Hey -- big improvement! Now I can creep along as obsessively as I like to. One suggestion -- which may be contrary to what you want in it -- is that the economics break down very quickly. I overhired loggers so pretty soon they were idle for half the cutting season -- but you only buy them, not pay them, so I was not penalized for that and the revenue just keeps piling up. The different tiers of product was interesting but also hard to make sense of, and anyway it didn't matter because it all comes out as money -- no need for efficiency of any kind. Many messages go by too fast; I don't think I ever managed to read a whole deer-browse report.
Anyway, economics is hard and it's a nice sim -- silviculture AND ecology.
