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Clericbeesting

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A member registered Sep 28, 2023 · View creator page →

Creator of

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Thanks for the feedback! Really glad you enjoyed the atmosphere, was the thing I'm most proud of!

Nice game! love the audio especially

I didn't think of adding a pixel shader, nice idea! Yeah the reset button was not a great addition lol, much more work needed

great work to have such an extensive level with varied obstacles! cool little platformer, only thing would be to improve the accuracy of the trajectory line as it was way off

Glad you had fun despite the jank!

Yeah the controls and collisions are certainly the weakest points! Thanks for playing!

Most surprising combo meter of all time haha, but love the juicy effects of the tricks and the spins, cool gimmick to add to what might slip into the realm of just an avoid everything in a straight line game!

Great game, absolutely love the visuals and the animation style for the crab! Controls are a little tricky to get a hang of but great project

Thanks for the great feedback and I definitely agree, much could be done to improve and polish the game. Glad you enjoyed the driving, only really got that dialled in in the last 2 hours of the jam! Collisions definitely have issues but glad they didn't fail or ruin the experience. Thanks for playing and the kind words!

Thanks!

Thanks for playing and the super specific feedback!

Yeah I tried to fix it but couldn't figure it out on time, thanks for playing!

Cool game with great visuals and animations! Love the punchiness of the controls and the fast movement of the player character, especially in the air. Some of the enemies seem kinda busted but still fun

Glad you enjoyed the atmosphere! Yeah I have no idea how to optimise tbh as it was my first time actually using any of the effects that are on offer by Godot, my 5 year old laptop with integrated graphics was not loving my own creation either lol! Definitely some collision issues to fix but glad you had fun

I figured it would be something like that, I just didn't seem to always replicate it, but maybe it was because I wasn't always moving enough to trigger it!

Awesome visual styling and audio perfectly matches the vibe of the game. I really enjoyed the control scheme except that sometimes I fell off and had no idea what caused it. Loved the vibes and the music it ends with!

Very interesting interpretation of the theme! Such a smooth experience and complete game already. Only feedback would be that maybe I'm just dumb but its basically impossible to play optimally which is somewhat less satisfying than it maybe could be

What an amazing game for just 7 days! Absolutely adore the visual and audio scene setting, and the mist is such a cool effect even on the web version, could not be better honestly. Only feedback would be that at one point it seemed like it skipped one of my turns? The enemies all moved, then the game paused for a second and then they all messed me up lol. Awesome experience!

Nice little game with a smooth movement system! Would be keen to see the gameplay expanded in the future with all the systems you spent time working on!

Really cool game! Love the visual effects and the balance system really strikes a good balance at needing constant attention without being overwhelming or in the way. Would definitely revisit the car section a little as it seems like the intended route is to get demolished 15 times per lane most of the time lol!

Cool game and I love the players design! My main feedback would be that the screen size meant that I couldn't actually see the compass, just the very top of the N in the corner of the screen which made navigating a little hard. Great work!

Thanks for playing and for the feedback! I was happy for people to drive on the walls as I found it kinda fun low key, but the unfortunate collisions I think were from issues with the road mesh so they weren't supposed to be there at all. Appreciate you!

Thanks for the feedback, I was very happy with the effects I ended up with! I think the collisions are actually small issues with the floor geometry? I tried to fixed it but had basically no luck as I made the custom road tool and it was very much a code mess! Thanks for pointing out the collision audio issues, I tested it in a loud environment so was probably not the best practice. Cheers!

Very fair! Time always is the limiting factor in game jams so very impressive you achieved what you did in the time given!

Great simple game, love the lighting and shadow effects on all the obstacles, really highlights just how little you can see in the dark. I love the interpretation of the theme, but just wish there was maybe some music and a little clear area in front of the decision detour as sometimes i didnt feel like I had enough time to decide but maybe that was intended! Enjoyed it none the less!

Great work taking the plunge and joining your first game jam! I love the simple hand drawn artsyle and cute message with the taxi being a big softy, would love to play a complete version!

That was an amazing experience from start to finish, with awesome and immersive audio, neat humor and storytelling and a complete package in just a week! Really enjoyed this one and am very impressed by the result. My only feedback would be that it would be great if the game already knew youd talked to the 4 people and already interacted with everything in the library etc as that was slightly immersion breaking, but thats only a tiny nitpick from an awesome game!

What a cute little game and such a good idea! Crazy amount of content for only a week too!

Yeah definitely the biggest problem with the game so far but thanks for playing!

Cool game with a clever mechanic, got stuck almost immediately but totally my fault!

Thanks! Yeah I never fully figured out how to handle someone missing a shot

Glad you had fun despite its current state!

Super cool and polished game, especially some cleannnn audio and visuals. My only confusion was when you go out of the blue zone the camera kinda freaks out? Loved it none the less!

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Love the visuals of this one! Super impressive

Thanks for playing! I tried out making you lose instantly when you miss, but that felt equally awkward tbh so I just left it the way it is to learn the movement and position of enemies before you try again, I never figured a smoother approach before the end of the time limit

Thanks for your in depth feedback it's very helpful! There's definitely lots to improve especially visually, I just didn't have the time or know how, but I hope I do soon!

Dude the art of the bullet is so cool

Goby might not be my friend...

Neat idea and very nice execution, I love the lighting!

Super cool graphics and nice execution of each minigame!