Two!
Chattercap
Creator of
Recent community posts
Corrupted solarpunk and doomed nostalgia is an amazing vibe… I really loved the atmosphere of this - the retro style NVL text, the stylized illustrations, and so on all worked really well together. I kind of felt like I was in the inside of an old, glitching computer.
Spoilers
Storywise, I did like how there’s a lot left up to interpretation. The MC - returning to his childhood home in hopes of finding remnants of his happy childhood and instead finding something warped, haunted by a strange and malevolent god - was chilling. Personally I felt that the MC’s repeated attempts to repair things sort of felt like his attempts to retain the remnants of a shattered childhood that he could never get back (since now his parents have separated, his father is suffering from some kind of dementia, and the farms in his hometown have been taken over by new technologies, the landscape fundamentally changed). The father’s attempts to “trade his sanity” for his son was also very interesting. The futility of his attempts sort of reminded me of the genetic factors for certain neurological disorders…
Really thought provoking 🙏
I’VE BEEN WAITING FOR THIS ONE! It really is just as horrifying - or even more horrifying - than I imagined, and it was both a fascinating and macabre experience. The monochrome aesthetic works exceptionally well for this game, both to highlight the themes/emotions of the story (as Narcisse drowns himself in an increasingly “monochromatic” life) and adding to the surreal/eerie atmosphere. I also really enjoyed the sound design - while I didn’t recognize the songs in particular (I’m not nearly that cultured), the mixture of more typical instrumentals with the occasional vocal song elicited the feeling of an operatic tragedy. The framing of most of the story as a “video diary that no one but Narcisse would see” was also a PERFECT way to represent Narcisse’s inner dialogue in a way that played into the themes of the game.
I have a lot of thoughts about the story, but it’s basically all spoilers so I’ll put it under a tag:
SPOILERS
FIRST OF ALL - man the fact that Narcisse wasn’t actually his name was the biggest plot twist LOL but also I was like “thank goodness that it wasn’t his name because WHAT KIND OF PARENT NAMES THEIR CHILD THAT.” But it was also the perfect “twist” for this game.
If you look up “imperfect victim” in the textbook, you’d just find a picture of Narcisse. He is, in equal parts, hateable and sympathetic. He comes from a “privileged” background, as he admits himself, with supportive parents, financial stability, a group of friends, the support of his professors, academic success, and so on. He even goes to therapy. From the outside, he leads a very idyllic life, and he even says so - framing his own life as perfect, and himself as the only thing that’s broken in it. However, from the start, there’s strong hints that his life is not as perfect as it seems. Both of his biological parents seem to be more attached to his step brother than him, and all of the people around him are “accepting of him no matter what” - but is this due to love, or simply because they don’t care?
As you continue playing through the game, the cracks in Narcisse’s “perfect life” begin to show. His friends are superficially friendly, but their behavior quickly veers into toxic, as they frame Narcisse’s life choices (good and bad) as troubling because he is abnormal, and that he “needs to do normal people things” to recover. They’re not wrong - it is healthy to have hobbies and get out and socialize, but their comments display both a clear lack of understanding or empathy towards both Narcisse as a person and mental illness in general. In particular, their comments exacerbate Narcisse’s internalized acephobia, as they judge him for “never getting any” - as if this is part of his “abnormality” that needs to be fixed. You also learn that Narcisse was the victim of a man online. The relationship traumatized him, and Narcisse knows it was wrong, that it is toxic and unhealthy - and yet he cannot escape it because “that man” is the only person in his life that treats Narcisse as horribly as he believes he should be treated.
Narcisse is, undoubtedly, a sympathetic and tragic figure, broken by a combination of neglect, trauma, and self-hatred. Most of all, he struggles with his aceness (to the point where I would call this a game about internalized acephobia), a problem that manifests in a hatred of his body as a whole, as he views it as a broken thing that needs to be fixed. He’s clearly disgusted by the “allo activity”, disgusted by any desire he has for it, associates it with violence, but is also deeply obsessed with it, wanting it so that he can be fixed. He so clearly associates it with being “normal” that he blames his repulsion on his trauma, rather than acknowledging that he might be ace. (Which is an interesting aspect - since there are many instances where aceness IS blamed on trauma, which probably goes to show how abnormal society views that lack of desire.)
AT THE SAME TIME, he’s also extremely unlikeable. And this comes down to his self-obsession - a fact that he owns up to in the very first minutes that you play the game. He openly describes himself as self-obsessed, since he’s so depressed that he doesn’t interact with others and solely focuses on himself. And it’s true - the entire game basically centers around Narcisse’s fixations, either on himself and his broken-ness, or on Gabriel (Narcisse’s fantasy). He even views his friends as almost cartoonishly sinister caricatures, likening them to AI chatbots simply for trying to reassure him regarding his academic insecurities, and not even labeling them with names - just calling them things like “jock” and “party girl.”
And this is where the name plot twist comes in - throughout the first half of the story, Narcisse blames “Lewis.” You’re led to believe that this is the name of the “online man,” but it is later revealed to be Narcisse’s real name. Throughout, he has only been blaming himself rather than the one person who he could openly say victimized him. This recontextualizes everything - Narcisse is the center of his world, and he is also its only villain. He lives to fixate on and hate himself.
The game is described as linear, and yet it does have one branching choice - both leading to the same conclusion. At the party, Narcisse can choose to approach his approachable, handsome friend for his first time - or he can leave, in which case he dials “that man.” Either way, Narcisse’s experience is horrifying - solidifying that no matter how great (or terrible) the relations are, his reaction is the same, and relations are not what he needs to be “fixed.” At other times, you receive only one choice, further exacerbating that feeling of helplessness as Narcisse continues to spiral.
After the fateful party, Narcisse completely breaks down, unable to deny his “brokenness.” I really like how Narcisse’s spiral isn’t a “linear” one. At times he grows more depressed, and at other times he grows more cheerful (but the bruises on his body increase, indicating that despite the facade, his self-destructive tendencies are increasing). Moreover, while he makes good decisions (cutting out “that man”), he makes bad ones in the same breath (cutting off his friends and therapist) - isolating himself and convincing himself that it’s healthy, surrounded only by his own voices. Eventually he even starts cutting himself off from his own emotions until all he’s left with is his self-destructive tendencies. (The “different voices” speaking to Narcisse are quite interesting. I suppose that they are a depiction of a type of DID(?) (since he also slips into “we” when referring to himself at times) although I also thought it might be a more metaphorical depiction of something like BPD.)
Narcisse’s relationship with Gabriel is a pretty fascinating look into parasociality. From the view of the player, it is pretty easily discernible that Narcisse’s quick infatuation with Gabriel is some shade of unhealthy, but I could definitely see others viewing it as a fairly innocent appreciation too. Narcisse quickly builds a one-sided bond with Gabriel, as he is the only one who truly appreciates Gabriel’s devotion to his craft. Narcisse’s worship of Gabriel is in part due to Gabriel himself, but it’s also a way for Narcisse to “get one up” on his step brother - as they are both musicians, but Gabriel is more successful (and more talented, according to Narcisse). After his breakdown, Narcisse latches more onto Gabriel as the person who can “fix him” (which did strike me as another extension of his ace-ness - since Gabriel is not physically present, separated from Narcisse by screens and stages, it’s a way for Narcisse to indulge in the fantasy of being fixed without needing to confront a reality). Eventually, that infatuation with being fixed by Gabriel warps into hatred towards Gabriel’s partner - and Narcisse’s eventual murder plot. Rather than being a genuine desire to murder, Narcisse’s plan did strike me as another extension of his self destruction - wanting to “go out in a blaze of glory” - a fact that is corroborated when Narcisse ultimately turns that destructive desire towards himself. In the end, not even Seiji was Narcisse’s villain - even in his own fantasies, Narcisse was always the “dragon.”
“Jock” (Joshua) was actually the most interesting part of the story to me since, overall, he seems to represent an “alternative path” for Narcisse. Narcisse evaluates him as a jock, judging him by his muscular, strong body, contrasting with Narcisse’s lack of athleticism - and yet Joshua doesn’t embody the jock stereotype AT ALL. He’s actually pretty clearly some flavor of neurodivergent (especially due to how he talks about being overstimulated at the party and has a fidget toy on hand). His conversation with Narcisse (where he expresses awe at Narcisse’s bravery for being “out”) at the party is a touching one, and highlights how warped Narcisse’s own perception of the world and himself is. He’s the only friend to reach out to Narcisse when Narcisse isolates himself, and in the end, Joshua is able to come to terms regarding his bi-ness and finds a bf. While his story obviously isn’t the same as Narcisse’s, he clearly struggles with some similar things (his bi-ness and neurodivergence), but unlike Narcisse, he reaches out to others and learns to accept himself for who he is. And part of Narcisse’s tragedy is the thought that, if he had accepted Joshua’s support, he could have had the happy ending that Joshua had.
Overall, I thought that this was a tragic and realistic take on mental illness. Narcisse was a victim of outside circumstances but also of himself and his own self-obsession. By never blaming anyone, by never reaching out to anyone, he created a world that revolved around himself and his own thoughts, until nothing was left but himself and destruction. The final scene is a perfect, sad ending to the story, as Narcisse’s end is casually discussed by two people who barely knew him - after living a life centered around himself, he was left as a forgotten news headline in someone else’s story.
Fantastic work on the game - I was so impressed by how well everything came together in terms of the visuals and storyline. It wasn’t an enjoyable story, but it was definitely an enthralling one! (Narcisse is so terrible, I want to kick him to the curb and give him a hug at the same time)
Last Updated: October 29th, 2026
Recent Updates
- October 26th, 2026: Participated in the Games that Ace It Festival on Steam with Countdown to Midnight.
- September 28th, 2026: Published the Steam page for Countdown to Midnight.
- September 10th, 2026: Released Indonesian translation of MindMindMind.
- August 3rd, 2026: Released Italian translation of MindMindMind.
- July 8th, 2026: Released Turkish translation of MindMindMind.
- June 30th, 2026: Released the demo for the collab project Princess Protocol for Otome Jam 2026.
Older Updates
- May 11th, 2026: Participated in the Storyteller’s Festival 2026 on Steam with My Husband is a Stranger.
- May 4th, 2026: Participated in the Otome Games Celebration on Steam with My Husband is a Stranger and the Karamu Trilogy.
- May 8th, 2026: Released Russian translation of MindMindMind.
- March 30th, 2026: Released Brazilian Portuguese translation MindMindMind.
- February 13th, 2026: Released Version 2.0.0 of MindMindMind (Web/Android/Linux builds, achievements, Spanish translation.)
Active Projects
These are projects that either have publicly available game pages or will have publicly available game pages soon.
My Husband is a Stranger

Status: Currently in the progress of revamping both the character and background artwork of the demo content, as well as reformatting some of the script to include more varied gameplay elements.
Next Update Estimate: Art previews later this year, and a revamped demo in early 2027.
Countdown to Midnight

Status: Actively working on the character artwork, scripting, and coding. Backgrounds and GUI are done.
Next Update Estimate: Will be gradually showing off the project on an ongoing basis. (Not sure if I’m doing a demo for this one.)
Rohais

Status: Actively working on the character artwork, scripting, and coding. Backgrounds and GUI are done.
Next Update Estimate: Steam page and official project announcements either late 2026 or early 2027.
Karamu Trilogy

Status: Temporarily paused while I work out some production details. (Basically done except for the character artwork, which is the sticking point.)
Next Update Estimate: Currently unknown. (Honestly I might see how my other projects do, especially MHIAS and Rohais, in terms of visibility before deciding what direction to take this one.)
Future Projects
These are projects that are being worked on in some capacity, but they won’t be publicly available anytime soon.
LimerAlice

Status: Actively working on the character and background artwork. This game is quite gameplay-heavy, so this is being planned in detail.
Projects on Hiatus
These are projects that I have publicly announced, but I have had to put development on hold for some reason or another.
The Deepwater Witch
Status: On pause until I have time to rewrite the script (which is complete, but I’m unhappy with it).
Actala: The Hero’s Shadow
Status: On pause until I’m in a good place financially and work-wise to handle a project of this scope.
Frequently Asked Questions (F.A.Q.)
🍄 Where can I get updates on your games? 🍄
If you follow me on itch.io, you’ll be able to see my monthly devlogs and release announcements in your feed. If you want to be notified directly, please sign up for my mailing list!
For social media, I try to post most major announcements to Bluesky, X/Twitter, Tumblr, and Instagram.
For sneak peeks at development updates not open to the public, you can check out my Patreon.
🍄 I’d like to get in touch with you! 🍄
Thank you so much! Unfortunately, with so many project pages, different types of social media, and so on, it’s difficult for me to keep up with responding to everything. I do try to answer direct questions or issues that players encounter on the Steam or itch pages for my games, but please forgive me if your message falls through the cracks!
If you need to get in contact with me quickly, please email me at chattercap@chattercap.com. I also respond to all of my Tumblr asks, but it might take some time. I will also try to check back in on this discussion board periodically and respond to any questions.
🍄 Can I make stream/record a gameplay video of your game? 🍄
Of course! My only request is that you keep the relevant content warnings and add some kind of commentary to your video (in other words, please do not upload walkthrough-style/silent playthroughs of my games).
🍄 Can I make fanart/fanfiction/etc.? 🍄
Of course! I’m honored and would love to see it 😊 I have no restrictions on fanworks other than I request that you not spread hate or bigotry.
🍄 I’m a translator who would like to translate one of your games! 🍄
I’m incredibly flattered, thank you! Since I pay for my games out of pocket, the budgets generally don’t cover translations (especially considering how text-heavy visual novels are). However, I do accept volunteer translations for my completed free-to-play projects. Currently, that is MindMindMind. If you’re interested, please email me at chattercap@chattercap.com.
(I only accept volunteer translations for completed projects because I don’t want to keep translators hanging on for projects with unclear finish dates!)
🍄 I’m an artist who would like to work with you! 🍄
Thank you so much! Please feel free to reach out to me at chattercap@chattercap.com with your portfolio so I can add you to my roster. While I’m not actively hiring unless I make a public announcement, I am keeping an eye out for artists to work on future projects.
🍄 I’m a voice actor/musician/etc. who would like to work with you! 🍄
Unfortunately, as a self-funded indie developer, my funds are stretched rather thin. Unless I reach out or make an announcement, I’m not looking to actively recruit anyone other than artists.
Isso é uma gentileza incrível; muito obrigado! 😭 No entanto, como estou no meio da reformulação desse jogo e ainda vai demorar um bom tempo para ficar pronto, não quero implementar as traduções por enquanto 💦, pois seria uma pena se o trabalho do tradutor ficasse sem uso por um bom tempo! Se você ainda estiver interessado quando a versão revisada do jogo for lançada, ficaria muito grata pela sua ajuda nessa ocasião 🙇♀️
(Peço desculpa desde já por qualquer formulação estranha, estou a usar um tradutor!) Oh, lamento que estejas a ter esse tipo de problemas 😭 Parece que o teu download pode ter ficado corrompido de alguma forma? Podes tentar descarregar o jogo novamente? Se isso não funcionar, podes tentar ir ao ecrã «Configurações» e selecionar «Apagar todos os dados salvos», e depois reiniciar o jogo? (Para o caso de ter surgido algum tipo de erro nos teus dados guardados?)
Oh gosh, thank you so much for playing, I’m glad that you enjoyed!! 😆✨
I’m curious what CG you’re missing? If you follow the walkthrough for both endings, you should be able to get all the CGs relatively easily (you can find a link in the Archives section of the game)!
As a quick summary of how to get all of them:
- Geist’s first CG: Play through the opening scene.
- Kalei’s first CG: Play through Kalei’s introduction.
- Geist’s second CG: During the Halloween party, reject help.
- Kalei’s second CG: During the Halloween party, accept help.
- Geist’s third CG: Get Geist’s ending.
- Kalei’s third CG: Get Kalei’s ending.
Copying a comment that I left below just because it addresses this too:
The game has several different “costume types” (casual/home wear, show wear, formal wear, and swimsuit wear), and each of those costumes has different hairstyles/dresses associated with them! The casual/home wear (which is the first one you wear) only has one option for hairstyle and dress just because the MC doesn’t care too much about dressing up at home 😂 but the other outfits have more options!
(Originally the home outfit wasn’t going to be customizable at all to be honest, but I thought it would be good to at least let people customize the colors 😂)
This was such an interesting game!!! The artstyle is delicious (I especially loved Mara’s design), and the voice acting was SO good and fit the character so well.
I really loved the combination of both regular dialogue options and point and click investigation! It was interesting playing around with the different combinations (and I’m curious if different investigation combinations affect the ending or not.)
Click for story spoilers
I found the overall story setup extremely interesting, especially given the limited script constraints! As a yandere enjoyer, it was interesting to see a yan "later in life," after they've "won" the target of their obsession - and how it's not all sunshine and rainbows after that (because, well, PERSONALLY I think that a yan marrying their beloved does not solve their MANY inherent issues). There's a lot that's left ambiguous/unsaid, while giving enough to the player to allow them to have a pretty good idea of what happened. (I suppose Mara killed her hubby, turned him into a delish pie, but then broke down from regret? I def clocked the Colin pie from the start but it was really funny seeing the MC enjoy Mara's treats without a care in the world)I liked the spread of endings, and they fit the premise very well! Whether Mara is obsessed with her husband, even after death - or if she moves on to a new obsession (you). But most of all I appreciated that there was a friendship ending! I think that even with the extremely ominous setting, ending it as “you see a friend grieving and comfort her” is very sweet!
This was a really interesting game, I enjoyed it a lot! Fantastic work!
The game has several different “costume types” (casual/home wear, show wear, formal wear, and swimsuit wear), and each of those costumes has different hairstyles/dresses associated with them! The casual/home wear (which is the first one you wear) only has one option for hairstyle and dress just because the MC doesn’t care too much about dressing up at home 😂 but the other outfits have more options!
Ack, oh no!! Could you tell me a little more about the error? (What platform you’re playing on, what the error output says, and so on?)
(As a blanket “fix” I always recommend either redownloading the game and/or going to the settings and selecting “Delete all save data” just in case something was corrupted at some point/the download didn’t go through properly.)
Thank you so much to Maxim for the wonderful advice, now I can MOG my rivals and become the top dog in the animal kingdom!!!
More seriously, considering the obviously satirical nature of this work, I thought that this was a very interesting look at the perpetuation of toxic masculinity and unrealistic beauty standards among men - which is a topic that is not nearly talked about enough (though of course, I wouldn’t expect anything less from chimeriquement!) It also manages to pack a LOT of problems with the manosphere into the 1000 word limit (h0m0ph0bia, mi$0gyny, overemphasis on $exu@l conquest as a sign of a man’s worth, so on and so forth).
Click for some minor spoilers
One thing that immediately stuck out to me is how surprisingly reasonable Maxim sounds at times. Of course, he MOSTLY sounds like a tool (who encourages you to smash your face for a sharper jawline), but he’s not stupid - he cites scientific research, recommends that you sleep well and eat a balanced diet, etc. Rather than “blaming women for not dating them,” he encourages unpopular guys to actively better themselves. It’s a line of reasoning that almost sounds healthy/empowering, if it didn’t play straight into ideals of toxic masculinity, framing men as competitors, overemphasizing the “grind” and the need to better oneself to “perform” (rather than bettering yourself for your own sake; or accepting yourself as you are). It does a good job at toeing the line between making Maxim absurdly ridiculous and genuinely persuasive - which is perfectly in line with alpha male influencers
Near the end of the game, after the stream is off, you see a glimpse of Maxim’s “hidden depths” (and the usage of color matrices for this was a very clever way of utilizing the jam constraints!) as he confronts his own insecurities, both about his looks and his effect on the world. However, even when you see those hidden depths, it becomes plain how shallow/self-absorbed Maxim is. Throughout, Maxim expresses derision towards both genders (talking down on “females” as if they are a different species; criticizing his fellow men as losers). Even in his “happily ever after,” he addresses his future wife as a beautiful tool who will look pretty, have relations with him, and give him children. The only person he treats as a human being is his potential future child - a son, of course, not a daughter - who is almost an extension of himself. It’s a rare moment of self-awareness and thoughtfulness, but even that is reeking of Maxim’s ego.
Of course, the artwork is gorgeous, and I loved the contrast of the pink with the UBER MASCULINE content. The chill lo-fi track in the background felt very podcast-like but also a bit eerie. I really liked how Maxim’s design was undoubtedly “attractive” but also made him look so much older than he actually was (to the point where I thought he must be 40). It was really in line with what I’ve seen of “beauty” influencers, where the overuse of cosmetics and “looksmaxxing” techniques leaves them so much older looking than they actually are.
Overall I really enjoyed this, and in particular I liked the exploration of this topic in particular. Maxim is not babied, but he is humanized (and I’d honestly love to see more explorations like this in fiction!) Fantastic work, as always!
WOW, the writing was simply immaculate! The prose was beautifully composed, and I really liked all of the characterization - including the side characters - too. The entire game was extremely stylish, from the beautiful GUI to the black and white backgrounds to the usage of silhouettes and stylized ATL.
I found the worldbuilding quite fascinating, and I would have loved to see more of this world, with its mixture of the 1920s American setting/aesthetic and European folklore (with fae, selkies, and so on). The dynamic between Syl - with his sheltered, noble upbringing - and Melusine - who seems much more world-weary given the bad experiences her kind have had - was really interesting, and I also loved how they played off the MC as well.
Minor spoilers
The thing I actually liked the most about the story was the MC's progression - their relationship with Jock and co. was actually fairly wholesome (and I was shocked when Jock even came searching for the MC!), all things considered, but the subtle ways in which the MC didn't belong/felt pushed around (like how Ginny and Fred ordered the MC around; how Jock continuously dismissed the MC's opinions; etc.) effectively conveyed how the MC never really felt "at home" with them. The fact that the MC falls in with two sea creatures with vastly different cultures and sensibilities and finds a home with Syl and/or Melusine is a touching and satisfying arc for them.Overall this was a really enchanting experience - fantastic work to everyone who worked on it!
This was a delight! I’ve been keeping an eye on this one for a while, and the final game did not disappoint. The entire thing is beautifully composed, with gorgeous character and background artwork - I really liked the slight fish-eyed(?) perspective on the backgrounds, it gave the entire game a somewhat spooky atmosphere! The prose was very well-written (the playful banter was especially fun!). The characters are all wonderfully colorful (and I particularly liked how none of the characters were portrayed as purely morally black or white). Most of all I was impressed by how well-thought out the story was - the worldbuilding was impressively complex, the characters all grew over the course of the story in their own ways, and the endings were satisfying and really felt like a cohesive experience narratively.
Spoilers
I really liked how, in the "liberation" ending, Lucy frees Edelweiss not only from himself, but also from her diviner responsibilities - it's a very fitting turnabout on their initial encounter (threatening Emrys to get Edelweiss to sign a contract vs. rescuing Emrys and liberating Edelweiss). While it's not a traditionally "good" ending (for a romance game), I thought that it was a very fitting good ending considering where their relationship started and Lucy's overall personality, and the ending scene was very sweet. It also contrasted extremely well with the "possession" ending (either letting Edelweiss go or possessing her completely) - a perfect set of endings for a "yandere" character.Ilya was a very interesting secondary male lead! At first glance, he appears to be the “good guy” (he even has the princely, pure-coded appearance to go along with it) - but ironically, his ending involves “controlling” Edelweiss in a fashion as well, by presenting her as a maiden that he needs to rescue and imposing his solution, without giving Edelweiss much say in the matter. Interestingly, in that way, his relationship with Edelweiss lacked some of the nuance that Lucy’s relationship with her had, and despite his ending being the most “traditionally happy,” it definitely felt a bit more off-putting/uneasy than the liberation ending.
(The TBHK comparisons that other commenters have made were very apt - I definitely got those vibes! It also reminded me a lot of classical shoujo that I used to love, like Inuyasha.)
Overall I enjoyed this so much!! Beautiful work, nef! (It was so fun playing another one of your games!)
This was a delight! I really enjoyed how different all of the routes were, as well as the characterization of the different LIs. The writing was well done, and I was surprised at how attached I got to all of the LIs in such a short timeframe. The premise - ending up at a party for vampires - is immediately engaging, and I had to chuckle at the protagonist gleefully eating blood-flavored hors d’oeuvres and just thinking that it was particularly strange party food 😂
Story spoilers
I started with Bluebell, she was so sweet! I loved how her pale blue outfit contrasted with the more "red" tones of the game (and vampire aesthetic in general), and I thought that her struggles were relatable. It makes a lot of sense that vampiric society would be hung up on aesthetics, especially regarding a person's fangs. The gradual build of trust was so wholesome, and it contrasted beautifully with the other routes (and the sort of "danger" you might expect from vampiric media in general)Romano’s route was SPICY, the flirty, charged banter was so good! 100% get why he has so many “companions,” the guy has some charisma - by the end of it I was like “sir I definitely wouldn’t mind.” At the same time, I was really shocked that he actually lets you go if you refuse him - we love a consent king.
When I got to Blanche’s route, I realized I accidentally went through them from most to least wholesome 😂😂😂 I thought that Romano was the dangerous one, but it was definitely Blanche all along! I got sucked dry so many times… this one definitely gave off an air of thrill, and I enjoyed navigating the minefield of Blanche’s dialogue to get to the good ending 😂
Overall it was really fun - fantastic work!
(Also as a side note, for some reason I can’t find this game either through Google or itch search? I’m not sure why - for some reason, it’s only visible through your itch page. It’s possible that this is due to the “@dult” tagging on the page and the fact that the game accepts donations, so itch has hidden it in search.)
Thank you so much for taking the time to comment!! And yes 😅 When I first started game development, I was really steadfastly committed to doing everything by myself, mostly out of a lack of confidence in my own projects. However, all of the support I’ve received really gave me the confidence to reach out to others 😊 and it has been really wonderful so far! All of the people I’ve worked with so far have really elevated my barebones concepts into something much better than I could have accomplished alone. I really hope you enjoy the full game when it releases!
Hello, thank you so much for the kind words! 😭 Honestly I’m really flattered that when you play my games they don’t automatically come across as “solo developed”! 😂 I must be doing something right! And yes - MHIAS was actually the first game where I had any collaborators at all (beyond VA and betas) - and even recruiting others to do the GUI and a few of the backgrounds already saved me a lot of time.
And it is 😅 Over the past year or so I’ve gradually transitioned towards working more with other people, and it’s been a huge help in actually getting games put together (in much better quality than I could have accomplished on my own)!
Unfortunately that means that games need quite a bit of planning in advance since I can’t crank them out by the power of my blood, sweat and tears (the people I work with have lives, unlike me!) 😂 Unfortunately, MHIAS fell into this transitory period… 💦 I’m really grateful for your understanding, and for taking the time to read this and leave your thoughts!
You have a good day too (≧◡≦)
(I’M SO GLAD THAT YOU FINALLY MANAGED TO PLAY thank you so much for sticking with it 😭 IT WAS QUITE A JOURNEY)
I’m so glad you enjoyed!!! Kalei is one of my faves 🥰 (And thank you again for taking the time to play after all this time 😭😭😭 hopefully all of my games will be playable for you from now on!)
OH GOSH, thank you so much for the kind comments!! I’m glad that you enjoyed the choices, I tried to give players a good variety 😂 and I’m so happy you enjoyed the dress-up and the artwork as well (the artists did such a fantastic job!)
(Ack regarding the candy error, I’ll see if I can reproduce it… it might have been “NVL” mode? Sometimes if there’s a lot of narration to deliver to the player I fullscreen it to vary up the visual presentation/make it easier to read, like a book!)
And thank you again for playing, and for taking the time to leave your thoughts! 🥹 We’ll be working hard on the updates!









