH-END

    03:00  appears · balance

    03:00  appears · abono

    03:00  appears · calificacion

  CLICKS PER MINUTE

    00:00   249  ####################

    01:00   306  #########################

    02:00   298  ########################

    03:00   231  ###################

    04:00   298  ########################

    05:00   269  ######################

    06:00   227  ##################

    07:00   331  ###########################

    08:00   288  #######################

    09:00   301  ########################

    10:00   347  ############################

    11:00   237  ###################

    12:00   245  ####################

    13:00   274  ######################

    14:00   343  ###########################

    15:00   139  ###########

    16:00   173  ##############

    17:00   338  ###########################

    18:00   261  #####################

    19:00   310  #########################

    20:00   278  ######################

    21:00   267  #####################

    22:00   437  ###################################

    23:00   456  #####################################

    24:00   286  #######################

    25:00   288  #######################

    26:00   238  ###################

    27:00   224  ##################

    28:00   158  #############

    29:00   207  #################

    30:00   351  ############################

    31:00   499  ########################################

    32:00   330  ##########################

  WHAT THEY PLAYED ON

  Window                                  1280×800

  Screen                                 1920×1200

  Language                                      en

  Accessibility                     reduced motion

──────────────────────────────────────────────────

  Seconds are real time with the tab open.

  All of this came out of your own browser and has not been sent anywhere.

  Paste this line too, exactly as it is:

  {"version":3,"inicio":1785638554949,"msJugados":1981266,"segundoPrimerClic":1,"segundoPrimeraCompra":5,"segundoPrimeraBajadaDeDeuda":1774,"segundoDeCierre":null,"cierresDePestana":0,"cuotasFalladas":8,"mesesFallados":[1,2,3,4,5,6,7,9],"clics":9484,"clicsPorFranja":[249,306,298,231,298,269,227,331,288,301,347,237,245,274,343,139,173,338,261,310,278,267,437,456,286,288,238,224,158,207,351,499,330],"usoLiquidacion":false,"entorno":{"anchoVentana":1280,"altoVentana":800,"anchoPantalla":1920,"altoPantalla":1200,"altoContraste":false,"escala":100,"sinRojo":false,"movimientoReducido":true,"idioma":"en"},"hitos":[{"clave":"primer-clic","segundo":1},{"clave":"capa:generadores","segundo":2},{"clave":"primera-compra","segundo":5},{"clave":"capa:mejoras","segundo":21},{"clave":"primer-impago","segundo":180},{"clave":"primer-cierre","segundo":180},{"clave":"capa:balance","segundo":180},{"clave":"capa:abono","segundo":180},{"clave":"capa:calificacion","segundo":180},{"clave":"capa:prestamos","segundo":360},{"clave":"capa:registro","segundo":540},{"clave":"la-salida","segundo":1774},{"clave":"capa:progreso","segundo":1774},{"clave":"capa:esquemas","segundo":1774},{"clave":"esquema:e1","segundo":1795},{"clave":"esquema:e2","segundo":1943},{"clave":"esquema:e3","segundo":1944},{"clave":"esquema:e4","segundo":1972},{"clave":"capa:liquidar","segundo":1980},{"clave":"fin-del-acto","segundo":1981}],"abandonos":[],"ultimoLatido":1980}

Pretty fun

Here's the log for my ending. I uh, went afk for 30sec or so at the start so that might skew the progress though.

NÚMEROS ROJOS · PLAYTEST LOG

──────────────────────────────────────────────────

  Time played                     2287 s   (38:07)

  First click on WORK                8 s   (00:08)

  First purchase                    36 s   (00:36)

  Debt went down for the 1st time 2126 s   (35:26)

  Clicks on WORK                              1973

  Missed payments                               10

  Months missed                   1, 3, 4, 5, 6, 7, 8, 9, 10, 11

  Used LIQUIDATE                                no

  WHERE THEY LEFT

  LEFT AT SECOND                  2286 s   (38:06)

  Within the first 5 minutes                    no

  Last thing they saw             appears · liquidar (37:59)

  Times they closed and came back                5

  THE FIRST 5 MINUTES, STEP BY STEP

    00:08  first click on WORK

    00:12  appears · generadores

    00:36  first purchase

    00:39  appears · mejoras

    02:31  first missed payment

    02:31  FIRST MONTH-END

    02:31  appears · balance

    02:31  appears · abono

    02:31  appears · calificacion

  CLICKS PER MINUTE

    00:00   211  ##############################

    01:00   239  #################################

    02:00    63  #########

    03:00   255  ####################################

    04:00   286  ########################################

    05:00   148  #####################

    06:00    79  ###########

    07:00   126  ##################

    08:00   204  #############################

    09:00   275  ######################################

    10:00    23  ###

    11:00    64  #########

  WHAT THEY PLAYED ON

  Window                                  1280×800

  Screen                                 1920×1200

  Language                                      en

  Accessibility                     reduced motion

──────────────────────────────────────────────────

  Seconds are real time with the tab open.

  All of this came out of your own browser and has not been sent anywhere.

  Paste this line too, exactly as it is:

  {"version":3,"inicio":1785635898178,"msJugados":2287324,"segundoPrimerClic":8,"segundoPrimeraCompra":36,"segundoPrimeraBajadaDeDeuda":2126,"segundoDeCierre":146,"cierresDePestana":5,"cuotasFalladas":10,"mesesFallados":[1,3,4,5,6,7,8,9,10,11],"clics":1973,"clicsPorFranja":[211,239,63,255,286,148,79,126,204,275,23,64],"usoLiquidacion":false,"entorno":{"anchoVentana":1280,"altoVentana":800,"anchoPantalla":1920,"altoPantalla":1200,"escala":100,"altoContraste":false,"sinRojo":false,"movimientoReducido":true,"idioma":"en"},"hitos":[{"clave":"primer-clic","segundo":8},{"clave":"capa:generadores","segundo":12},{"clave":"primera-compra","segundo":36},{"clave":"capa:mejoras","segundo":39},{"clave":"primer-impago","segundo":151},{"clave":"primer-cierre","segundo":151},{"clave":"capa:balance","segundo":151},{"clave":"capa:abono","segundo":151},{"clave":"capa:calificacion","segundo":151},{"clave":"capa:prestamos","segundo":331},{"clave":"capa:registro","segundo":511},{"clave":"la-salida","segundo":2126},{"clave":"capa:progreso","segundo":2147},{"clave":"capa:esquemas","segundo":2147},{"clave":"esquema:e1","segundo":2158},{"clave":"esquema:e2","segundo":2200},{"clave":"esquema:e3","segundo":2241},{"clave":"esquema:e4","segundo":2266},{"clave":"capa:liquidar","segundo":2279},{"clave":"fin-del-acto","segundo":2287}],"abandonos":[116,117,142,145,146],"ultimoLatido":2286}

I kinda wish COBB can grow extra nose/ears/eyeballs to visually show the new abilities 

Nicely done!!

I don't see how this level is possible without a throwing mechanic to throw the lamp a further distance, but X doesn't seem to do that.

oh my, spratt is SPOILING us with another game! :D

The lighting mildly reminds me of /__site/krajzeg.itch.io/dank-tomb

(check out their 4 part article on PICO lighting: https://medium.com/hackernoon/lighting-by-hand-4-into-the-shadows-a92bc8bc6d97 )

You might want to look at that if you ever want to revamp ur lighting mechanic to be prettier! 

in the gameshow.

straight up spinning it.

and by 'it' haha well

lets just say, my pleasure

Yes, there seems to be a pixel range you can't correct from, so you will have to [z] undo and muck around colliding with the stuck-in-corner ball until it works out well

You just need to be at a better x-position, crossing the gap diagonal is correct but at a better you can straighten just by going into the exit doorway and it straightens itself out.

You spun the squid!!!!

i got big shrimp! :D

the last level and the 2nd to last level seem pretty similar and doesn't introduce anything new. I would suggest having a bar with alternating serrated edges so that it can convert a continual one-direction push into an alternating push-back-forth motion, and then use that opening doors to access yellow gears to spin might be a good continuation

Sorry if my idea/explanation isn't very clear

Agreed, having the turning mechanic be automatic is less intuitive

oh hey the doomed yuri game dev made new stuff!!

go make your own game then lol

bro really complained about a free game being not good enough

just go play some other free game and go away, or make your own, then.

Just an addendum, I love that I can play this on both PC and my phone. Please keep the drag-based controls usable on a phone!

Just want to add on: I followed you after enjoying Mountainhome, I'm glad I did because you made this gem next!