Yes I think I patched this years ago
Capsize Games
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Flood It is a grid-based logic puzzle where the objective is to fill the entire board with one color within a limited number of turns. Players start at the top-left square and change its color to match adjacent blocks, causing them to “merge” into an expanding flood.
This is the first project that I have completed with the Vile Engine (my custom retro game engine built with C++). It uses graphical constraints similar to the NES (twelve color palettes separated by 3 colors per tile, 8x8 tiles, and a base size of 256x144 pixels) and a custom music synthesizer.
I have added FramePack support to AI Runner. At the moment this is only available in the un-compiled development version of the application, but if there is interest I will support this experimental feature and polish it.
If you are unfamiliar with AI Runner: it is a local, offline, desktop app that lets you run AI models (art, LLMs, voice and now video).
FramePack allows you to generate up to 2 minute long videos from a prompt and a single image.
Although there is much controversy surrounding AI art, having the ability to create animated cut scenes and art in a single app can be quite powerful, which is why I maintain a compiled version here on itch.
Currently the compiled version is only available for Linux. I’m working the bugs out of the Windows deploy pipeline. Once that’s done I’ll start maintaining a Windows release again.
Eventually I could see tools added to this application which allow it to integrate with Pygame. In fact, I have a (potentially outdated) pygame example in my codebase here.
If you happen to have a Github account and like what I’m doing - head over there and leave me a star it will greatly support this project as I am trying to gain traction on my repository.

AI Runner is an offline, local, inference engine that lets you run AI models without installing any requirements on your machine.
You can create chatbots with moods, check the weather, use the bots to generate image prompts (or write your own), convert sketches to art and much more.
Also, if that’s their goal, maybe they should try adding a message at the top of the dashboard or something. Just having everything grayscale is not intuitive and confusing as evidenced by this thread. A banner that tries to make customers feel morally inferior would probably work better than making the itch interface look like it has a bug.
Everything I offer is free, donations are few and far between. Itch is essentially an advertisement and distribution platform for my donation projects. At the same time, I’m driving traffic to itch from various platforms. Traffic is king in e-commerce - by driving traffic to their platform they are being supported. There are ways beside revenue share that they could convert that traffic into money.
I have released a major update today to coincide with the winter sale. Cowboy Casino is now 20% off and includes support for the following languages
- Spanish
- French
- German
- Italian
- Portuguese
- Russian
- Chinese
- Japanese
- Korean
I’ve also reworked the menu systems and patched some bugs. More information on the devlog.

Yesterday I updated my newly released game Cowboy Casino. The menu system has been reworked, bugs have been patched, the ability to unlock free-play after beating the game was added, and I have now included a demo which can be played in the browser.
/__site/capsizegames.itch.io/cowboy-casino
Later today I’ll be updating the controls and adding mobile support and enhancing the CRT filter.

Cowboy Casino is an homage to the NES game Casino Kid. Play blackjack, poker and slots in a rigged casino. Battle your way to the final boss and become the ultimate gambler.




