then I suppose the arachnophobia might have been toggled on by default, or I might have by accident? Was the spider like some kind of enemy to fight?
BunEar
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Very cute game, loved the art in this one! Was very confused and still not sure how a level ends? Is it if I hit too many items or a specific bad items? I would have loved to see the other endings but wasn't sure how to play around it! Their is a lot of cool vfx too especially in the UI with the parallax, very nice to look at!
Very cool game idea and the artstyle is top notch! The game is easy enough to understand and the difficulty scales quite well! As others have put it, a tutorial would really have helped figuring the order out, but trial and error eventually got me there! This is the most surprising entry I've witnessed so far, thank you for this experience!
Oh yeah I got close to that, but I kept getting game overs. I thought the only way to lose was by maxxing one of the moods out,I was under the impression I had to keep all moods as low as possible, whoops! I'll give it another try later! When I was the sword being red I was like that's bad, when I realized the comedy mask was blue I understood the color wasn't related to the mood being critically high! A proper tutorial would really elevate it, but given the amount of systems and assets in there, I know it couldn't be a priority then!
So I never played the Umamusume game, but now I feel like I was baited into doing so... xD
On the topic of the game, I got to make my horsegirl, and I got charged for making her faster? I actually made her so fast it looked almost as if she took off into the sky, it was quite impressive!
Fun idea but I wish there was a little bit more to do!
Awesome art style, great soundtrack(s!), cool idea, very lovely game. The goblin yell at the start bring me to tears of joy, thank you for this entry! I wish I could get something else than just the bad game over ending, I don't even know if it's possible to win! Really would like to see a post-jam version of this game, very cool!
Cute game! The art is strange but somehow works together, cool to see all these moving elements, it gives a very good toy box look! I found the controls to be hardest to manage, with the impossibility to stop the doll and the jump taking so long to happen, I wish there was a way to fast-spin the turn-key, or to allow the player to stop! The first two levels are a breeze, but the third one I couldn't get through at all!
Fun little game, played it till the end! Interesting balance between the charge as ammo vs health! Bit of a shame that it starts so slow which is quite harsh on the player for an incremental game (although somewhat understandable with the end game balancing). I wish the asteroides would change color to indicate their health or the progression in the level, everything looks very samey! Would love to see a more polished rendition of it!
Also there's arachnophobia mode? But no spiders anywhere? That's quite strange!
Very fun game, wasn't expecting to be hooked, I really can see myself chaining runs! Didn't get to see all the power ups, but the variety of enemies, attacks and upgrades for the player was really nice! It really is a shame that the shaders sometimes lag the game, I feel like it took a litte out of the experience, even if the art was simplistic, the gameplay was plenty enough to keep me engaged! I wish the game had more rounds to fully explore the possible builds that the game has to offer!
Cute little game! Really enjoyed the music and the motion of charging into the battle to save those poor soldiers! It's amazing to carry like 8 soldiers, barely moving and still dodging bullets. Super fun concept, well executed, only lacks some polish and finishing touches, hope to see more of it! :D
Fun little game, got stuck after all my units died in just the second level, I could no longer remove my units with the toggle button so I was stuck with a bad team that I could no longer change, and no way to restart the game once all my units died.
The units and the art does look quite nice, shame that it's not as readable from afar, I think having the camera slightly more zoomed in would do it a lot more justice!
Cool concept, would love to see it updated!
You're kinda meant to hit space in the middle of the words unless you want to be hit by saws!! So I think you did well to keep jumping! Some words don't spawn in indeed, and looking back I know realize that getting hit by the saw triggers an animation (the detected + splash warning) and the end of that animation triggers the next word to clear its letter slots... Lesson learned I guess ^^" Thank you for playing the game!
Thank you for playing! I only really worked on the eye sprite, the bunny sprite is an already existing asset that I modified a little! Pixel art is a field I'm generally quite weak at, so it's a really cool feedback to get, I appreciate it lots! :)
(and don't worry I don't think you're bad at it, you do have to touch type for most of the game, which I can barely do properly myself!)
Thank you for playing I really tried to just stick to a really small scope and make the game as juicy as I could (I also started 4 days late so I hope I delivered well enough!)
And the submission data is not a mistake, it's because I submitted the game early with an earlier version where I had no scoring system, I just decided to do the scoring on the last day!
An amazing entry, and to think this is only your first game jam is crazy! It's a very ambitious project and one that I would definetely want to see more off! The theme was more than well addressed, and besides the little bugs (such as dragging a dice right in between the two slots to get double damage hehehe) and the font that is a bit hard to read, you have a full game with several fights and scaling enemies and an upgrade shop(with unintended consequences)! Very good job! :D
What an awesome entry, so much content in so little time! There were some really funny jokes and original stuff all over, the jazz band's playing got me laughing so much (although I never found the third one and never could truely experience the real gig!) Oh well at least I got 38 rocks and most quests complete! Amazing game :D
Lovely little game! As others said the artstyle really is the strong suit of this entry, it's so unique and pretty! The music on the polyp stage was a bit repetitive but the planula stage is such a beautiful track, I wish there was more of that in the remaining part of the game! I'm not generally a fan of puzzles so when I died after completing the polyp puzzles and not knowing what to do in the medusa stage, I had to call it quits! I just wish I didn't have to redo the two other stages again and just keep trying at the medusa stage (unless it's a cycle of life and it's actually intended?) Very original entry!
Really? Is it just dice merging screen that was difficult to make or are you talking about the mechanic of merging itself? Cause that definetely sounds like pain haha...
Small fixes is what the game needs, I think the fundamentals are just so fun that even encountering one bug or two did not deter me from playing!
I'll look into Slice&Dice, thank you for the recommendation! And I wish you the best of luck and fun on the game you're working on! :)
Awesome game! Loved the simulation of these little glitchy critters, I had a good few laughs and a shock of horror when I discovered they would eat each other when food was scarce! D:
I do wish there was a pause button as my new creatures would quickly be devoured by whatever monstrosity was made before it!
Very fun submission nonetheless, and incredible work given the short 3 days period you had!
Very fun game loved the puzzle mechanic of switch between the two forms! I wish the signs would actually spell something different out when in human form! Also I can't unhear the sfx of entering the bushes as anything else but a painful transformation D: Anyways very cool artstyle, simple and easy fun little game! Keep it up!
Nice little game! It really felt like Spore met Vampire Survivors! I really liked how different actions and behaviors might alter our creature's shape! Also had an issue with lag during night and noticed some enemies would spawn outside of the world border, perhaps those two things are linked! Nonetheless, fun entry, and I can only wonder what a full game like this might look like!
Fun short and cute little frogger like game(?) The music had me grooooving, really awesome soundtrack! The pixel art was also simple but neat! I also found a weird bug where I would go from tadpole directly to frog and I had the froglet sprite showing up at the same time!
I also wished I didn't have to alternate between mouse and keyboard each time i moved, but other than that nice entry, good job!
Jorel... I will say one thing...
I spent 5 hours playing your game.
.
.
.
On a more serious note, I love the mechanic of mixing and merging, it is so clever! I mean most of the stuff was said by others but, oh my, it's so very juicy and satisfying to play, sfx and vfxs perfectly melded together! I adored discovering every class and finding the most broken of builds (gambler, bard, knifer, enchantress I'm looking at you) It is quite something to witness, especially when getting a few hundred rerolls: it really felt like an enjoyable scoring heaven!
The only negative aspects for the game is QoL really: I wish there was some like Dice-o-nomicon to catalog the different die and the combinations to get to them, even on the 5th playthrough I still was mixing up how to get the pair cleric/spellblade and or the pair dancer/ranger.
Another problem I had is the sorting dice options sometimes broke some dices. It seems the sorting animation stops the rotation of the dice, and if that one dice didnt finish rolling it will be lost for the turn, unfortunate but a little issue I found out about
But that's a nitpick, this game could be released in early access and I would raise an eyebrow and say: "this is early?"
Amazing submission of course, I'm amazed you pulled this off alone in such a short timespan, please make it into a full game!
Amazing game! Spent at least an hour on it!
It would have been nice to have a tooltip to get information on the different stats and such, but once I got the grip I
really wanted to see how far all the different form leveling would take me! Not sure if there is an end to the game (didn't manage to get too far on 4 runs) but it's a very fun concept! I hate idle/auto battler games usually, but this one really caught my attention! Definetely a project that deserves an update!














